/* eslint-disable */ /** * @file concat 参数文件 * @author zhangjingyuan02 */ export default ` // mul的input数据 const int axis = AXIS; // 常量 // 输入数据 const int length_shape_counter = LENGTH_SHAPE_COUNTER; const int width_shape_counter = WIDTH_SHAPE_COUNTER; const int height_shape_counter = HEIGHT_SHAPE_COUNTER; const int width_texture_counter = WIDTH_TEXTURE_COUNTER; const int height_texture_counter = HEIGHT_TEXTURE_COUNTER; const int channel_counter = CHANNEL_COUNTER; const int total_shape_counter = TOTAL_SHAPE_COUNTER; const int width_shape_origin = WIDTH_SHAPE_ORIGIN; const int height_shape_origin = HEIGHT_SHAPE_ORIGIN; const int length_shape_origin = LENGTH_SHAPE_ORIGIN; const int width_texture_origin = WIDTH_TEXTURE_ORIGIN; const int height_texture_origin = HEIGHT_TEXTURE_ORIGIN; const int channel_origin = CHANNEL_ORIGIN; const int total_shape_origin = TOTAL_SHAPE_ORIGIN; const int total_shape_out = TOTAL_SHAPE_OUT; const int dim = DIM; const int inputs_dim[1] = int[](INPUTS_DIM); // uniform变量 // 输入数据 uniform sampler2D texture_counter; uniform sampler2D texture_origin; `;