提交 04308451 编写于 作者: M Mr.doob

Added webgl_panorama_dualfisheye (Ricoh Theta S) example.

上级 ce318534
......@@ -160,6 +160,7 @@ var files = {
"webgl_objects_update",
"webgl_octree",
"webgl_octree_raycasting",
"webgl_panorama_dualfisheye",
"webgl_panorama_equirectangular",
"webgl_particles_general",
"webgl_performance",
......
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - dual fisheye panorama</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #000000;
padding: 5px;
font-family:Monospace;
font-size:13px;
font-weight: bold;
text-align:center;
}
a {
color: #0000ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js webgl</a> - dualfisheye panorama.
</div>
<script src="../build/three.min.js"></script>
<script>
var camera, scene, renderer;
var isUserInteracting = false,
onMouseDownMouseX = 0, onMouseDownMouseY = 0,
lon = 0, onMouseDownLon = 0,
lat = 0, onMouseDownLat = 0,
phi = 0, theta = 0,
distance = 500;
init();
animate();
function init() {
var container, mesh;
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
scene = new THREE.Scene();
var geometry = new THREE.SphereBufferGeometry( 500, 60, 40 ).toNonIndexed();
geometry.scale( - 1, 1, 1 );
// Remap UVs
var normals = geometry.attributes.normal.array;
var uvs = geometry.attributes.uv.array;
for ( var i = 0, l = normals.length / 3; i < l; i ++ ) {
var x = normals[ i * 3 + 0 ];
var y = normals[ i * 3 + 1 ];
var z = normals[ i * 3 + 2 ];
if ( i < l / 2 ) {
var correction = ( x == 0 && z == 0 ) ? 1 : ( Math.acos( y ) / Math.sqrt( x * x + z * z ) ) * ( 2 / Math.PI );
uvs[ i * 2 + 0 ] = x * ( 404 / 1920 ) * correction + ( 447 / 1920 );
uvs[ i * 2 + 1 ] = z * ( 404 / 1080 ) * correction + ( 582 / 1080 );
} else {
var correction = ( x == 0 && z == 0 ) ? 1 : ( Math.acos( - y ) / Math.sqrt( x * x + z * z ) ) * ( 2 / Math.PI );
uvs[ i * 2 + 0 ] = - x * ( 404 / 1920 ) * correction + ( 1460 / 1920 );
uvs[ i * 2 + 1 ] = z * ( 404 / 1080 ) * correction + ( 582 / 1080 );
}
}
geometry.rotateZ( - Math.PI / 2 );
//
var texture = new THREE.TextureLoader().load( 'textures/ricoh_theta_s.jpg' );
texture.format = THREE.RGBFormat;
var material = new THREE.MeshBasicMaterial( { map: texture } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
document.addEventListener( 'MozMousePixelScroll', onDocumentMouseWheel, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseDown( event ) {
event.preventDefault();
isUserInteracting = true;
onPointerDownPointerX = event.clientX;
onPointerDownPointerY = event.clientY;
onPointerDownLon = lon;
onPointerDownLat = lat;
}
function onDocumentMouseMove( event ) {
if ( isUserInteracting === true ) {
lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
lat = ( onPointerDownPointerY - event.clientY ) * 0.1 + onPointerDownLat;
}
}
function onDocumentMouseUp( event ) {
isUserInteracting = false;
}
function onDocumentMouseWheel( event ) {
// WebKit
if ( event.wheelDeltaY ) {
distance -= event.wheelDeltaY * 0.05;
// Opera / Explorer 9
} else if ( event.wheelDelta ) {
distance -= event.wheelDelta * 0.05;
// Firefox
} else if ( event.detail ) {
distance += event.detail * 1.0;
}
}
function animate() {
requestAnimationFrame( animate );
update();
}
function update() {
if ( isUserInteracting === false ) {
lon += 0.1;
}
lat = Math.max( - 85, Math.min( 85, lat ) );
phi = THREE.Math.degToRad( 90 - lat );
theta = THREE.Math.degToRad( lon - 180 );
camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
camera.position.y = distance * Math.cos( phi );
camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
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