- 18 9月, 2019 6 次提交
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由 Michael Brockus 提交于
Put source in an array, cleaned up script and fixed comment.
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由 Michael Brockus 提交于
Removed newlines and fixed comment.
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由 Michael Brockus 提交于
Added foreach loop to avoid DRY, Put source files in map structors, fixed comment.
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由 Michael Brockus 提交于
Moved example dir variable into source meson.build script, fixed comment.
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由 Michael Brockus 提交于
Removed 'unity_src' variable because Unity only one source file, changed library method to static only because there was some issues with using Unity as a shared library, cleaned sub meson.build script and fixed comment in sub source root.
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由 Michael Brockus 提交于
Cleaned up compiler flags in root meson.build, renamed a variable and removed 'c_std=<standard version>' because Meson sets C standard flag to C11 by default.
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- 11 9月, 2019 1 次提交
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由 Mark VanderVoord 提交于
Get the 2's compliment of the unsigned int `number` when printing results without relying on problematic recasting of a negated int. (see #439)
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- 13 8月, 2019 1 次提交
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由 Mark VanderVoord 提交于
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- 09 7月, 2019 2 次提交
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由 Mark VanderVoord 提交于
optimisation(AVR): Store static string in AVR EEPROM
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由 Aurelien Labrosse 提交于
* This can save a lot of program memory and allow to run test on ATTiny
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- 07 7月, 2019 1 次提交
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由 Mark VanderVoord 提交于
Quick fix to Meson example.
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- 06 7月, 2019 10 次提交
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由 Michael Brockus 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
Add TEST_MESSAGE for outputting messages without aborting a test and _MESSAGE variant to TEST_PASS collection.
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由 Michael Brockus 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
TI C55x compatibility patches - removal of sizeof operator from the interfaces
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
Meson support for Unity unit testing framework.
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- 04 7月, 2019 8 次提交
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由 Michael Brockus 提交于
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由 Michael Brockus 提交于
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由 Michael Brockus 提交于
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由 Michael Brockus 提交于
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由 Michael Brockus 提交于
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由 Michael Brockus 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
- Tweak a couple style problems with Ruby scripts.
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- 03 7月, 2019 2 次提交
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由 Michael Brockus 提交于
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由 Michael Brockus 提交于
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- 27 6月, 2019 2 次提交
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由 Mark VanderVoord 提交于
add a blank line after #include "unity.h"
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由 Nico Tonnhofer 提交于
The include must be in the first line, else you may expect some issues. Some autoformat tools could sort the includes alphabetically and could break the test.
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- 13 5月, 2019 2 次提交
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由 Fabian Zahn 提交于
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由 Fabian Zahn 提交于
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- 12 5月, 2019 3 次提交
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由 Fabian Zahn 提交于
Introduce patch from "UnityAssertEqualIntArray" for "UnityAssertNumbersArrayWithin" in order to get rid of the sizeof() operator
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由 Fabian Zahn 提交于
sizeof() is a hell of an operator and returns the size of a data type in terms of "addressable units" which is not necessarily the size in bytes. To circumvent this problem and in order to keep the API clean we try to remove all sizeof() from the API.
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由 Fabian Zahn 提交于
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- 05 5月, 2019 2 次提交
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由 Mark VanderVoord 提交于
silent mode in unity fixture
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由 Mark VanderVoord 提交于
Added .editorconfig in order to set editors to the right settings.
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