1. 19 1月, 2017 1 次提交
    • J
      Ran Unity into a source code formatter, no code changes · 97e4bd25
      jsalling 提交于
      Used clang-format, which produces noise on stuff you don't care about
      and requires setting it up to match the existing code base. Kept the
      potentially useful changes, discarded the rest, some manual tweaking
      required. It did catch lots of pesky indentation mistakes.
      97e4bd25
  2. 29 12月, 2016 1 次提交
  3. 24 12月, 2016 1 次提交
  4. 29 11月, 2016 1 次提交
  5. 11 10月, 2016 1 次提交
  6. 24 8月, 2016 1 次提交
  7. 09 8月, 2016 1 次提交
  8. 27 7月, 2016 3 次提交
  9. 26 2月, 2016 1 次提交
    • J
      Clean up Ignore Test function in Fixture · f8d5f0ee
      jsalling 提交于
       By removing the call to the Conclude function the code is simplified
        and doesn't depend on global state updates. Tests that are ignored
        after the testBody is called still output the right EOL.
      f8d5f0ee
  10. 24 2月, 2016 1 次提交
  11. 18 2月, 2016 1 次提交
  12. 10 2月, 2016 2 次提交
  13. 09 2月, 2016 2 次提交
  14. 06 2月, 2016 1 次提交
  15. 02 2月, 2016 1 次提交
    • J
      Add configuration option UNITY_EXCLUDE_STDLIB_MALLOC to Fixture · 955b2212
      jsalling 提交于
       This feature removes the dependency on malloc/free for constrained
        embedded systems without a heap. It uses a static heap inside
        Unity Fixture. Setting UNITY_INTERNAL_HEAP_SIZE_BYTES sizes the heap.
       Add tests for new option, add targets to makefile for running tests.
       UNITY_FIXTURE_MALLOC for Fixture use only, remove from unity_output_Spy.c.
      955b2212
  16. 01 2月, 2016 1 次提交
  17. 31 1月, 2016 1 次提交
  18. 20 1月, 2016 1 次提交
  19. 16 1月, 2016 1 次提交
  20. 16 12月, 2015 2 次提交
  21. 08 12月, 2015 1 次提交
  22. 24 11月, 2015 2 次提交
  23. 06 10月, 2015 1 次提交
  24. 15 7月, 2015 2 次提交
  25. 01 7月, 2015 1 次提交
  26. 19 6月, 2015 1 次提交
  27. 02 2月, 2015 2 次提交
  28. 18 1月, 2015 1 次提交
    • N
      Added stricter error checks by the compiler, and adapted all impacted code. · b389c71e
      nimrodz 提交于
      Primarily -
      * Added "static" to static functions.
      * Added proper signature with "void" to functions without arguments.
      * Marked unused arguments with "(void)".
      * Removed entirely unused static functions.
      * Added "const" to preserve const-correctness.
      * Added function prototypes for external functions.
      b389c71e
  29. 03 12月, 2014 1 次提交
  30. 16 8月, 2014 1 次提交
  31. 13 3月, 2014 1 次提交
    • T
      fix parameter type for runAllTests to match header · bb729bdc
      toybuilder 提交于
      At least in Microchip XC8 compiler, void (*runAllTests)(void) is treated as a different type from void (*runAllTests)().
      
      Fix the definition of UnityMain to match the declaration by making the runAllTests's (void) parameter list explicit.
      bb729bdc
  32. 05 3月, 2013 1 次提交