1. 25 3月, 2017 2 次提交
  2. 24 3月, 2017 3 次提交
  3. 23 3月, 2017 2 次提交
  4. 22 3月, 2017 2 次提交
  5. 19 3月, 2017 1 次提交
  6. 17 3月, 2017 2 次提交
    • M
      Remove old flutter messaging API (#3482) · c4edec74
      Mikkel Nygaard Ravn 提交于
      Breaking change: removed facilities for JSON and string messaging from FlutterView/FlutterViewController, leaving only binary messaging there. All other use of flutter communication now goes through FlutterMessageChannel and FlutterMethodChannels. Retained use of String and JSON codecs for now.
      
      Companion flutter PR: flutter/flutter#8837
      c4edec74
    • C
      Perform all iOS logging through ASL (#3481) · 24d9d253
      Chris Bracken 提交于
      * Perform all iOS logging through ASL
      
      As of iOS 10, ASL is deprecated and replaced with os_log. ASL calls
      continue to result in logging but as of iOS 10.3, only ASL_LOG_NOTICE
      level and above are logged.
      
      This change partially reverts 2937f06a,
      adding back stdout and stderr redirection, which resulted in loss of
      some direct writes to stdout that were necessary for debugging.
      
      This change replaces the direct use of syslog with ASL on iOS, which
      Apple has stated will continue to log on iOS >= 10. This eliminates the
      need for the previous fwd-declaration of syslog.
      24d9d253
  7. 16 3月, 2017 1 次提交
    • C
      Eliminate use of ASL on iOS, --no-redirect-to-syslog flag (#3479) · 2937f06a
      Chris Bracken 提交于
      ASL is deprecated and replaced by os_log() on iOS. As of iOS 10.3,
      calling this function breaks our logging altogether. os_log isn't
      available pre-iOS 10.0. Rather than implement version checks and
      conditional logic, this change eliminates the existing redirection
      altogether. All engine code should be logging via the syslog redirection
      implemented in Logger_PrintString in dart_runtime_hooks.cc.
      
      Since stdio redirection is eliminated, we eliminate the flag that
      controls whether such redirection is enabled.
      2937f06a
  8. 15 3月, 2017 2 次提交
  9. 14 3月, 2017 2 次提交
  10. 09 3月, 2017 1 次提交
  11. 08 3月, 2017 1 次提交
    • J
      Add podspec to Flutter iOS framework. (#3467) · d40c5bc9
      Jakob Andersen 提交于
      * Add podspec to Flutter iOS framework.
      
      Flutter iOS apps are already pod-enabled, so we might as well turn the
      engine framework into a pod, so we don't have to manually copy the
      current Flutter.framework into the app directory on every build, but
      rather let Cocoapods wire things up for us.
      
      For that to happen, we need a pod spec for Flutter.framework. This spec
      will not be published, but rather downloaded as part of the engine
      artifacts, and the app's Podfile will have a local path dependency on
      it.
      
      * Update licenses_golden...
      d40c5bc9
  12. 07 3月, 2017 1 次提交
  13. 06 3月, 2017 1 次提交
  14. 01 3月, 2017 1 次提交
  15. 28 2月, 2017 1 次提交
  16. 25 2月, 2017 1 次提交
    • C
      Apply iOS status bar padding to flutter views (#3447) · 335daf19
      Chris Bracken 提交于
      This change eliminates two previous assumptions:
      1. If a Flutter view is embedded in a parent view, that the parent view
         controller would apply any status bar padding necessary.
      2. That we should not apply padding unless the flutter view is
         fullscreen.
      
      A simple case where the first assumption fails to hold is a Flutter view
      embedded in a UINavigationController with a hidden toolbar. A simple
      case where the second assumption fails to hold is a view in a window
      whose top overlaps the status bar but isn't fullscreen.
      335daf19
  17. 24 2月, 2017 1 次提交
    • C
      Remove rarely used GLConnection stuff in flow. (#3440) · 28682514
      Chinmay Garde 提交于
      I had added this initially as a means of making it easier to deal with OpenGL directly in Flow. However, we are moving away from dealing with the client rendering APIs directly. Instead, delegating everything to Skia. Besides, we only ever used this to log the GPU description in case of context setup failures. This has not proved to be useful so far. Also, having this in place is making it difficult to remove all dependencies on GL in Shell.
      28682514
  18. 23 2月, 2017 1 次提交
  19. 17 2月, 2017 1 次提交
  20. 16 2月, 2017 1 次提交
  21. 11 2月, 2017 1 次提交
  22. 08 2月, 2017 4 次提交
  23. 07 2月, 2017 1 次提交
  24. 04 2月, 2017 2 次提交
  25. 03 2月, 2017 2 次提交
  26. 02 2月, 2017 1 次提交
  27. 01 2月, 2017 1 次提交