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eda4a048
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eda4a048
编写于
12月 01, 2023
作者:
三月三net
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Python超人-宇宙模拟器
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7619350a
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3
隐藏空白更改
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3 changed file
with
67 addition
and
20 deletion
+67
-20
sim_scenes/fiction/transformed_mars_ani.py
sim_scenes/fiction/transformed_mars_ani.py
+28
-0
sim_scenes/fiction/transformed_mars_ani_3d.py
sim_scenes/fiction/transformed_mars_ani_3d.py
+39
-20
textures/transformed/mars.jpg
textures/transformed/mars.jpg
+0
-0
未找到文件。
sim_scenes/fiction/transformed_mars_ani.py
0 → 100644
浏览文件 @
eda4a048
# -*- coding:utf-8 -*-
# title :改造后火星的效果
# description :改造后火星的效果
# author :Python超人
# date :2023-12-01
# link :https://gitcode.net/pythoncr/
# python_version :3.9
# ==============================================================================
import
os
import
sys
from
bodies
import
Earth
from
common.consts
import
SECONDS_PER_HOUR
from
objs
import
Satellite2
from
sim_scenes.fiction.transformed_mars_ani_3d
import
transformed_mars_ani
from
sim_scenes.func
import
ursina_run
from
simulators.ursina.entities.body_timer
import
TimeData
from
simulators.ursina.entities.entity_utils
import
create_directional_light
from
simulators.ursina.ursina_event
import
UrsinaEvent
if
__name__
==
'__main__'
:
transformed_mars_ani
(
transformed_texture
=
"mars.jpg"
,
texture
=
"mars.png"
,
bg_texture
=
"bg_pan.jpg"
,
camera3d
=
False
,
append_satellite
=
False
)
sim_scenes/fiction/transformed_mars_ani_3d.py
浏览文件 @
eda4a048
...
...
@@ -12,7 +12,7 @@ import sys
from
bodies
import
Earth
from
common.consts
import
SECONDS_PER_HOUR
from
objs
import
Satellite2
from
sim_scenes.func
import
ursina_run
from
sim_scenes.func
import
ursina_run
,
create_sphere_sky
from
simulators.ursina.entities.body_timer
import
TimeData
from
simulators.ursina.entities.entity_utils
import
create_directional_light
from
simulators.ursina.ursina_event
import
UrsinaEvent
...
...
@@ -40,7 +40,8 @@ def create_satellites():
return
satellites
def
transformed_mars_ani
(
transformed_texture
=
None
,
texture
=
None
,
camera3d
=
False
):
def
transformed_mars_ani
(
transformed_texture
=
None
,
texture
=
None
,
camera3d
=
False
,
bg_texture
=
None
,
append_satellite
=
True
):
trans_texture
=
transformed_texture
.
replace
(
".jpg"
,
"_trans.png"
)
# texture = transformed_texture
# texture = os.path.join("transformed", texture)
...
...
@@ -74,10 +75,12 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False)
# 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点)
clouds
=
Earth
(
name
=
"云层"
,
texture
=
"transparent_clouds.png"
,
rotate_angle
=
0
,
size_scale
=
1.02
,
parent
=
mars
)
rotation_speed
=
18
,
size_scale
=
1.015
,
parent
=
mars
)
satellites
=
create_satellites
()
bodies
=
bodies
+
satellites
if
append_satellite
:
satellites
=
create_satellites
()
bodies
=
bodies
+
satellites
bodies
.
append
(
clouds
)
if
camera3d
:
...
...
@@ -87,10 +90,13 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False)
Camera3d
.
init
(
eye_distance
=
1000
)
def
on_ready
():
if
bg_texture
is
not
None
:
sky
=
create_sphere_sky
(
texture
=
bg_texture
,
scale
=
10000
,
rotation_y
=
180
)
# 为了较好的立体效果,可以增加太阳光线,光线指向火星(target=mars)
create_directional_light
(
position
=
(
300
,
0
,
-
300
),
light_num
=
3
,
target
=
mars
)
for
satellite
in
satellites
:
satellite
.
planet
.
enabled
=
False
if
append_satellite
:
for
satellite
in
satellites
:
satellite
.
planet
.
enabled
=
False
def
on_timer_changed
(
time_data
:
TimeData
):
# mars.planet.opacity = 0.01
...
...
@@ -114,7 +120,7 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False)
clouds
.
planet
.
alpha
=
clouds_opacity
# 火星云层渐渐显示
mars
.
planet
.
alpha
=
1
-
opacity
# 原火星渐渐消失
# show_satellites = True
if
show_satellites
:
if
show_satellites
and
append_satellite
:
for
satellite
in
satellites
:
satellite
.
planet
.
enabled
=
True
# satellite.planet.look_at(mars.planet)
...
...
@@ -138,18 +144,31 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False)
# 运行前会触发 on_ready
UrsinaEvent
.
on_ready_subscription
(
on_ready
)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run
(
bodies
,
SECONDS_PER_HOUR
/
2
,
position
=
(
1.80
*
mars
.
radius
,
0
,
-
38000
),
show_grid
=
False
,
show_camera_info
=
False
,
show_control_info
=
False
,
# cosmic_bg="none",
timer_enabled
=
True
,
show_timer
=
True
,
view_closely
=
0.001
)
# 近距离观看 view_closely=True或0.001
if
bg_texture
is
not
None
:
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run
(
bodies
,
SECONDS_PER_HOUR
/
2
,
position
=
(
0
,
0
,
-
38000
),
show_grid
=
False
,
show_camera_info
=
False
,
show_control_info
=
False
,
cosmic_bg
=
""
,
timer_enabled
=
True
,
# show_timer=True,
view_closely
=
0.001
)
# 近距离观看 view_closely=True或0.001
else
:
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run
(
bodies
,
SECONDS_PER_HOUR
/
2
,
position
=
(
1.80
*
mars
.
radius
,
0
,
-
38000
),
show_grid
=
False
,
show_camera_info
=
False
,
show_control_info
=
False
,
timer_enabled
=
True
,
# show_timer=True,
view_closely
=
0.001
)
# 近距离观看 view_closely=True或0.001
if
__name__
==
'__main__'
:
...
...
textures/transformed/mars.jpg
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