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Python超人-宇宙模拟器

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# -*- coding:utf-8 -*-
# title :地球3D效果
# description :地球3D效果
# author :Python超人
# date :2023-05-01
# link :https://gitcode.net/pythoncr/
# python_version :3.8
# ==============================================================================
from bodies import Earth
from common.consts import SECONDS_PER_HOUR
from sim_scenes.func import ursina_run, create_sphere_sky
from sim_scenes.universe_sim_scenes import UniverseSimScenes
from simulators.ursina.ursina_event import UrsinaEvent
if __name__ == '__main__':
"""
地球3D效果(透视3D地球)
"""
# 创建带有云层的地球
earth = Earth(
# texture="earth_hd.jpg",
texture="earth_hd_trans.png",
rotate_angle=-23.44,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
size_scale=1)
# 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点)
clouds = Earth(name="地球云层", texture="transparent_clouds.png",
rotate_angle=-23.44,
size_scale=1.001, parent=earth)
bodies = [earth, clouds]
# TODO: 开启3D摄像机
from simulators.ursina.entities.camera3d import Camera3d
# 3D摄像机初始化(两眼到鼻梁的距离为1000公里效果)
Camera3d.init(eye_distance=1000)
UniverseSimScenes.set_window_size((1920, 1079), False)
sky = None
def on_ready():
global sky
sky = create_sphere_sky(texture="bg_pan2.jpg", scale=10000, rotation_x=20, rotation_y=160, rotation_z=20)
def on_timer_changed(time_data):
global sky, earth
# print(earth.planet.rotation_y)
sky.rotation_z -= 0.04
print(earth.planet.rotation_y)
if abs(earth.planet.rotation_y) > 380:
exit(0)
UrsinaEvent.on_ready_subscription(on_ready)
UrsinaEvent.on_timer_changed_subscription(on_timer_changed)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(bodies, SECONDS_PER_HOUR / 5,
position=(1.8 * earth.radius, 0, -38000),
cosmic_bg="", # 无背景(黑色)
show_grid=False, # 不显示网格
timer_enabled=True,
show_camera_info=False, # 不显示摄像机信息
show_control_info=False, # 不显示控制提示信息
view_closely=0.001) # 近距离观看 view_closely=True或0.001
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