提交 c19b9160 编写于 作者: P Palana

Fix byte order for PSPacked422 users

Byte order was changed in 9595a78e
上级 e72c0925
...@@ -274,7 +274,7 @@ technique UYUV_Reverse ...@@ -274,7 +274,7 @@ technique UYUV_Reverse
pass pass
{ {
vertex_shader = VSDefault(vert_in); vertex_shader = VSDefault(vert_in);
pixel_shader = PSPacked422_Reverse(vert_in, 0, 2, 1, 3); pixel_shader = PSPacked422_Reverse(vert_in, 2, 0, 1, 3);
} }
} }
...@@ -283,7 +283,7 @@ technique YUY2_Reverse ...@@ -283,7 +283,7 @@ technique YUY2_Reverse
pass pass
{ {
vertex_shader = VSDefault(vert_in); vertex_shader = VSDefault(vert_in);
pixel_shader = PSPacked422_Reverse(vert_in, 1, 3, 0, 2); pixel_shader = PSPacked422_Reverse(vert_in, 1, 3, 2, 0);
} }
} }
...@@ -292,7 +292,7 @@ technique YVYU_Reverse ...@@ -292,7 +292,7 @@ technique YVYU_Reverse
pass pass
{ {
vertex_shader = VSDefault(vert_in); vertex_shader = VSDefault(vert_in);
pixel_shader = PSPacked422_Reverse(vert_in, 3, 1, 0, 2); pixel_shader = PSPacked422_Reverse(vert_in, 3, 1, 2, 0);
} }
} }
......
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