未验证 提交 c396a30d 编写于 作者: J Jim 提交者: GitHub

Merge pull request #1819 from Xaymar/patch-add-effect-debug-info

libobs: Add additional effect debugging information
......@@ -1218,6 +1218,213 @@ static bool ep_compile(struct effect_parser *ep);
extern const char *gs_preprocessor_name(void);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
static void debug_get_default_value(struct gs_effect_param *param,
char* buffer, unsigned long long buf_size)
{
if (param->default_val.num == 0) {
snprintf(buffer, buf_size, "(null)");
return;
}
switch (param->type) {
case GS_SHADER_PARAM_STRING:
snprintf(buffer, buf_size, "'%.*s'",
param->default_val.num,
param->default_val.array);
break;
case GS_SHADER_PARAM_INT:
snprintf(buffer, buf_size, "%ld",
*(int*)(param->default_val.array + 0));
break;
case GS_SHADER_PARAM_INT2:
snprintf(buffer, buf_size, "%ld,%ld",
*(int*)(param->default_val.array + 0),
*(int*)(param->default_val.array + 4));
break;
case GS_SHADER_PARAM_INT3:
snprintf(buffer, buf_size, "%ld,%ld,%ld",
*(int*)(param->default_val.array + 0),
*(int*)(param->default_val.array + 4),
*(int*)(param->default_val.array + 8));
break;
case GS_SHADER_PARAM_INT4:
snprintf(buffer, buf_size, "%ld,%ld,%ld,%ld",
*(int*)(param->default_val.array + 0),
*(int*)(param->default_val.array + 4),
*(int*)(param->default_val.array + 8),
*(int*)(param->default_val.array + 12));
break;
case GS_SHADER_PARAM_FLOAT:
snprintf(buffer, buf_size, "%e",
*(float*)(param->default_val.array + 0));
break;
case GS_SHADER_PARAM_VEC2:
snprintf(buffer, buf_size, "%e,%e",
*(float*)(param->default_val.array + 0),
*(float*)(param->default_val.array + 4));
break;
case GS_SHADER_PARAM_VEC3:
snprintf(buffer, buf_size, "%e,%e,%e",
*(float*)(param->default_val.array + 0),
*(float*)(param->default_val.array + 4),
*(float*)(param->default_val.array + 8));
break;
case GS_SHADER_PARAM_VEC4:
snprintf(buffer, buf_size, "%e,%e,%e,%e",
*(float*)(param->default_val.array + 0),
*(float*)(param->default_val.array + 4),
*(float*)(param->default_val.array + 8),
*(float*)(param->default_val.array + 12));
break;
case GS_SHADER_PARAM_MATRIX4X4:
snprintf(buffer, buf_size,
"[[%e,%e,%e,%e],[%e,%e,%e,%e],"
"[%e,%e,%e,%e],[%e,%e,%e,%e]]",
*(float*)(param->default_val.array + 0),
*(float*)(param->default_val.array + 4),
*(float*)(param->default_val.array + 8),
*(float*)(param->default_val.array + 12),
*(float*)(param->default_val.array + 16),
*(float*)(param->default_val.array + 20),
*(float*)(param->default_val.array + 24),
*(float*)(param->default_val.array + 28),
*(float*)(param->default_val.array + 32),
*(float*)(param->default_val.array + 36),
*(float*)(param->default_val.array + 40),
*(float*)(param->default_val.array + 44),
*(float*)(param->default_val.array + 48),
*(float*)(param->default_val.array + 52),
*(float*)(param->default_val.array + 56),
*(float*)(param->default_val.array + 60));
break;
case GS_SHADER_PARAM_BOOL:
snprintf(buffer, buf_size, "%s",
(*param->default_val.array) != 0
? "true\0"
: "false\0");
break;
case GS_SHADER_PARAM_UNKNOWN:
case GS_SHADER_PARAM_TEXTURE:
snprintf(buffer, buf_size, "<unknown>");
break;
}
}
static void debug_param(struct gs_effect_param *param,
struct ep_param *param_in, unsigned long long idx, const char* offset)
{
char _debug_type[4096];
switch (param->type) {
case GS_SHADER_PARAM_STRING:
snprintf(_debug_type, sizeof(_debug_type), "string");
break;
case GS_SHADER_PARAM_INT:
snprintf(_debug_type, sizeof(_debug_type), "int");
break;
case GS_SHADER_PARAM_INT2:
snprintf(_debug_type, sizeof(_debug_type), "int2");
break;
case GS_SHADER_PARAM_INT3:
snprintf(_debug_type, sizeof(_debug_type), "int3");
break;
case GS_SHADER_PARAM_INT4:
snprintf(_debug_type, sizeof(_debug_type), "int4");
break;
case GS_SHADER_PARAM_FLOAT:
snprintf(_debug_type, sizeof(_debug_type), "float");
break;
case GS_SHADER_PARAM_VEC2:
snprintf(_debug_type, sizeof(_debug_type), "float2");
break;
case GS_SHADER_PARAM_VEC3:
snprintf(_debug_type, sizeof(_debug_type), "float3");
break;
case GS_SHADER_PARAM_VEC4:
snprintf(_debug_type, sizeof(_debug_type), "float4");
break;
case GS_SHADER_PARAM_MATRIX4X4:
snprintf(_debug_type, sizeof(_debug_type), "float4x4");
break;
case GS_SHADER_PARAM_BOOL:
snprintf(_debug_type, sizeof(_debug_type), "bool");
break;
case GS_SHADER_PARAM_UNKNOWN:
snprintf(_debug_type, sizeof(_debug_type), "unknown");
break;
case GS_SHADER_PARAM_TEXTURE:
snprintf(_debug_type, sizeof(_debug_type), "texture");
break;
}
char _debug_buf[4096];
debug_get_default_value(param, _debug_buf, sizeof(_debug_buf));
if (param->annotations.num > 0) {
blog(LOG_DEBUG, "%s[%4lld] %.*s '%s' with value %.*s and %lld annotations:",
offset,
idx,
sizeof(_debug_type), _debug_type,
param->name,
sizeof(_debug_buf), _debug_buf,
param->annotations.num);
} else {
blog(LOG_DEBUG, "%s[%4lld] %.*s '%s' with value %.*s.",
offset,
idx,
sizeof(_debug_type), _debug_type,
param->name,
sizeof(_debug_buf), _debug_buf);
}
}
static void debug_param_annotation(struct gs_effect_param *param,
struct ep_param *param_in, unsigned long long idx, const char* offset)
{
char _debug_buf[4096];
debug_get_default_value(param, _debug_buf, sizeof(_debug_buf));
blog(LOG_DEBUG, "%s[%4lld] %s '%s' with value %.*s",
offset,
idx,
param_in->type,
param->name,
sizeof(_debug_buf), _debug_buf);
}
static void debug_print_string(const char* offset, const char* str)
{
// Bypass 4096 limit in def_log_handler.
char const *begin = str;
unsigned long long line = 1;
for (char const *here = begin; here[0] != '\0'; here++) {
char const * str = begin;
unsigned long long len = here - begin;
bool is_line = false;
if (here[0] == '\r') {
is_line = true;
if (here[1] == '\n') {
here += 1;
}
begin = here + 1;
} else if (here[0] == '\n') {
is_line = true;
begin = here + 1;
}
if (is_line) {
blog(LOG_DEBUG, "\t\t\t\t[%4lld] %.*s", line,
len, str);
line++;
}
}
if (begin[0] != '\0') {
// Final line was not written.
blog(LOG_DEBUG, "\t\t\t\t[%4lld] %*s", line, strlen(begin), begin);
}
}
#endif
bool ep_parse(struct effect_parser *ep, gs_effect_t *effect,
const char *effect_string, const char *file)
{
......@@ -1267,10 +1474,21 @@ bool ep_parse(struct effect_parser *ep, gs_effect_t *effect,
}
}
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "================================================================================");
blog(LOG_DEBUG, "Effect Parser reformatted shader '%s' to:", file);
debug_print_string("\t", ep->cfp.lex.reformatted);
#endif
success = !error_data_has_errors(&ep->cfp.error_list);
if (success)
success = ep_compile(ep);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "================================================================================");
#endif
return success;
}
......@@ -1608,6 +1826,10 @@ static void ep_compile_annotations(struct darray *ep_annotations,
da_move(param->default_val, param_in->default_val);
param->type = get_effect_param_type(param_in->type);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
debug_param(param, param_in, i, "\t\t");
#endif
}
}
......@@ -1639,6 +1861,10 @@ static void ep_compile_param(struct effect_parser *ep, size_t idx)
else if (strcmp(param_in->name, "World") == 0)
ep->effect->world = param;
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
debug_param(param, param_in, idx, "\t");
#endif
ep_compile_param_annotations(param_in, param, ep);
}
......@@ -1663,6 +1889,10 @@ static bool ep_compile_pass_shaderparams(struct effect_parser *ep,
param->sparam = gs_shader_get_param_by_name(shader,
param_name->array);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
debug_param(param->eparam, 0, i, "\t\t\t\t");
#endif
if (!param->sparam) {
blog(LOG_ERROR, "Effect shader parameter not found");
return false;
......@@ -1707,6 +1937,7 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
pass->vertshader = gs_vertexshader_create(shader_str.array,
location.array, NULL);
shader = pass->vertshader;
pass_params = &pass->vertshader_params.da;
} else if (type == GS_SHADER_PIXEL) {
......@@ -1720,12 +1951,12 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
pass_params = &pass->pixelshader_params.da;
}
#if 0
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
blog(LOG_DEBUG, " %s", location.array);
blog(LOG_DEBUG, "-----------------------------------");
blog(LOG_DEBUG, "%s", shader_str.array);
blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "\t\t\t%s Shader:",
type == GS_SHADER_VERTEX ? "Vertex" : "Fragment");
blog(LOG_DEBUG, "\t\t\tCode:");
debug_print_string("\t\t\t\t\t", shader_str.array);
blog(LOG_DEBUG, "\t\t\tParameters:");
#endif
if (shader)
......@@ -1757,6 +1988,11 @@ static bool ep_compile_pass(struct effect_parser *ep,
pass->name = bstrdup(pass_in->name);
pass->section = EFFECT_PASS;
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "\t\t[%4lld] Pass '%s':",
idx, pass->name);
#endif
if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
GS_SHADER_VERTEX)) {
success = false;
......@@ -1788,6 +2024,11 @@ static inline bool ep_compile_technique(struct effect_parser *ep, size_t idx)
da_resize(tech->passes, tech_in->passes.num);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "\t[%4lld] Technique '%s' has %lld passes:",
idx, tech->name, tech->passes.num);
#endif
for (i = 0; i < tech->passes.num; i++) {
if (!ep_compile_pass(ep, tech, tech_in, i))
success = false;
......@@ -1806,8 +2047,17 @@ static bool ep_compile(struct effect_parser *ep)
da_resize(ep->effect->params, ep->params.num);
da_resize(ep->effect->techniques, ep->techniques.num);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "Shader has %lld parameters:", ep->params.num);
#endif
for (i = 0; i < ep->params.num; i++)
ep_compile_param(ep, i);
#if defined(_DEBUG) && defined(_DEBUG_SHADERS)
blog(LOG_DEBUG, "Shader has %lld techniques:", ep->techniques.num);
#endif
for (i = 0; i < ep->techniques.num; i++) {
if (!ep_compile_technique(ep, i))
success = false;
......
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