提交 ab9f8d09 编写于 作者: M Michael Brockus

Added example 4 in examples directory.

上级 bd4d35dd
###################################################################################
# #
# NAME: examples/example_4/meson.build #
# #
# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
# WRITTEN BY: Michael Brockus. #
# #
# License: MIT #
# #
###################################################################################
example_dir = include_directories('.', join_paths('.', 'src'))
subdir('src')
subdir('test')
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Example 1
=========
Close to the simplest possible example of Unity, using only basic features.
Run make to build & run the example tests.
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#include "ProductionCode.h"
int Counter = 0;
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
/* This function is supposed to search through NumbersToFind and find a particular number.
* If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
* NumbersToFind is indexed from 1. Unfortunately it's broken
* (and should therefore be caught by our tests) */
int FindFunction_WhichIsBroken(int NumberToFind)
{
int i = 0;
while (i < 8) /* Notice I should have been in braces */
i++;
if (NumbersToFind[i] == NumberToFind) /* Yikes! I'm getting run after the loop finishes instead of during it! */
return i;
return 0;
}
int FunctionWhichReturnsLocalVariable(void)
{
return Counter;
}
int FindFunction_WhichIsBroken(int NumberToFind);
int FunctionWhichReturnsLocalVariable(void);
#include "ProductionCode2.h"
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
{
(void)Poor;
(void)LittleFunction;
/* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
* Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
return (char*)0;
}
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
###################################################################################
# #
# NAME: examples/example_4/src/meson.build #
# #
# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
# WRITTEN BY: Michael Brockus. #
# #
# License: MIT #
# #
###################################################################################
example_src = files('ProductionCode.c', 'ProductionCode2.c')
example_lib = library(meson.project_name(),
sources: example_src,
include_directories: example_dir)
example_dep = declare_dependency(
version: meson.project_version(),
link_with: example_lib,
include_directories: example_dir)
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#include "ProductionCode.h"
#include "unity.h"
/* sometimes you may want to get at local data in a module.
* for example: If you plan to pass by reference, this could be useful
* however, it should often be avoided */
extern int Counter;
void setUp(void)
{
/* This is run before EACH TEST */
Counter = 0x5a5a;
}
void tearDown(void)
{
}
void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
{
/* All of these should pass */
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(2));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
}
void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
{
/* You should see this line fail in your test summary */
TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
/* Notice the rest of these didn't get a chance to run because the line above failed.
* Unit tests abort each test function on the first sign of trouble.
* Then NEXT test function runs as normal. */
TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
{
/* This should be true because setUp set this up for us before this test */
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
/* This should be true because we can still change our answer */
Counter = 0x1234;
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
{
/* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
}
void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
{
/* Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
* you what actually happened...which in this case was a failure to setup the initial condition. */
TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
}
#include "ProductionCode2.h"
#include "unity.h"
/* These should be ignored because they are commented out in various ways:
#include "whatever.h"
#include "somethingelse.h"
*/
void setUp(void)
{
}
void tearDown(void)
{
}
void test_IgnoredTest(void)
{
TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
}
void test_AnotherIgnoredTest(void)
{
TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
}
void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
{
TEST_IGNORE(); /* Like This */
}
###################################################################################
# #
# NAME: examples/example_4/test/meson.build #
# #
# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
# WRITTEN BY: Michael Brockus. #
# #
# License: MIT #
# #
###################################################################################
subdir('test_runners')
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/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT()) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode2.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_IgnoredTest(void);
extern void test_AnotherIgnoredTest(void);
extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("test/TestProductionCode2.c");
RUN_TEST(test_IgnoredTest, 18);
RUN_TEST(test_AnotherIgnoredTest, 23);
RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
return (UnityEnd());
}
/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
Unity.CurrentTestName = #TestFunc; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(); \
} \
if (TEST_PROTECT()) \
{ \
tearDown(); \
} \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include <setjmp.h>
#include <stdio.h>
#include "ProductionCode.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
tearDown();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("test/TestProductionCode.c");
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
return (UnityEnd());
}
###################################################################################
# #
# NAME: examples/example_4/test/test_runners/meson.build #
# #
# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
# WRITTEN BY: Michael Brockus. #
# #
# License: MIT #
# #
###################################################################################
test_src_1 = [
'TestProductionCode_Runner.c',
join_paths('..' ,'TestProductionCode.c')
]
test_src_2 = [
'TestProductionCode2_Runner.c',
join_paths('..' ,'TestProductionCode2.c')
]
test('Test production code one', executable('test-1', test_src_1, dependencies: [ example_dep, unity_dep ]))
test('Test production code two', executable('test-2', test_src_2, dependencies: [ example_dep, unity_dep ]))
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###################################################################################
# #
# NAME: examples/meson.build #
# #
# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
# WRITTEN BY: Michael Brockus. #
# #
# License: MIT #
# #
###################################################################################
subdir('example_4')
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###################################################################################
# #
# NAME: meson_options.txt #
# #
# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
# WRITTEN BY: Michael Brockus. #
# #
# License: MIT #
# #
###################################################################################
option('with_examples',
type: 'feature', value : 'disabled',
description: 'Enable Unity for unit testing.'
)
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