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编写于
6月 16, 2017
作者:
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zlx
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Merge branch 'develop' of
https://github.com/PaddlePaddle/Paddle
into improve_pruning
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paddle/gserver/layers/DetectionUtil.cpp
paddle/gserver/layers/DetectionUtil.cpp
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paddle/gserver/layers/DetectionUtil.h
paddle/gserver/layers/DetectionUtil.h
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paddle/gserver/layers/DetectionUtil.h
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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License. */
#pragma once
#include <float.h>
#include <algorithm>
#include <vector>
#include "paddle/math/Matrix.h"
using
std
::
vector
;
using
std
::
pair
;
using
std
::
map
;
namespace
paddle
{
template
<
typename
T
>
struct
BBoxBase
{
BBoxBase
(
T
xMin
,
T
yMin
,
T
xMax
,
T
yMax
)
:
xMin
(
xMin
),
yMin
(
yMin
),
xMax
(
xMax
),
yMax
(
yMax
),
isDifficult
(
false
)
{}
BBoxBase
()
{}
T
getWidth
()
const
{
return
xMax
-
xMin
;
}
T
getHeight
()
const
{
return
yMax
-
yMin
;
}
T
getCenterX
()
const
{
return
(
xMin
+
xMax
)
/
2
;
}
T
getCenterY
()
const
{
return
(
yMin
+
yMax
)
/
2
;
}
T
getArea
()
const
{
return
getWidth
()
*
getHeight
();
}
// coordinate of bounding box
T
xMin
;
T
yMin
;
T
xMax
;
T
yMax
;
// whether difficult object (e.g. object with heavy occlusion is difficult)
bool
isDifficult
;
};
struct
NormalizedBBox
:
BBoxBase
<
real
>
{
NormalizedBBox
()
:
BBoxBase
<
real
>
()
{}
};
enum
PermMode
{
kNCHWToNHWC
,
kNHWCToNCHW
};
/**
* @brief First permute input maxtrix then append to output matrix
*/
size_t
appendWithPermute
(
const
Matrix
&
inMatrix
,
size_t
height
,
size_t
width
,
size_t
outTotalSize
,
size_t
outOffset
,
size_t
batchSize
,
Matrix
&
outMatrix
,
PermMode
permMode
);
/**
* @brief First permute input maxtrix then decompose to output
*/
size_t
decomposeWithPermute
(
const
Matrix
&
inMatrix
,
size_t
height
,
size_t
width
,
size_t
totalSize
,
size_t
offset
,
size_t
batchSize
,
Matrix
&
outMatrix
,
PermMode
permMode
);
/**
* @brief Compute jaccard overlap between two bboxes.
* @param bbox1 The first bbox
* @param bbox2 The second bbox
*/
real
jaccardOverlap
(
const
NormalizedBBox
&
bbox1
,
const
NormalizedBBox
&
bbox2
);
/**
* @brief Compute offset parameters between prior bbox and ground truth bbox
* and variances of prior bbox are considered
* @param priorBBox Input prior bbox
* @param priorBBoxVar Variance parameters of prior bbox
* @param gtBBox Groundtruth bbox
* @param outVec Output vector
*/
void
encodeBBoxWithVar
(
const
NormalizedBBox
&
priorBBox
,
const
vector
<
real
>&
priorBBoxVar
,
const
NormalizedBBox
&
gtBBox
,
vector
<
real
>&
outVec
);
/**
* @brief Decode prior bbox with offset parameters
* and variances of prior bbox are considered
* @param priorBBox Prior bbox to be decoded
* @param priorBBoxVar Variance parameters of prior bbox
* @param locPredData Offset parameters
*/
NormalizedBBox
decodeBBoxWithVar
(
const
NormalizedBBox
&
priorBBox
,
const
vector
<
real
>&
priorBBoxVar
,
const
vector
<
real
>&
locPredData
);
/**
* @brief Extract bboxes from prior matrix, the layout is
* xmin1 | ymin1 | xmax1 | ymax1 | xmin1Var | ymin1Var | xmax1Var | ymax1Var ...
* @param priorData Matrix of prior value
* @param numBBoxes Number of bbox to be extracted
* @param bboxVec Append to the vector
*/
void
getBBoxFromPriorData
(
const
real
*
priorData
,
const
size_t
numBBoxes
,
vector
<
NormalizedBBox
>&
bboxVec
);
/**
* @brief Extract labels, scores and bboxes from detection matrix, the layout is
* imageId | label | score | xmin | ymin | xmax | ymax
* @param detectData Matrix of detection value
* @param numBBoxes Number of bbox to be extracted
* @param labelVec Label of bbox
* @param scoreVec Score of bbox
* @param bboxVec Append to the vector
*/
void
getBBoxFromDetectData
(
const
real
*
detectData
,
const
size_t
numBBoxes
,
vector
<
real
>&
labelVec
,
vector
<
real
>&
scoreVec
,
vector
<
NormalizedBBox
>&
bboxVec
);
/**
* @brief Extract variances from prior matrix, the layout is
* xmin1 | ymin1 | xmax1 | ymax1 | xmin1Var | ymin1Var | xmax1Var | ymax1Var ...
* @param priorData Matrix of prior value
* @param num Number to be extracted
* @param varVec Append to the vector
*/
void
getBBoxVarFromPriorData
(
const
real
*
priorData
,
const
size_t
num
,
vector
<
vector
<
real
>>&
varVec
);
/**
* @brief Extract bboxes from label matrix, the layout is
* class1_1 | xmin1_1 | ymin1_1 | xmax1_1 | ymax1_1 | difficult1_1 | ...
* @param labelData Matrix of label value
* @param numBBoxes Number to be extracted
* @param bboxVec Append to the vector
*/
void
getBBoxFromLabelData
(
const
real
*
labelData
,
const
size_t
numBBoxes
,
vector
<
NormalizedBBox
>&
bboxVec
);
/**
* @brief Match prior bbox to groundtruth bbox, the strategy is:
1. Find the most overlaped bbox pair (prior and groundtruth)
2. For rest of prior bboxes find the most overlaped groundtruth bbox
* @param priorBBoxes prior bbox
* @param gtBBoxes groundtruth bbox
* @param overlapThreshold Low boundary of overlap (judge whether matched)
* @param matchIndices For each prior bbox, groundtruth bbox index if matched
otherwise -1
* @param matchOverlaps For each prior bbox, overap with all groundtruth bboxes
*/
void
matchBBox
(
const
vector
<
NormalizedBBox
>&
priorBBoxes
,
const
vector
<
NormalizedBBox
>&
gtBBoxes
,
real
overlapThreshold
,
vector
<
int
>*
matchIndices
,
vector
<
real
>*
matchOverlaps
);
/**
* @brief Generate positive bboxes and negative bboxes,
|positive bboxes|/|negative bboxes| is negPosRatio
* @param priorValue Prior value
* @param numPriorBBoxes Number of prior bbox
* @param gtValue Groundtruth value
* @param gtStartPosPtr Since groundtruth value stored as sequence type,
this parameter indicates start position of each record
* @param seqNum Number of sequence
* @param maxConfScore Classification score for prior bbox, used to mine
negative examples
* @param batchSize Image number
* @param overlapThreshold Low boundary of overap
* @param negOverlapThreshold Upper boundary of overap (judge negative example)
* @param negPosRatio Control number of negative bboxes
* @param matchIndicesVecPtr Save indices of matched prior bbox
* @param negIndicesVecPtr Save indices of negative prior bbox
*/
pair
<
size_t
,
size_t
>
generateMatchIndices
(
const
Matrix
&
priorValue
,
const
size_t
numPriorBBoxes
,
const
Matrix
&
gtValue
,
const
int
*
gtStartPosPtr
,
const
size_t
seqNum
,
const
vector
<
vector
<
real
>>&
maxConfScore
,
const
size_t
batchSize
,
const
real
overlapThreshold
,
const
real
negOverlapThreshold
,
const
size_t
negPosRatio
,
vector
<
vector
<
int
>>*
matchIndicesVecPtr
,
vector
<
vector
<
int
>>*
negIndicesVecPtr
);
/**
* @brief Get max confidence score for each prior bbox
* @param confData Confidence scores, layout is
* class1 score | class2 score | ... | classN score ...
* @param batchSize Image number
* @param numPriorBBoxes Prior bbox number
* @param numClasses Classes number
* @param backgroundId Background id
* @param maxConfScoreVecPtr Ouput
*/
void
getMaxConfidenceScores
(
const
real
*
confData
,
const
size_t
batchSize
,
const
size_t
numPriorBBoxes
,
const
size_t
numClasses
,
const
size_t
backgroundId
,
vector
<
vector
<
real
>>*
maxConfScoreVecPtr
);
template
<
typename
T
>
bool
sortScorePairDescend
(
const
pair
<
real
,
T
>&
pair1
,
const
pair
<
real
,
T
>&
pair2
);
template
<
>
bool
sortScorePairDescend
(
const
pair
<
real
,
NormalizedBBox
>&
pair1
,
const
pair
<
real
,
NormalizedBBox
>&
pair2
);
/**
* @brief Do NMS for bboxes to remove duplicated bboxes
* @param bboxes BBoxes to apply NMS
* @param confScoreData Confidence scores
* @param classIdx Class to do NMS
* @param topK Number to keep
* @param confThreshold Low boundary of confidence score
* @param nmsThreshold Threshold of overlap
* @param numPriorBBoxes Total number of prior bboxes
* @param numClasses Total class number
* @param indices Indices of high quality bboxes
*/
void
applyNMSFast
(
const
vector
<
NormalizedBBox
>&
bboxes
,
const
real
*
confScoreData
,
size_t
classIdx
,
size_t
topK
,
real
confThreshold
,
real
nmsThreshold
,
size_t
numPriorBBoxes
,
size_t
numClasses
,
vector
<
size_t
>*
indices
);
/**
* @brief Get detection results which satify requirements
* @param numPriorBBoxes Prior bbox number
* @param numClasses Class number
* @param backgroundId Background class
* @param batchSize Image number
* @param confThreshold Threshold of class confidence
* @param nmsTopK Used in NMS operation to keep top k bbox
* @param nmsThreshold Used in NMS, threshold of overlap
* @param keepTopK How many bboxes keeped in an image
* @param allDecodedBBoxes Decoded bboxes for all images
* @param allDetectionIndices Save detection bbox indices
*/
size_t
getDetectionIndices
(
const
real
*
confData
,
const
size_t
numPriorBBoxes
,
const
size_t
numClasses
,
const
size_t
backgroundId
,
const
size_t
batchSize
,
const
size_t
confThreshold
,
const
size_t
nmsTopK
,
const
real
nmsThreshold
,
const
size_t
keepTopK
,
const
vector
<
vector
<
NormalizedBBox
>>&
allDecodedBBoxes
,
vector
<
map
<
size_t
,
vector
<
size_t
>>>*
allDetectionIndices
);
/**
* @brief Get detection results
* @param confData Confidence scores
* @param numPriorBBoxes Prior bbox number
* @param numClasses Class number
* @param batchSize Image number
* @param allIndices Indices of predicted bboxes
* @param allDecodedBBoxes BBoxes decoded
* @param out Output matrix
* image number | label | confidence score | xMin | yMin | xMax | yMax
*/
void
getDetectionOutput
(
const
real
*
confData
,
const
size_t
numKept
,
const
size_t
numPriorBBoxes
,
const
size_t
numClasses
,
const
size_t
batchSize
,
const
vector
<
map
<
size_t
,
vector
<
size_t
>>>&
allIndices
,
const
vector
<
vector
<
NormalizedBBox
>>&
allDecodedBBoxes
,
Matrix
&
out
);
NormalizedBBox
clipBBox
(
const
NormalizedBBox
&
bbox
);
}
// namespace paddle
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