未验证 提交 910395e7 编写于 作者: ocean2o11's avatar ocean2o11 提交者: GitHub

Update UsingAssetBundle.md

增加ab.Unload调用
上级 e72e6787
......@@ -40,7 +40,10 @@ public static void Build()
else
{
AssetBundle ab = (request.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
// ab.LoadAsset
ab.Unload(false);
}
request.Dispose();
```
- UnityWebRequest
```c#
......@@ -54,7 +57,10 @@ public static void Build()
} else
{
AssetBundle ab = handler.assetBundle
// ab.LoadAsset
ab.Unload(false);
}
www.Dispose();
```
- WWW.LoadFromCacheOrDownload
```c#
......@@ -66,6 +72,9 @@ public static void Build()
yield break;
}
AssetBundle ab = www.assetBundle;
// ab.LoadAsset
ab.Unload(false);
www.Dispose();
```
- WWW
```c#
......@@ -77,6 +86,8 @@ public static void Build()
yield break;
}
AssetBundle ab = www.assetBundle;
ab.Unload(false);
www.Dispose();
```
界面如下
......@@ -129,4 +140,4 @@ StartCoroutine(UnityWebRequestLoad(string.Format("http://127.0.0.1:8080/Streamin
3. Understanding Memory in Unity WebGL
https://blog.unity.com/technology/understanding-memory-in-unity-webgl
4. AssetBundle API
https://docs.unity3d.com/2019.4/Documentation/ScriptReference/AssetBundle.html
\ No newline at end of file
https://docs.unity3d.com/2019.4/Documentation/ScriptReference/AssetBundle.html
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