- 11 3月, 2021 1 次提交
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由 mamingshuai 提交于
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- 09 9月, 2020 1 次提交
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由 wenjun 提交于
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- 30 10月, 2019 1 次提交
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由 mvandervoord 提交于
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- 30 9月, 2019 3 次提交
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由 Alessio Centazzo 提交于
Fix compiler complaint about declaration after statement
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由 Alessio Centazzo 提交于
The realloc was not taking in account extra bytes needed for the the pointer proper alignment
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由 Alessio Centazzo 提交于
Make sure the malloc alignment is always aligned to the architecture's pointer size
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- 06 7月, 2019 1 次提交
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由 Mark VanderVoord 提交于
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- 04 5月, 2019 1 次提交
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由 Dom Postorivo 提交于
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- 14 4月, 2019 1 次提交
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由 Dom Postorivo 提交于
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- 10 9月, 2017 1 次提交
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由 balaksh 提交于
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- 19 1月, 2017 1 次提交
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由 jsalling 提交于
Used clang-format, which produces noise on stuff you don't care about and requires setting it up to match the existing code base. Kept the potentially useful changes, discarded the rest, some manual tweaking required. It did catch lots of pesky indentation mistakes.
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- 29 12月, 2016 1 次提交
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由 jsalling 提交于
Remove UNITY_FIXTURES option, which was probably not doing what was originally indended. It was suppressing the test name even in quiet mode.
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- 24 12月, 2016 1 次提交
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由 jsalling 提交于
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- 29 11月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.
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- 11 10月, 2016 1 次提交
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由 jsalling 提交于
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- 24 8月, 2016 1 次提交
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由 jsalling 提交于
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- 09 8月, 2016 1 次提交
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- 27 7月, 2016 3 次提交
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由 Bryon Gloden, CISSP® 提交于
Sorry @mvandervoord -- not your code, your repository
😁 Regarding the double free, cppcheck has a check for that too (just saying)👍 -
由 Bryon Gloden, CISSP® 提交于
Free guard if UNITY_EXCLUDE_STDLIB_MALLOC is not defined.
👍 Thanks @ for the hint. -
由 Bryon Gloden, CISSP® 提交于
[../Unity-master/extras/fixture/src/unity_fixture.c:210]: (error) Memory leak: guard Found by https://github.com/bryongloden/cppcheck
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- 26 2月, 2016 1 次提交
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由 jsalling 提交于
By removing the call to the Conclude function the code is simplified and doesn't depend on global state updates. Tests that are ignored after the testBody is called still output the right EOL.
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- 24 2月, 2016 1 次提交
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由 jsalling 提交于
Using gcc 4.8 on Ubuntu 14
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- 18 2月, 2016 1 次提交
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由 jsalling 提交于
Turn on -Wconversion in Makefile, fix all warnings
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- 10 2月, 2016 2 次提交
- 09 2月, 2016 2 次提交
- 06 2月, 2016 1 次提交
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由 jsalling 提交于
There was already some space reserved as a guard, added check for writes before the beginning of the buffer. Did not change the 'overrun' message. Underrun buffer writes are likely to be a more rare case.
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- 02 2月, 2016 1 次提交
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由 jsalling 提交于
This feature removes the dependency on malloc/free for constrained embedded systems without a heap. It uses a static heap inside Unity Fixture. Setting UNITY_INTERNAL_HEAP_SIZE_BYTES sizes the heap. Add tests for new option, add targets to makefile for running tests. UNITY_FIXTURE_MALLOC for Fixture use only, remove from unity_output_Spy.c.
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- 01 2月, 2016 1 次提交
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由 jsalling 提交于
Consistent use of one-liners and NULL
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- 31 1月, 2016 1 次提交
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由 jsalling 提交于
For redefinition of UNITY_FIXTURE_MALLOC/...FREE use both or replace both. Clean up whitespace, remaining void*, and comment.
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- 20 1月, 2016 1 次提交
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由 jsalling 提交于
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- 16 1月, 2016 1 次提交
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由 jsalling 提交于
Delete unused variables and empty functions Make setUp & tearDown (used in Unity core) optionally defined if 'weak' linking is present
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- 16 12月, 2015 2 次提交
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由 jsalling 提交于
Using sizeof() instead of constant 4, makes code less fragile to change Change name of 'guard' in Guard struct to 'guard_space'
- 08 12月, 2015 1 次提交
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由 Mark VanderVoord 提交于
- Cleaned up a casting warning error - Removed a couple semicolons from the end of macros SHAME!
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- 24 11月, 2015 2 次提交
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由 jsalling 提交于
This helps clarity and is more obvious, it looks like a print function
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由 jsalling 提交于
Delete the { ;} braces and semicolon from UNITY_PRINT_EOL to give it expected behavior: 1) requires a semicolon 2) works in one-liner if-else statements If you need "\r\n" for EOL, define as the following to get the same behavior: do{UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n');}while(0)
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- 06 10月, 2015 1 次提交
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由 Gergely Nagy 提交于
At the start of unity_free(), check mem for NULL, and return immediately if it is, so we don't crash in this case. This mimics the behaviour of most free() implementations. Closes #135. Signed-off-by: NGergely Nagy <algernon@madhouse-project.org>
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- 15 7月, 2015 1 次提交
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由 Nimrod Zimerman 提交于
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