Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
PaddlePaddle
PaddleDetection
提交
11cb75f8
P
PaddleDetection
项目概览
PaddlePaddle
/
PaddleDetection
大约 1 年 前同步成功
通知
695
Star
11112
Fork
2696
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
184
列表
看板
标记
里程碑
合并请求
40
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
P
PaddleDetection
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
184
Issue
184
列表
看板
标记
里程碑
合并请求
40
合并请求
40
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
提交
11cb75f8
编写于
8月 28, 2017
作者:
Z
zlx
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
add the ios cross compile
上级
9eaef753
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
246 addition
and
4 deletion
+246
-4
CMakeLists.txt
CMakeLists.txt
+16
-1
cmake/cross_compiling/ios.cmake
cmake/cross_compiling/ios.cmake
+207
-0
cmake/external/python.cmake
cmake/external/python.cmake
+3
-3
cmake/system.cmake
cmake/system.cmake
+3
-0
ios_run.sh
ios_run.sh
+17
-0
未找到文件。
CMakeLists.txt
浏览文件 @
11cb75f8
...
...
@@ -27,7 +27,7 @@ if(NOT CMAKE_CROSSCOMPILING)
endif
(
NOT CMAKE_CROSSCOMPILING
)
find_package
(
Git REQUIRED
)
find_package
(
Threads REQUIRED
)
if
(
NOT ANDROID
)
if
(
NOT ANDROID
AND NOT IOS
)
find_package
(
Boost QUIET
)
endif
()
...
...
@@ -63,6 +63,21 @@ if(NOT CMAKE_BUILD_TYPE)
FORCE
)
endif
()
if
(
IOS
)
set
(
WITH_GPU OFF CACHE STRING
"Disable GPU when cross-compiling for Android"
FORCE
)
set
(
WITH_AVX OFF CACHE STRING
"Disable AVX when cross-compiling for Android"
FORCE
)
set
(
WITH_PYTHON OFF CACHE STRING
"Disable PYTHON when cross-compiling for Android"
FORCE
)
set
(
WITH_RDMA OFF CACHE STRING
"Disable RDMA when cross-compiling for Android"
FORCE
)
set
(
WITH_MKLDNN OFF CACHE STRING
"Disable MKLDNN when cross-compiling for Android"
FORCE
)
set
(
WITH_MKLML OFF CACHE STRING
"Disable MKLML package when cross-compiling for Android"
FORCE
)
endif
(
IOS
)
if
(
ANDROID
)
if
(
${
CMAKE_SYSTEM_VERSION
}
VERSION_LESS
"21"
)
message
(
FATAL_ERROR
"Unsupport standalone toolchains with Android API level lower than 21"
)
...
...
cmake/cross_compiling/ios.cmake
0 → 100644
浏览文件 @
11cb75f8
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
# set (CMAKE_SYSTEM_NAME Darwin)
set
(
CMAKE_SYSTEM_VERSION 1
)
set
(
UNIX True
)
set
(
APPLE True
)
set
(
IOS True
)
# Required as of cmake 2.8.10
set
(
CMAKE_OSX_DEPLOYMENT_TARGET
""
CACHE STRING
"Force unset of the deployment target for iOS"
FORCE
)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program
(
CMAKE_UNAME uname /bin /usr/bin /usr/local/bin
)
if
(
CMAKE_UNAME
)
exec_program
(
uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
)
string
(
REGEX REPLACE
"^([0-9]+)
\\
.([0-9]+).*$"
"
\\
1"
DARWIN_MAJOR_VERSION
"
${
CMAKE_HOST_SYSTEM_VERSION
}
"
)
endif
(
CMAKE_UNAME
)
# Force the compilers to gcc for iOS
set
(
CMAKE_C_COMPILER /usr/bin/gcc
)
set
(
CMAKE_CXX_COMPILER /usr/bin/g++
)
set
(
CMAKE_AR ar CACHE FILEPATH
""
FORCE
)
set
(
CMAKE_RANLIB ranlib CACHE FILEPATH
""
FORCE
)
set
(
PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH
""
FORCE
)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if
(
NOT DEFINED IOS_PLATFORM
)
set
(
IOS_PLATFORM
"OS"
)
endif
(
NOT DEFINED IOS_PLATFORM
)
set
(
IOS_PLATFORM
${
IOS_PLATFORM
}
CACHE STRING
"Type of iOS Platform"
)
# Check the platform selection and setup for developer root
if
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
set
(
IOS_PLATFORM_LOCATION
"iPhoneOS.platform"
)
set
(
XCODE_IOS_PLATFORM iphoneos
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-iphoneos"
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"SIMULATOR"
)
set
(
SIMULATOR true
)
set
(
IOS_PLATFORM_LOCATION
"iPhoneSimulator.platform"
)
set
(
XCODE_IOS_PLATFORM iphonesimulator
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-iphonesimulator"
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"WATCHOS"
)
set
(
IOS_PLATFORM_LOCATION
"WatchOS.platform"
)
set
(
XCODE_IOS_PLATFORM watchos
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-watchos"
)
else
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
message
(
FATAL_ERROR
"Unsupported IOS_PLATFORM value selected. "
"Please choose OS, SIMULATOR, or WATCHOS."
)
endif
()
# All iOS/Darwin specific settings - some may be redundant
set
(
CMAKE_SHARED_LIBRARY_PREFIX
"lib"
)
set
(
CMAKE_SHARED_LIBRARY_SUFFIX
".dylib"
)
set
(
CMAKE_SHARED_MODULE_PREFIX
"lib"
)
set
(
CMAKE_SHARED_MODULE_SUFFIX
".so"
)
set
(
CMAKE_MODULE_EXISTS 1
)
set
(
CMAKE_DL_LIBS
""
)
set
(
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
"-compatibility_version "
)
set
(
CMAKE_C_OSX_CURRENT_VERSION_FLAG
"-current_version "
)
set
(
CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
"
${
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
}
"
)
set
(
CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
"
${
CMAKE_C_OSX_CURRENT_VERSION_FLAG
}
"
)
if
(
IOS_DEPLOYMENT_TARGET
)
set
(
XCODE_IOS_PLATFORM_VERSION_FLAGS
"-m
${
XCODE_IOS_PLATFORM
}
-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
endif
()
# Hidden visibilty is required for cxx on iOS
set
(
CMAKE_C_FLAGS_INIT
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
"
)
set
(
CMAKE_CXX_FLAGS_INIT
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
-fvisibility-inlines-hidden"
)
set
(
CMAKE_C_LINK_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
-Wl,-search_paths_first
${
CMAKE_C_LINK_FLAGS
}
"
)
set
(
CMAKE_CXX_LINK_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
-Wl,-search_paths_first
${
CMAKE_CXX_LINK_FLAGS
}
"
)
set
(
CMAKE_PLATFORM_HAS_INSTALLNAME 1
)
set
(
CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
"-dynamiclib -headerpad_max_install_names"
)
set
(
CMAKE_SHARED_MODULE_CREATE_C_FLAGS
"-bundle -headerpad_max_install_names"
)
set
(
CMAKE_SHARED_MODULE_LOADER_C_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_FIND_LIBRARY_SUFFIXES
".dylib"
".so"
".a"
)
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if
(
NOT DEFINED CMAKE_INSTALL_NAME_TOOL
)
find_program
(
CMAKE_INSTALL_NAME_TOOL install_name_tool
)
endif
(
NOT DEFINED CMAKE_INSTALL_NAME_TOOL
)
# Setup iOS deployment target
set
(
IOS_DEPLOYMENT_TARGET
${
IOS_DEPLOYMENT_TARGET
}
CACHE STRING
"Minimum iOS version"
)
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
exec_program
(
/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR
)
set
(
XCODE_POST_43_ROOT
"
${
CMAKE_XCODE_DEVELOPER_DIR
}
/Platforms/
${
IOS_PLATFORM_LOCATION
}
/Developer"
)
set
(
XCODE_PRE_43_ROOT
"/Developer/Platforms/
${
IOS_PLATFORM_LOCATION
}
/Developer"
)
if
(
NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT
)
if
(
EXISTS
${
XCODE_POST_43_ROOT
}
)
set
(
CMAKE_IOS_DEVELOPER_ROOT
${
XCODE_POST_43_ROOT
}
)
elseif
(
EXISTS
${
XCODE_PRE_43_ROOT
}
)
set
(
CMAKE_IOS_DEVELOPER_ROOT
${
XCODE_PRE_43_ROOT
}
)
endif
(
EXISTS
${
XCODE_POST_43_ROOT
}
)
endif
(
NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT
)
set
(
CMAKE_IOS_DEVELOPER_ROOT
${
CMAKE_IOS_DEVELOPER_ROOT
}
CACHE PATH
"Location of iOS Platform"
)
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if
(
NOT DEFINED CMAKE_IOS_SDK_ROOT
)
file
(
GLOB _CMAKE_IOS_SDKS
"
${
CMAKE_IOS_DEVELOPER_ROOT
}
/SDKs/*"
)
if
(
_CMAKE_IOS_SDKS
)
list
(
SORT _CMAKE_IOS_SDKS
)
list
(
REVERSE _CMAKE_IOS_SDKS
)
list
(
GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT
)
else
(
_CMAKE_IOS_SDKS
)
message
(
FATAL_ERROR
"No iOS SDK's found in default search path
${
CMAKE_IOS_DEVELOPER_ROOT
}
. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK."
)
endif
(
_CMAKE_IOS_SDKS
)
message
(
STATUS
"Toolchain using default iOS SDK:
${
CMAKE_IOS_SDK_ROOT
}
"
)
endif
(
NOT DEFINED CMAKE_IOS_SDK_ROOT
)
set
(
CMAKE_IOS_SDK_ROOT
${
CMAKE_IOS_SDK_ROOT
}
CACHE PATH
"Location of the selected iOS SDK"
)
# Set the sysroot default to the most recent SDK
set
(
CMAKE_OSX_SYSROOT
${
CMAKE_IOS_SDK_ROOT
}
CACHE PATH
"Sysroot used for iOS support"
)
# set the architecture for iOS
if
(
IOS_PLATFORM STREQUAL
"OS"
)
set
(
IOS_ARCH
"armv7;armv7s;arm64"
)
elseif
(
IOS_PLATFORM STREQUAL
"SIMULATOR"
)
set
(
IOS_ARCH
"i386;x86_64"
)
elseif
(
IOS_PLATFORM STREQUAL
"WATCHOS"
)
set
(
IOS_ARCH
"armv7k"
)
endif
()
set
(
CMAKE_OSX_ARCHITECTURES
${
IOS_ARCH
}
CACHE string
"Build architecture for iOS"
)
# Set the find root to the iOS developer roots and to user defined paths
set
(
CMAKE_FIND_ROOT_PATH
${
CMAKE_IOS_DEVELOPER_ROOT
}
${
CMAKE_IOS_SDK_ROOT
}
${
CMAKE_PREFIX_PATH
}
CACHE string
"iOS find search path root"
)
# default to searching for frameworks first
set
(
CMAKE_FIND_FRAMEWORK FIRST
)
# set up the default search directories for frameworks
set
(
CMAKE_SYSTEM_FRAMEWORK_PATH
${
CMAKE_IOS_SDK_ROOT
}
/System/Library/Frameworks
${
CMAKE_IOS_SDK_ROOT
}
/System/Library/PrivateFrameworks
${
CMAKE_IOS_SDK_ROOT
}
/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
# This little macro lets you set any XCode specific property
macro
(
set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE
)
set_property
(
TARGET
${
TARGET
}
PROPERTY XCODE_ATTRIBUTE_
${
XCODE_PROPERTY
}
${
XCODE_VALUE
}
)
endmacro
(
set_xcode_property
)
# This macro lets you find executable programs on the host system
macro
(
find_host_package
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER
)
set
(
IOS FALSE
)
find_package
(
${
ARGN
}
)
set
(
IOS TRUE
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
endmacro
(
find_host_package
)
cmake/external/python.cmake
浏览文件 @
11cb75f8
...
...
@@ -15,9 +15,9 @@
INCLUDE
(
ExternalProject
)
INCLUDE
(
python_module
)
FIND_PACKAGE
(
PythonInterp 2.7
)
FIND_
HOST_
PACKAGE
(
PythonInterp 2.7
)
IF
(
WITH_PYTHON
)
FIND_PACKAGE
(
PythonLibs 2.7
)
FIND_
HOST_
PACKAGE
(
PythonLibs 2.7
)
# Fixme: Maybe find a static library. Get SHARED/STATIC by FIND_PACKAGE.
ADD_LIBRARY
(
python SHARED IMPORTED GLOBAL
)
SET_PROPERTY
(
TARGET python PROPERTY IMPORTED_LOCATION
${
PYTHON_LIBRARIES
}
)
...
...
@@ -29,7 +29,7 @@ IF(PYTHONINTERP_FOUND)
find_python_module
(
numpy REQUIRED
)
find_python_module
(
wheel REQUIRED
)
find_python_module
(
google.protobuf REQUIRED
)
FIND_PACKAGE
(
NumPy REQUIRED
)
FIND_
HOST_
PACKAGE
(
NumPy REQUIRED
)
IF
(
${
PY_GOOGLE.PROTOBUF_VERSION
}
AND
${
PY_GOOGLE.PROTOBUF_VERSION
}
VERSION_LESS
"3.0.0"
)
MESSAGE
(
FATAL_ERROR
"Found Python Protobuf
${
PY_GOOGLE.PROTOBUF_VERSION
}
< 3.0.0, "
"please use pip to upgrade protobuf. pip install -U protobuf"
)
...
...
cmake/system.cmake
浏览文件 @
11cb75f8
...
...
@@ -82,6 +82,9 @@ IF(DEFINED CMAKE_SYSTEM_NAME)
ELSEIF
(
${
CMAKE_SYSTEM_NAME
}
STREQUAL
"RPi"
)
SET
(
RPI TRUE
)
INCLUDE
(
cross_compiling/raspberry_pi
)
ELSEIF
(
${
CMAKE_SYSTEM_NAME
}
STREQUAL
"Darwin"
)
SET
(
IOS TRUE
)
INCLUDE
(
cross_compiling/ios
)
ENDIF
()
ENDIF
()
...
...
ios_run.sh
0 → 100644
浏览文件 @
11cb75f8
#!/bin/bash
set
-xe
mkdir
-p
./ios_build
cd
./ios_build
cmake
-DCMAKE_SYSTEM_NAME
=
Darwin
\
-DWITH_C_API
=
ON
\
-DWITH_TESTING
=
OFF
\
-DWITH_SWIG_PY
=
OFF
\
-DCMAKE_BUILD_TYPE
=
Release
\
-DCMAKE_INSTALL_PREFIX
=
/Users/xingzhaolong/cross_compile/ios
\
..
# -DIOS_PLATFORM=SIMULATOR \
#-DCMAKE_Go_COMPILER=/usr/local/bin \
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录