- 25 3月, 2017 2 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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- 23 3月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 17 3月, 2017 1 次提交
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由 Mikkel Nygaard Ravn 提交于
Breaking change: removed facilities for JSON and string messaging from FlutterView/FlutterViewController, leaving only binary messaging there. All other use of flutter communication now goes through FlutterMessageChannel and FlutterMethodChannels. Retained use of String and JSON codecs for now. Companion flutter PR: flutter/flutter#8837
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- 15 3月, 2017 1 次提交
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- 14 3月, 2017 1 次提交
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由 Mikkel Nygaard Ravn 提交于
Flutter channels now also supported on iOS. Use FlutterMessageChannel or FlutterMethodChannel with binary/string/json/standard codecs.
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- 09 3月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 06 3月, 2017 1 次提交
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由 Mikkel Nygaard Ravn 提交于
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- 01 3月, 2017 1 次提交
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由 Mikkel Nygaard Ravn 提交于
New concepts: FlutterMessageChannel (basic message send/receive superseding existing FlutterView methods), FlutterMethodChannel (method invocation and event streams), pluggable codecs for messages and method calls: unencoded binary, string, json, and 'standard' flutter binary encoding.
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- 23 2月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 04 2月, 2017 1 次提交
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由 Jason Simmons 提交于
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- 01 2月, 2017 1 次提交
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由 Jason Simmons 提交于
The PlatformView superclass constructor was posting a task to the UI thread that adds the view to the shell's global list. This could result in UI thread operations seeing PlatformView instances that are not fully constructed and do not yet have an engine. This was happening in https://github.com/flutter/flutter/issues/7735
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- 24 1月, 2017 1 次提交
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由 Ryan Macnak 提交于
Adapt to refactoring of snapshot APIs in the Dart VM.
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- 21 1月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 19 1月, 2017 1 次提交
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由 Jason Simmons 提交于
The GPUSurfaceGL holds references to Skia objects that may own GL objects. If the GL objects are destructed on the GPU thread after the EGL context has been dropped, then the GL delete calls will not take effect.
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- 18 1月, 2017 2 次提交
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由 Jason Simmons 提交于
This was causing exceptions on Jellybean
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- 13 1月, 2017 1 次提交
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- 06 1月, 2017 1 次提交
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由 amirh 提交于
Add a getter for flutterView in FlutterActivity. This allows fullscreen flutter apps to extend FlutterActivity and do custom stuff with the flutter view. (#3324)
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- 04 1月, 2017 2 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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- 17 12月, 2016 1 次提交
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由 Jason Simmons 提交于
Detach the EGL surface from the GPU thread and then destroy it during the FlutterView surfaceDestroyed callback (#3316) Fixes https://github.com/flutter/flutter/issues/7147
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- 13 12月, 2016 1 次提交
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- 08 12月, 2016 1 次提交
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由 Jason Simmons 提交于
FlutterView's host message processing methods are invoked from native code, and the JNI wrappers will abort the process if the Java side has an uncaught exception.
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- 07 12月, 2016 2 次提交
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由 Jason Simmons 提交于
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由 Collin Jackson 提交于
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- 06 12月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 01 12月, 2016 1 次提交
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由 Jason Simmons 提交于
Initialize the InputConnection with the text plugin's most recent state (either incoming or outgoing) (#3283) Fixes https://github.com/flutter/flutter/issues/7033
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- 19 11月, 2016 1 次提交
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由 Adam Barth 提交于
We push a bit up the tree during preroll to learn whether there system composited layers below each layer. During update scene, we squash down to paint tasks, which we execute after publishing the new scene.
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- 18 11月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 17 11月, 2016 1 次提交
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由 Adam Barth 提交于
I updated the C++ and Dart sides but forgot to update the Java side. Fixes https://github.com/flutter/flutter/issues/6891
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- 16 11月, 2016 1 次提交
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由 Adam Barth 提交于
These are implemented on macOS and Fuchsia.
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- 08 11月, 2016 1 次提交
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由 Jason Simmons 提交于
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- 04 11月, 2016 1 次提交
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由 Jason Simmons 提交于
(JSONObject.getString() will return the string "null" for a JSON null value) Fixes https://github.com/flutter/flutter/issues/6643
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- 02 11月, 2016 3 次提交
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由 Jason Simmons 提交于
Update DartServiceIsolate/FlutterView because VMServiceIO_NotifyServerState now provides a URI for the observatory
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由 Chinmay Garde 提交于
Initialize AndroidSurfaceGL and its associated resource context before ANativeWindow acquisition. (#3193) * Initialize AndroidSurfaceGL and its associated resource context before ANativeWindow acquisition. This allows us to create the IO thread context way earlier and service load requests on the same. Before this patch, early lifecycle loads would use the default Skia texture loader instead of the Async texture loader we provide. Fixes https://github.com/flutter/flutter/issues/6581 * Don't destroy surface_gl_ PlatformViewAndroid::ReleaseSurface.
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由 Jason Simmons 提交于
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- 29 10月, 2016 3 次提交
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由 Adam Barth 提交于
After this patch, we no longer link with Mojo. We still use some gn definitions from //mojo to create Dart packages.
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由 Adam Barth 提交于
We had a typo in our decoding logic. Fixes https://github.com/flutter/flutter/issues/6564
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由 Adam Barth 提交于
We no longer use mojom to transport messages. We still use the Mojo EDK to spin the event loop, however.
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