提交 a7b60dfc 编写于 作者: J jsalling

Consistent use of * in types in the Fixture, whitespace only

上级 69341784
......@@ -48,7 +48,7 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
return UnityFailureCount();
}
static int selected(const char * filter, const char * name)
static int selected(const char* filter, const char* name)
{
if (filter == 0)
return 1;
......@@ -66,12 +66,12 @@ static int groupSelected(const char* group)
}
void UnityTestRunner(unityfunction* setup,
unityfunction* testBody,
unityfunction* teardown,
const char * printableName,
const char * group,
const char * name,
const char * file, int line)
unityfunction* testBody,
unityfunction* teardown,
const char* printableName,
const char* group,
const char* name,
const char* file, int line)
{
if (testSelected(name) && groupSelected(group))
{
......@@ -107,7 +107,7 @@ void UnityTestRunner(unityfunction* setup,
}
}
void UnityIgnoreTest(const char * printableName, const char * group, const char * name)
void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
{
if (testSelected(name) && groupSelected(group))
{
......@@ -176,7 +176,7 @@ typedef struct GuardBytes
static const char end[] = "END";
void * unity_malloc(size_t size)
void* unity_malloc(size_t size)
{
char* mem;
Guard* guard;
......@@ -198,7 +198,7 @@ void * unity_malloc(size_t size)
return (void*)mem;
}
static int isOverrun(void * mem)
static int isOverrun(void* mem)
{
Guard* guard = (Guard*)mem;
char* memAsChar = (char*)mem;
......@@ -207,7 +207,7 @@ static int isOverrun(void * mem)
return strcmp(&memAsChar[guard->size], end) != 0;
}
static void release_memory(void * mem)
static void release_memory(void* mem)
{
Guard* guard = (Guard*)mem;
guard--;
......@@ -216,7 +216,7 @@ static void release_memory(void * mem)
UNITY_FIXTURE_FREE(guard);
}
void unity_free(void * mem)
void unity_free(void* mem)
{
int overrun;
......@@ -240,7 +240,7 @@ void* unity_calloc(size_t num, size_t size)
return mem;
}
void* unity_realloc(void * oldMem, size_t size)
void* unity_realloc(void* oldMem, size_t size)
{
Guard* guard = (Guard*)oldMem;
// char* memAsChar = (char*)oldMem;
......@@ -276,9 +276,9 @@ void* unity_realloc(void * oldMem, size_t size)
//Automatic pointer restoration functions
typedef struct _PointerPair
{
struct _PointerPair * next;
void ** pointer;
void * old_value;
struct _PointerPair* next;
void** pointer;
void* old_value;
} PointerPair;
enum {MAX_POINTERS=50};
......
......@@ -17,15 +17,15 @@ typedef struct _UNITY_FIXTURE_T
} UNITY_FIXTURE_T;
typedef void unityfunction(void);
void UnityTestRunner(unityfunction * setup,
unityfunction * body,
unityfunction * teardown,
const char * printableName,
const char * group,
const char * name,
const char * file, int line);
void UnityTestRunner(unityfunction* setup,
unityfunction* body,
unityfunction* teardown,
const char* printableName,
const char* group,
const char* name,
const char* file, int line);
void UnityIgnoreTest(const char * printableName, const char * group, const char * name);
void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
void UnityMalloc_StartTest(void);
void UnityMalloc_EndTest(void);
UNITY_COUNTER_TYPE UnityFailureCount(void);
......@@ -34,7 +34,7 @@ UNITY_COUNTER_TYPE UnityTestsCount(void);
int UnityGetCommandLineOptions(int argc, const char* argv[]);
void UnityConcludeFixtureTest(void);
void UnityPointer_Set(void ** ptr, void * newValue);
void UnityPointer_Set(void** ptr, void* newValue);
void UnityPointer_UndoAllSets(void);
void UnityPointer_Init(void);
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册