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/* eslint-disable */
/**
 * @file concat 参数文件
 * @author zhangjingyuan02
 */
export default `
// mul的input数据
const int axis = AXIS;

// 常量
// 输入数据
const int length_shape_counter = LENGTH_SHAPE_COUNTER;
const int width_shape_counter = WIDTH_SHAPE_COUNTER;
const int height_shape_counter = HEIGHT_SHAPE_COUNTER;
const int width_texture_counter = WIDTH_TEXTURE_COUNTER;
const int height_texture_counter = HEIGHT_TEXTURE_COUNTER;
const int channel_counter = CHANNEL_COUNTER;
const int total_shape_counter = TOTAL_SHAPE_COUNTER;

const int width_shape_origin = WIDTH_SHAPE_ORIGIN;
const int height_shape_origin = HEIGHT_SHAPE_ORIGIN;
const int length_shape_origin = LENGTH_SHAPE_ORIGIN;
const int width_texture_origin = WIDTH_TEXTURE_ORIGIN;
const int height_texture_origin = HEIGHT_TEXTURE_ORIGIN;
const int channel_origin = CHANNEL_ORIGIN;
const int total_shape_origin = TOTAL_SHAPE_ORIGIN;

const int total_shape_out = TOTAL_SHAPE_OUT;

const int dim = DIM;
const int inputs_dim[1] = int[](INPUTS_DIM);


// uniform变量
// 输入数据
uniform sampler2D texture_counter;
uniform sampler2D texture_origin;
`;