- 29 12月, 2016 1 次提交
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由 jsalling 提交于
Remove UNITY_FIXTURES option, which was probably not doing what was originally indended. It was suppressing the test name even in quiet mode.
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- 24 12月, 2016 1 次提交
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由 jsalling 提交于
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- 29 11月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.
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- 11 10月, 2016 1 次提交
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由 jsalling 提交于
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- 24 8月, 2016 1 次提交
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由 jsalling 提交于
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- 09 8月, 2016 1 次提交
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- 27 7月, 2016 3 次提交
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由 Bryon Gloden, CISSP® 提交于
Sorry @mvandervoord -- not your code, your repository
😁 Regarding the double free, cppcheck has a check for that too (just saying)👍 -
由 Bryon Gloden, CISSP® 提交于
Free guard if UNITY_EXCLUDE_STDLIB_MALLOC is not defined.
👍 Thanks @ for the hint. -
由 Bryon Gloden, CISSP® 提交于
[../Unity-master/extras/fixture/src/unity_fixture.c:210]: (error) Memory leak: guard Found by https://github.com/bryongloden/cppcheck
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- 26 2月, 2016 1 次提交
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由 jsalling 提交于
By removing the call to the Conclude function the code is simplified and doesn't depend on global state updates. Tests that are ignored after the testBody is called still output the right EOL.
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- 24 2月, 2016 1 次提交
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由 jsalling 提交于
Using gcc 4.8 on Ubuntu 14
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- 18 2月, 2016 1 次提交
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由 jsalling 提交于
Turn on -Wconversion in Makefile, fix all warnings
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- 10 2月, 2016 2 次提交
- 09 2月, 2016 2 次提交
- 06 2月, 2016 1 次提交
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由 jsalling 提交于
There was already some space reserved as a guard, added check for writes before the beginning of the buffer. Did not change the 'overrun' message. Underrun buffer writes are likely to be a more rare case.
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- 02 2月, 2016 1 次提交
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由 jsalling 提交于
This feature removes the dependency on malloc/free for constrained embedded systems without a heap. It uses a static heap inside Unity Fixture. Setting UNITY_INTERNAL_HEAP_SIZE_BYTES sizes the heap. Add tests for new option, add targets to makefile for running tests. UNITY_FIXTURE_MALLOC for Fixture use only, remove from unity_output_Spy.c.
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- 01 2月, 2016 1 次提交
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由 jsalling 提交于
Consistent use of one-liners and NULL
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- 31 1月, 2016 1 次提交
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由 jsalling 提交于
For redefinition of UNITY_FIXTURE_MALLOC/...FREE use both or replace both. Clean up whitespace, remaining void*, and comment.
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- 20 1月, 2016 1 次提交
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由 jsalling 提交于
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- 16 1月, 2016 1 次提交
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由 jsalling 提交于
Delete unused variables and empty functions Make setUp & tearDown (used in Unity core) optionally defined if 'weak' linking is present
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- 16 12月, 2015 2 次提交
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由 jsalling 提交于
Using sizeof() instead of constant 4, makes code less fragile to change Change name of 'guard' in Guard struct to 'guard_space'
- 08 12月, 2015 1 次提交
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由 Mark VanderVoord 提交于
- Cleaned up a casting warning error - Removed a couple semicolons from the end of macros SHAME!
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- 24 11月, 2015 2 次提交
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由 jsalling 提交于
This helps clarity and is more obvious, it looks like a print function
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由 jsalling 提交于
Delete the { ;} braces and semicolon from UNITY_PRINT_EOL to give it expected behavior: 1) requires a semicolon 2) works in one-liner if-else statements If you need "\r\n" for EOL, define as the following to get the same behavior: do{UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n');}while(0)
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- 06 10月, 2015 1 次提交
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由 Gergely Nagy 提交于
At the start of unity_free(), check mem for NULL, and return immediately if it is, so we don't crash in this case. This mimics the behaviour of most free() implementations. Closes #135. Signed-off-by: NGergely Nagy <algernon@madhouse-project.org>
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- 15 7月, 2015 2 次提交
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由 Nimrod Zimerman 提交于
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由 Nimrod Zimerman 提交于
Ignored tests are now correctly skipped if not selected by test name or by group name.
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- 01 7月, 2015 1 次提交
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由 Andrew Burks 提交于
Fixes #116: Allow overrides of the Unity Fixture's memory functions. This enables custom heap implementations to be used with the Unity Fixture.
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- 19 6月, 2015 1 次提交
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由 ThingamaByte, LLC 提交于
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- 02 2月, 2015 2 次提交
- 18 1月, 2015 1 次提交
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由 nimrodz 提交于
Primarily - * Added "static" to static functions. * Added proper signature with "void" to functions without arguments. * Marked unused arguments with "(void)". * Removed entirely unused static functions. * Added "const" to preserve const-correctness. * Added function prototypes for external functions.
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- 03 12月, 2014 1 次提交
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由 kotofos 提交于
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- 16 8月, 2014 1 次提交
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由 Mark VanderVoord 提交于
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- 13 3月, 2014 1 次提交
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由 toybuilder 提交于
At least in Microchip XC8 compiler, void (*runAllTests)(void) is treated as a different type from void (*runAllTests)(). Fix the definition of UnityMain to match the declaration by making the runAllTests's (void) parameter list explicit.
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- 05 3月, 2013 1 次提交
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由 James Hood 提交于
updating CLI for unity_fixture.h to handle unknown command line arguments (instead of entering an infinite loop)
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- 09 1月, 2013 1 次提交
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由 Bryan A. Jones 提交于
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