提交 eda4a048 编写于 作者: 三月三net's avatar 三月三net

Python超人-宇宙模拟器

上级 7619350a
# -*- coding:utf-8 -*-
# title :改造后火星的效果
# description :改造后火星的效果
# author :Python超人
# date :2023-12-01
# link :https://gitcode.net/pythoncr/
# python_version :3.9
# ==============================================================================
import os
import sys
from bodies import Earth
from common.consts import SECONDS_PER_HOUR
from objs import Satellite2
from sim_scenes.fiction.transformed_mars_ani_3d import transformed_mars_ani
from sim_scenes.func import ursina_run
from simulators.ursina.entities.body_timer import TimeData
from simulators.ursina.entities.entity_utils import create_directional_light
from simulators.ursina.ursina_event import UrsinaEvent
if __name__ == '__main__':
transformed_mars_ani(
transformed_texture="mars.jpg",
texture="mars.png",
bg_texture="bg_pan.jpg",
camera3d=False,
append_satellite=False
)
......@@ -12,7 +12,7 @@ import sys
from bodies import Earth
from common.consts import SECONDS_PER_HOUR
from objs import Satellite2
from sim_scenes.func import ursina_run
from sim_scenes.func import ursina_run, create_sphere_sky
from simulators.ursina.entities.body_timer import TimeData
from simulators.ursina.entities.entity_utils import create_directional_light
from simulators.ursina.ursina_event import UrsinaEvent
......@@ -40,7 +40,8 @@ def create_satellites():
return satellites
def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False):
def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False,
bg_texture=None, append_satellite=True):
trans_texture = transformed_texture.replace(".jpg", "_trans.png")
# texture = transformed_texture
# texture = os.path.join("transformed", texture)
......@@ -74,10 +75,12 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False)
# 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点)
clouds = Earth(name="云层", texture="transparent_clouds.png",
rotate_angle=0,
size_scale=1.02, parent=mars)
rotation_speed=18,
size_scale=1.015, parent=mars)
satellites = create_satellites()
bodies = bodies + satellites
if append_satellite:
satellites = create_satellites()
bodies = bodies + satellites
bodies.append(clouds)
if camera3d:
......@@ -87,10 +90,13 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False)
Camera3d.init(eye_distance=1000)
def on_ready():
if bg_texture is not None:
sky = create_sphere_sky(texture=bg_texture, scale=10000, rotation_y=180)
# 为了较好的立体效果,可以增加太阳光线,光线指向火星(target=mars)
create_directional_light(position=(300, 0, -300), light_num=3, target=mars)
for satellite in satellites:
satellite.planet.enabled = False
if append_satellite:
for satellite in satellites:
satellite.planet.enabled = False
def on_timer_changed(time_data: TimeData):
# mars.planet.opacity = 0.01
......@@ -114,7 +120,7 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False)
clouds.planet.alpha = clouds_opacity # 火星云层渐渐显示
mars.planet.alpha = 1 - opacity # 原火星渐渐消失
# show_satellites = True
if show_satellites:
if show_satellites and append_satellite:
for satellite in satellites:
satellite.planet.enabled = True
# satellite.planet.look_at(mars.planet)
......@@ -138,18 +144,31 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False)
# 运行前会触发 on_ready
UrsinaEvent.on_ready_subscription(on_ready)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(bodies, SECONDS_PER_HOUR / 2,
position=(1.80 * mars.radius, 0, -38000),
show_grid=False,
show_camera_info=False,
show_control_info=False,
# cosmic_bg="none",
timer_enabled=True,
show_timer=True,
view_closely=0.001) # 近距离观看 view_closely=True或0.001
if bg_texture is not None:
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(bodies, SECONDS_PER_HOUR / 2,
position=(0, 0, -38000),
show_grid=False,
show_camera_info=False,
show_control_info=False,
cosmic_bg="",
timer_enabled=True,
# show_timer=True,
view_closely=0.001) # 近距离观看 view_closely=True或0.001
else:
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(bodies, SECONDS_PER_HOUR / 2,
position=(1.80 * mars.radius, 0, -38000),
show_grid=False,
show_camera_info=False,
show_control_info=False,
timer_enabled=True,
# show_timer=True,
view_closely=0.001) # 近距离观看 view_closely=True或0.001
if __name__ == '__main__':
......
textures/transformed/mars.jpg

422.7 KB | W: | H:

textures/transformed/mars.jpg

1.8 MB | W: | H:

textures/transformed/mars.jpg
textures/transformed/mars.jpg
textures/transformed/mars.jpg
textures/transformed/mars.jpg
  • 2-up
  • Swipe
  • Onion skin
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册