1. 15 1月, 2017 2 次提交
  2. 14 1月, 2017 6 次提交
  3. 11 1月, 2017 1 次提交
  4. 07 1月, 2017 1 次提交
  5. 01 1月, 2017 1 次提交
  6. 31 12月, 2016 1 次提交
  7. 30 12月, 2016 4 次提交
  8. 29 12月, 2016 2 次提交
  9. 27 12月, 2016 2 次提交
  10. 25 12月, 2016 1 次提交
  11. 24 12月, 2016 5 次提交
  12. 22 12月, 2016 1 次提交
  13. 16 12月, 2016 1 次提交
  14. 13 12月, 2016 1 次提交
  15. 03 12月, 2016 2 次提交
  16. 29 11月, 2016 3 次提交
  17. 23 11月, 2016 1 次提交
    • M
      Added to Module Generator: · 4386cf35
      Mark VanderVoord 提交于
      - configurable case.
      - better passing of includes and boilerplate information
      - test only pattern
      - optional naming conventions for case
      4386cf35
  18. 22 11月, 2016 1 次提交
  19. 20 11月, 2016 4 次提交
    • J
      Tests for Printing All float values · aa4d773d
      jsalling 提交于
      Takes about 10 minutes to run all floats, so split into 3 tests for parallel
      running later. This was useful during development for finding hard corner cases
      and getting the routine to high quality. Off by default.
      Note that all floats 16.0 and up can be represented uniquely (in this format) and will
      round-trip back to the exact same float with sscanf(). This property is true for
      UnityPrintFloat, despite a few rounding error cases, it will produce output identity.
      
      Better comments and refactor on round ties to even
      Add upper threshold value on round to even feature since numerical precision issues
      start to give approximations when dividing one large double by another. When tested
      on float values, using 1e22 gave the fewest rounding errors.
      
      Fix warnings from gcc. Some float constants do not behave well in existing tests.
      Add casts where conversions could be imprecise.
      aa4d773d
    • J
      Refactor repeated code to print float expected and actual · 25f64173
      jsalling 提交于
      Move double tests down in the file
      25f64173
    • J
      Tests for Printing Floating Point numbers · 9f4b1a33
      jsalling 提交于
      9f4b1a33
    • J
      Make UnityPrintFloat on by default · 47f6a85b
      jsalling 提交于
      Remove UNITY_FLOAT_VERBOSE entirely, add option UNITY_EXCLUDE_FLOAT_PRINT
      Remove some questionable float casts from doubles
      Default to Round Ties to Even behavior, add option to Round Ties Away from Zero
      47f6a85b