- 10 5月, 2019 10 次提交
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由 James Park 提交于
Define MSG_NOSIGNAL even if CRYPTO is not defined.
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由 Jim 提交于
Avoid sigpipe on writing to closed file descriptors
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由 Jim 提交于
obs-frontend-api: Add method to trigger a Studio Mode transition
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由 Jim 提交于
obs-qsv: Fix QSV failing with new DCH drivers
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由 Jim 提交于
obs-frontend-api: Add methods to get/set transition duration
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由 brittneysclark 提交于
This patch fixes QSV failing with new DCH graphics drivers. QSV is not initializing under certain conditions when the graphics adapter 0 is not set to iGFX due to outdated MSDK dispatcher. Updating to MSDK with new dispatcher to enable proper initialization of QSV encoder with DCH drivers.
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由 Tristan Matthews 提交于
This can happen when trying to write to a closed socket (in the case of an RTMP server closing the connection).
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由 Tristan Matthews 提交于
This could happen if writing to a socket which was closed by the peer.
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由 Stéphane L 提交于
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由 Stéphane L 提交于
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- 09 5月, 2019 7 次提交
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由 Jim 提交于
libobs: libobs-d3d11: Fix alpha blend
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由 James Park 提交于
There are cases where alpha is multiplied unnecessarily. This change attempts to use premultiplied alpha blending for composition. To keep this change simple, The filter chain will continue to use straight alpha. Otherwise, every source would need to modified to output premultiplied, and every filter modified for premultiplied input. "DrawAlphaDivide" shader techniques have been added to convert from premultiplied alpha to straight alpha for final output. "DrawMatrix" techniques ignore alpha, so they do not appear to need changing. One remaining issue is that scale effects are set up here to use the same shader logic for both scale filters (straight alpha - incorrectly), and output composition (premultiplied alpha - correctly). A fix could be made to add additional shaders for straight alpha, but the "real" fix may be to eliminate the straight alpha path at some point. For graphics, SrcBlendAlpha and DestBlendAlpha were both ONE, and could combine together to form alpha values greater than one. This is not as noticeable of a problem for UNORM targets because the channels are clamped, but it will likely become a problem in more situations if FLOAT targets are used. This change switches DestBlendAlpha to INVSRCALPHA. The blending behavior of stacked transparents is preserved without overflowing the alpha channel. obs-transitions: Use premultiplied alpha blend, and simplify shaders because both inputs and outputs use premultiplied alpha now. Fixes https://obsproject.com/mantis/view.php?id=1108
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由 Jim 提交于
libobs: Add additional effect debugging information
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由 Jim 提交于
UI: Use dB for volume in adv. audio properties
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由 Clayton Groeneveld 提交于
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由 Clayton Groeneveld 提交于
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由 Clayton Groeneveld 提交于
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- 06 5月, 2019 3 次提交
- 05 5月, 2019 1 次提交
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由 sorayuki 提交于
Logitech C920 web camera will output YUVJ420P which is not supported yet.
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- 04 5月, 2019 4 次提交
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由 Jim 提交于
UI: Fix system tray not working
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由 Jim 提交于
UI: Hide Alpha channel field from the color picker
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由 Clayton Groeneveld 提交于
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由 SuslikV 提交于
Do not allow the user to select the alpha component of a color.
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- 03 5月, 2019 13 次提交
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由 Jim 提交于
UI: fix crash due to NULL dereference
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由 Jim 提交于
libobs: Fix crashes from wrong types
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由 Tristan Matthews 提交于
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由 Jim 提交于
rtmp-services: Update GameTips.TV
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由 Hosein 提交于
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由 James Park 提交于
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由 Colin Edwards 提交于
CI: Use swig 3.0.12 on OSX
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由 Colin Edwards 提交于
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由 jp9000 提交于
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由 Colin Edwards 提交于
CI: Use swig 3.04 on OSX
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由 Colin Edwards 提交于
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由 jp9000 提交于
The initial DTS for non-fractional framerates was being incorrectly calculated. It assumed that the time base was in frames when it was not. Closes obsproject/obs-studio#1857
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由 Jim 提交于
UI: Various visual improvements
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- 02 5月, 2019 2 次提交
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由 Clayton Groeneveld 提交于
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由 Clayton Groeneveld 提交于
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