/* eslint-disable *//** * @file concat 参数文件 * @author zhangjingyuan02 */export default `// mul的input数据const int axis = AXIS;// 常量// 输入数据const int length_shape_counter = LENGTH_SHAPE_COUNTER;const int width_shape_counter = WIDTH_SHAPE_COUNTER;const int height_shape_counter = HEIGHT_SHAPE_COUNTER;const int width_texture_counter = WIDTH_TEXTURE_COUNTER;const int height_texture_counter = HEIGHT_TEXTURE_COUNTER;const int channel_counter = CHANNEL_COUNTER;const int total_shape_counter = TOTAL_SHAPE_COUNTER;const int width_shape_origin = WIDTH_SHAPE_ORIGIN;const int height_shape_origin = HEIGHT_SHAPE_ORIGIN;const int length_shape_origin = LENGTH_SHAPE_ORIGIN;const int width_texture_origin = WIDTH_TEXTURE_ORIGIN;const int height_texture_origin = HEIGHT_TEXTURE_ORIGIN;const int channel_origin = CHANNEL_ORIGIN;const int total_shape_origin = TOTAL_SHAPE_ORIGIN;const int total_shape_out = TOTAL_SHAPE_OUT;const int dim = DIM;const int inputs_dim[1] = int[](INPUTS_DIM);// uniform变量// 输入数据uniform sampler2D texture_counter;uniform sampler2D texture_origin;`;