- 22 8月, 2016 3 次提交
- 09 8月, 2016 1 次提交
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- 03 8月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Update unity_fixture.c (Thanks, Bryon!)
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由 Mark VanderVoord 提交于
Update unity_fixture_Test.c (Thanks Bryon!)
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- 29 7月, 2016 1 次提交
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由 Bryon Gloden, CISSP® 提交于
I believe if realloc() returns a pointer to a different location, the old location is freed. However, the pointer 'n1' is not freed if realloc fails to obtain a large enough block of memory and returns NULL. (more details on [StackOverflow](http://stackoverflow.com/a/16676964)).
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- 27 7月, 2016 4 次提交
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由 Bryon Gloden, CISSP® 提交于
Sorry @mvandervoord -- not your code, your repository
😁 Regarding the double free, cppcheck has a check for that too (just saying)👍 -
由 Bryon Gloden, CISSP® 提交于
Free guard if UNITY_EXCLUDE_STDLIB_MALLOC is not defined.
👍 Thanks @ for the hint. -
由 Bryon Gloden, CISSP® 提交于
[../Unity-master/extras/fixture/test/unity_fixture_Test.c:530]: (error) Deallocating a deallocated pointer: n1 This solution from Daniel Fischer was helpful in fixing the error because if realloc returns a pointer to a different location, the old location is freed. Found by https://github.com/bryongloden/cppcheck
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由 Bryon Gloden, CISSP® 提交于
[../Unity-master/extras/fixture/src/unity_fixture.c:210]: (error) Memory leak: guard Found by https://github.com/bryongloden/cppcheck
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- 13 7月, 2016 4 次提交
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由 Mark VanderVoord 提交于
Weak attribute fix for TMS470 Compilers.
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由 Mark VanderVoord 提交于
Escape backslashes for windows paths, fixes #137.
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由 Daniel Murdin 提交于
Change-Id: I901bf192d3c06457d67c6d3a64bdb9aea22c53c2
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由 Daniel Murdin 提交于
Change-Id: I2dbae30e21ab31921817f68fd7a5e08d21c76626
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- 21 6月, 2016 3 次提交
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
add unity_to_junit.py (Thanks!)
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由 Mathias Giacomuzzi 提交于
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- 18 5月, 2016 1 次提交
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由 Mark VanderVoord 提交于
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- 16 5月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Change comments style to compile with std=c89 (Thanks Andy... and everyone else who helped make this decision)
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- 15 5月, 2016 2 次提交
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由 Andrzej Bieniek 提交于
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由 Andrzej Bieniek 提交于
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- 12 5月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Add template example unity_config.h file. (Thanks wolf99!)
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由 Toby 提交于
As recommended in PR #193
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- 11 5月, 2016 1 次提交
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由 Toby 提交于
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- 06 5月, 2016 3 次提交
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由 Mark VanderVoord 提交于
The class gives back to the community: better documentation produced for the class and now part of the open source project
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
add UNITY_OUTPUT_FLUSH to make sure we get the output we need on aborted tests and whatnot.
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- 05 5月, 2016 1 次提交
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由 Mark VanderVoord 提交于
100% code coverage for Unity project (Thanks jsalling!)
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- 04 5月, 2016 8 次提交
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由 jsalling 提交于
Add test for failure count and UnityEnd return value Cover printing escape codes with length parameter Full statement coverage
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由 jsalling 提交于
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由 jsalling 提交于
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由 jsalling 提交于
More statement coverage on NULL input feature
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由 jsalling 提交于
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由 jsalling 提交于
Get test coverage on this feature for int, float, & double
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由 jsalling 提交于
Add config flag for 64-bit, max covered lines even with 32-bit compilers Always print uncovered lines, delete separate make target
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由 jsalling 提交于
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- 03 5月, 2016 1 次提交
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由 jsalling 提交于
Remove what looks like an overflow check. 'divisor' cannot overflow since it is the same type as 'number' and cannot be greater.
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- 28 4月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Add option to print FAILED instead of FAIL during the summary
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由 jsalling 提交于
For easier automation and searching for a test suite failure
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