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11cb75f8
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11cb75f8
编写于
8月 28, 2017
作者:
Z
zlx
浏览文件
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电子邮件补丁
差异文件
add the ios cross compile
上级
9eaef753
变更
5
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Showing
5 changed file
with
246 addition
and
4 deletion
+246
-4
CMakeLists.txt
CMakeLists.txt
+16
-1
cmake/cross_compiling/ios.cmake
cmake/cross_compiling/ios.cmake
+207
-0
cmake/external/python.cmake
cmake/external/python.cmake
+3
-3
cmake/system.cmake
cmake/system.cmake
+3
-0
ios_run.sh
ios_run.sh
+17
-0
未找到文件。
CMakeLists.txt
浏览文件 @
11cb75f8
...
...
@@ -27,7 +27,7 @@ if(NOT CMAKE_CROSSCOMPILING)
endif
(
NOT CMAKE_CROSSCOMPILING
)
find_package
(
Git REQUIRED
)
find_package
(
Threads REQUIRED
)
if
(
NOT ANDROID
)
if
(
NOT ANDROID
AND NOT IOS
)
find_package
(
Boost QUIET
)
endif
()
...
...
@@ -63,6 +63,21 @@ if(NOT CMAKE_BUILD_TYPE)
FORCE
)
endif
()
if
(
IOS
)
set
(
WITH_GPU OFF CACHE STRING
"Disable GPU when cross-compiling for Android"
FORCE
)
set
(
WITH_AVX OFF CACHE STRING
"Disable AVX when cross-compiling for Android"
FORCE
)
set
(
WITH_PYTHON OFF CACHE STRING
"Disable PYTHON when cross-compiling for Android"
FORCE
)
set
(
WITH_RDMA OFF CACHE STRING
"Disable RDMA when cross-compiling for Android"
FORCE
)
set
(
WITH_MKLDNN OFF CACHE STRING
"Disable MKLDNN when cross-compiling for Android"
FORCE
)
set
(
WITH_MKLML OFF CACHE STRING
"Disable MKLML package when cross-compiling for Android"
FORCE
)
endif
(
IOS
)
if
(
ANDROID
)
if
(
${
CMAKE_SYSTEM_VERSION
}
VERSION_LESS
"21"
)
message
(
FATAL_ERROR
"Unsupport standalone toolchains with Android API level lower than 21"
)
...
...
cmake/cross_compiling/ios.cmake
0 → 100644
浏览文件 @
11cb75f8
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
# set (CMAKE_SYSTEM_NAME Darwin)
set
(
CMAKE_SYSTEM_VERSION 1
)
set
(
UNIX True
)
set
(
APPLE True
)
set
(
IOS True
)
# Required as of cmake 2.8.10
set
(
CMAKE_OSX_DEPLOYMENT_TARGET
""
CACHE STRING
"Force unset of the deployment target for iOS"
FORCE
)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program
(
CMAKE_UNAME uname /bin /usr/bin /usr/local/bin
)
if
(
CMAKE_UNAME
)
exec_program
(
uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION
)
string
(
REGEX REPLACE
"^([0-9]+)
\\
.([0-9]+).*$"
"
\\
1"
DARWIN_MAJOR_VERSION
"
${
CMAKE_HOST_SYSTEM_VERSION
}
"
)
endif
(
CMAKE_UNAME
)
# Force the compilers to gcc for iOS
set
(
CMAKE_C_COMPILER /usr/bin/gcc
)
set
(
CMAKE_CXX_COMPILER /usr/bin/g++
)
set
(
CMAKE_AR ar CACHE FILEPATH
""
FORCE
)
set
(
CMAKE_RANLIB ranlib CACHE FILEPATH
""
FORCE
)
set
(
PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH
""
FORCE
)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if
(
NOT DEFINED IOS_PLATFORM
)
set
(
IOS_PLATFORM
"OS"
)
endif
(
NOT DEFINED IOS_PLATFORM
)
set
(
IOS_PLATFORM
${
IOS_PLATFORM
}
CACHE STRING
"Type of iOS Platform"
)
# Check the platform selection and setup for developer root
if
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
set
(
IOS_PLATFORM_LOCATION
"iPhoneOS.platform"
)
set
(
XCODE_IOS_PLATFORM iphoneos
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-iphoneos"
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"SIMULATOR"
)
set
(
SIMULATOR true
)
set
(
IOS_PLATFORM_LOCATION
"iPhoneSimulator.platform"
)
set
(
XCODE_IOS_PLATFORM iphonesimulator
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-iphonesimulator"
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"WATCHOS"
)
set
(
IOS_PLATFORM_LOCATION
"WatchOS.platform"
)
set
(
XCODE_IOS_PLATFORM watchos
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-watchos"
)
else
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
message
(
FATAL_ERROR
"Unsupported IOS_PLATFORM value selected. "
"Please choose OS, SIMULATOR, or WATCHOS."
)
endif
()
# All iOS/Darwin specific settings - some may be redundant
set
(
CMAKE_SHARED_LIBRARY_PREFIX
"lib"
)
set
(
CMAKE_SHARED_LIBRARY_SUFFIX
".dylib"
)
set
(
CMAKE_SHARED_MODULE_PREFIX
"lib"
)
set
(
CMAKE_SHARED_MODULE_SUFFIX
".so"
)
set
(
CMAKE_MODULE_EXISTS 1
)
set
(
CMAKE_DL_LIBS
""
)
set
(
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
"-compatibility_version "
)
set
(
CMAKE_C_OSX_CURRENT_VERSION_FLAG
"-current_version "
)
set
(
CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
"
${
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
}
"
)
set
(
CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
"
${
CMAKE_C_OSX_CURRENT_VERSION_FLAG
}
"
)
if
(
IOS_DEPLOYMENT_TARGET
)
set
(
XCODE_IOS_PLATFORM_VERSION_FLAGS
"-m
${
XCODE_IOS_PLATFORM
}
-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
endif
()
# Hidden visibilty is required for cxx on iOS
set
(
CMAKE_C_FLAGS_INIT
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
"
)
set
(
CMAKE_CXX_FLAGS_INIT
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
-fvisibility-inlines-hidden"
)
set
(
CMAKE_C_LINK_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
-Wl,-search_paths_first
${
CMAKE_C_LINK_FLAGS
}
"
)
set
(
CMAKE_CXX_LINK_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
-Wl,-search_paths_first
${
CMAKE_CXX_LINK_FLAGS
}
"
)
set
(
CMAKE_PLATFORM_HAS_INSTALLNAME 1
)
set
(
CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
"-dynamiclib -headerpad_max_install_names"
)
set
(
CMAKE_SHARED_MODULE_CREATE_C_FLAGS
"-bundle -headerpad_max_install_names"
)
set
(
CMAKE_SHARED_MODULE_LOADER_C_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_FIND_LIBRARY_SUFFIXES
".dylib"
".so"
".a"
)
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if
(
NOT DEFINED CMAKE_INSTALL_NAME_TOOL
)
find_program
(
CMAKE_INSTALL_NAME_TOOL install_name_tool
)
endif
(
NOT DEFINED CMAKE_INSTALL_NAME_TOOL
)
# Setup iOS deployment target
set
(
IOS_DEPLOYMENT_TARGET
${
IOS_DEPLOYMENT_TARGET
}
CACHE STRING
"Minimum iOS version"
)
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
exec_program
(
/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR
)
set
(
XCODE_POST_43_ROOT
"
${
CMAKE_XCODE_DEVELOPER_DIR
}
/Platforms/
${
IOS_PLATFORM_LOCATION
}
/Developer"
)
set
(
XCODE_PRE_43_ROOT
"/Developer/Platforms/
${
IOS_PLATFORM_LOCATION
}
/Developer"
)
if
(
NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT
)
if
(
EXISTS
${
XCODE_POST_43_ROOT
}
)
set
(
CMAKE_IOS_DEVELOPER_ROOT
${
XCODE_POST_43_ROOT
}
)
elseif
(
EXISTS
${
XCODE_PRE_43_ROOT
}
)
set
(
CMAKE_IOS_DEVELOPER_ROOT
${
XCODE_PRE_43_ROOT
}
)
endif
(
EXISTS
${
XCODE_POST_43_ROOT
}
)
endif
(
NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT
)
set
(
CMAKE_IOS_DEVELOPER_ROOT
${
CMAKE_IOS_DEVELOPER_ROOT
}
CACHE PATH
"Location of iOS Platform"
)
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if
(
NOT DEFINED CMAKE_IOS_SDK_ROOT
)
file
(
GLOB _CMAKE_IOS_SDKS
"
${
CMAKE_IOS_DEVELOPER_ROOT
}
/SDKs/*"
)
if
(
_CMAKE_IOS_SDKS
)
list
(
SORT _CMAKE_IOS_SDKS
)
list
(
REVERSE _CMAKE_IOS_SDKS
)
list
(
GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT
)
else
(
_CMAKE_IOS_SDKS
)
message
(
FATAL_ERROR
"No iOS SDK's found in default search path
${
CMAKE_IOS_DEVELOPER_ROOT
}
. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK."
)
endif
(
_CMAKE_IOS_SDKS
)
message
(
STATUS
"Toolchain using default iOS SDK:
${
CMAKE_IOS_SDK_ROOT
}
"
)
endif
(
NOT DEFINED CMAKE_IOS_SDK_ROOT
)
set
(
CMAKE_IOS_SDK_ROOT
${
CMAKE_IOS_SDK_ROOT
}
CACHE PATH
"Location of the selected iOS SDK"
)
# Set the sysroot default to the most recent SDK
set
(
CMAKE_OSX_SYSROOT
${
CMAKE_IOS_SDK_ROOT
}
CACHE PATH
"Sysroot used for iOS support"
)
# set the architecture for iOS
if
(
IOS_PLATFORM STREQUAL
"OS"
)
set
(
IOS_ARCH
"armv7;armv7s;arm64"
)
elseif
(
IOS_PLATFORM STREQUAL
"SIMULATOR"
)
set
(
IOS_ARCH
"i386;x86_64"
)
elseif
(
IOS_PLATFORM STREQUAL
"WATCHOS"
)
set
(
IOS_ARCH
"armv7k"
)
endif
()
set
(
CMAKE_OSX_ARCHITECTURES
${
IOS_ARCH
}
CACHE string
"Build architecture for iOS"
)
# Set the find root to the iOS developer roots and to user defined paths
set
(
CMAKE_FIND_ROOT_PATH
${
CMAKE_IOS_DEVELOPER_ROOT
}
${
CMAKE_IOS_SDK_ROOT
}
${
CMAKE_PREFIX_PATH
}
CACHE string
"iOS find search path root"
)
# default to searching for frameworks first
set
(
CMAKE_FIND_FRAMEWORK FIRST
)
# set up the default search directories for frameworks
set
(
CMAKE_SYSTEM_FRAMEWORK_PATH
${
CMAKE_IOS_SDK_ROOT
}
/System/Library/Frameworks
${
CMAKE_IOS_SDK_ROOT
}
/System/Library/PrivateFrameworks
${
CMAKE_IOS_SDK_ROOT
}
/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
# This little macro lets you set any XCode specific property
macro
(
set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE
)
set_property
(
TARGET
${
TARGET
}
PROPERTY XCODE_ATTRIBUTE_
${
XCODE_PROPERTY
}
${
XCODE_VALUE
}
)
endmacro
(
set_xcode_property
)
# This macro lets you find executable programs on the host system
macro
(
find_host_package
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER
)
set
(
IOS FALSE
)
find_package
(
${
ARGN
}
)
set
(
IOS TRUE
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
endmacro
(
find_host_package
)
cmake/external/python.cmake
浏览文件 @
11cb75f8
...
...
@@ -15,9 +15,9 @@
INCLUDE
(
ExternalProject
)
INCLUDE
(
python_module
)
FIND_PACKAGE
(
PythonInterp 2.7
)
FIND_
HOST_
PACKAGE
(
PythonInterp 2.7
)
IF
(
WITH_PYTHON
)
FIND_PACKAGE
(
PythonLibs 2.7
)
FIND_
HOST_
PACKAGE
(
PythonLibs 2.7
)
# Fixme: Maybe find a static library. Get SHARED/STATIC by FIND_PACKAGE.
ADD_LIBRARY
(
python SHARED IMPORTED GLOBAL
)
SET_PROPERTY
(
TARGET python PROPERTY IMPORTED_LOCATION
${
PYTHON_LIBRARIES
}
)
...
...
@@ -29,7 +29,7 @@ IF(PYTHONINTERP_FOUND)
find_python_module
(
numpy REQUIRED
)
find_python_module
(
wheel REQUIRED
)
find_python_module
(
google.protobuf REQUIRED
)
FIND_PACKAGE
(
NumPy REQUIRED
)
FIND_
HOST_
PACKAGE
(
NumPy REQUIRED
)
IF
(
${
PY_GOOGLE.PROTOBUF_VERSION
}
AND
${
PY_GOOGLE.PROTOBUF_VERSION
}
VERSION_LESS
"3.0.0"
)
MESSAGE
(
FATAL_ERROR
"Found Python Protobuf
${
PY_GOOGLE.PROTOBUF_VERSION
}
< 3.0.0, "
"please use pip to upgrade protobuf. pip install -U protobuf"
)
...
...
cmake/system.cmake
浏览文件 @
11cb75f8
...
...
@@ -82,6 +82,9 @@ IF(DEFINED CMAKE_SYSTEM_NAME)
ELSEIF
(
${
CMAKE_SYSTEM_NAME
}
STREQUAL
"RPi"
)
SET
(
RPI TRUE
)
INCLUDE
(
cross_compiling/raspberry_pi
)
ELSEIF
(
${
CMAKE_SYSTEM_NAME
}
STREQUAL
"Darwin"
)
SET
(
IOS TRUE
)
INCLUDE
(
cross_compiling/ios
)
ENDIF
()
ENDIF
()
...
...
ios_run.sh
0 → 100644
浏览文件 @
11cb75f8
#!/bin/bash
set
-xe
mkdir
-p
./ios_build
cd
./ios_build
cmake
-DCMAKE_SYSTEM_NAME
=
Darwin
\
-DWITH_C_API
=
ON
\
-DWITH_TESTING
=
OFF
\
-DWITH_SWIG_PY
=
OFF
\
-DCMAKE_BUILD_TYPE
=
Release
\
-DCMAKE_INSTALL_PREFIX
=
/Users/xingzhaolong/cross_compile/ios
\
..
# -DIOS_PLATFORM=SIMULATOR \
#-DCMAKE_Go_COMPILER=/usr/local/bin \
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