- 15 1月, 2017 1 次提交
-
-
由 jsalling 提交于
-
- 14 1月, 2017 6 次提交
-
-
由 Mark VanderVoord 提交于
Fixture - Remove duplicate output of test name in verbose mode
-
由 Mark VanderVoord 提交于
Organize Makefile so clang works on all platforms, warnings are set
-
由 Mark VanderVoord 提交于
Remove promotion warnings on float constants, Inline the isneg/ispos macros
-
由 Mark VanderVoord 提交于
Always run the tearDown() even if test is ignored
-
由 Mark VanderVoord 提交于
Cleanup floating point print testing, update docs
-
由 Mark VanderVoord 提交于
Rename UNITY_SKIP_EXECUTION to RETURN_IF_FAIL_OR_IGNORE
-
- 11 1月, 2017 1 次提交
-
-
由 Mark VanderVoord 提交于
Thanks for the walkthrough (and all the original work!). Your logic seems solid to me. :)
-
- 07 1月, 2017 1 次提交
-
-
由 jsalling 提交于
Defensive coding
-
- 01 1月, 2017 1 次提交
-
-
由 jsalling 提交于
-
- 31 12月, 2016 1 次提交
-
-
由 jsalling 提交于
-
- 30 12月, 2016 4 次提交
- 29 12月, 2016 2 次提交
- 27 12月, 2016 2 次提交
-
-
由 Mark VanderVoord 提交于
Fixture - Ability to set size of pointer list
-
由 Mark VanderVoord 提交于
Fix test that failed when any other test failed
-
- 25 12月, 2016 1 次提交
-
-
由 jsalling 提交于
-
- 24 12月, 2016 5 次提交
- 22 12月, 2016 1 次提交
-
-
由 Mark VanderVoord 提交于
Unity prints float (and double) by default
-
- 16 12月, 2016 1 次提交
-
-
由 jsalling 提交于
Fix new type name conflicts Conflicts: src/unity.c src/unity_internals.h
-
- 13 12月, 2016 1 次提交
-
-
由 Mark VanderVoord 提交于
Module generator finishes for partially existing files
-
- 03 12月, 2016 2 次提交
-
-
由 Matt Chernosky 提交于
-
由 Matt Chernosky 提交于
This resolves #219. When generating a new module, if all the files to generate already exist then it fails as before. If some of the files already exist, then the files that need to be created are created. Any existing files are not changed. Also added a bunch of tests for this feature via rspec. Run them from the test folder with `rake spec`.
-
- 29 11月, 2016 3 次提交
-
-
由 Mark VanderVoord 提交于
Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.
-
由 Mark VanderVoord 提交于
Fixed error when path provided in module name.
-
由 Matt Chernosky 提交于
-
- 23 11月, 2016 1 次提交
-
-
由 Mark VanderVoord 提交于
- configurable case. - better passing of includes and boilerplate information - test only pattern - optional naming conventions for case
-
- 22 11月, 2016 1 次提交
-
-
由 Mark VanderVoord 提交于
-
- 20 11月, 2016 5 次提交
-
-
由 jsalling 提交于
Takes about 10 minutes to run all floats, so split into 3 tests for parallel running later. This was useful during development for finding hard corner cases and getting the routine to high quality. Off by default. Note that all floats 16.0 and up can be represented uniquely (in this format) and will round-trip back to the exact same float with sscanf(). This property is true for UnityPrintFloat, despite a few rounding error cases, it will produce output identity. Better comments and refactor on round ties to even Add upper threshold value on round to even feature since numerical precision issues start to give approximations when dividing one large double by another. When tested on float values, using 1e22 gave the fewest rounding errors. Fix warnings from gcc. Some float constants do not behave well in existing tests. Add casts where conversions could be imprecise.
-
由 jsalling 提交于
Move double tests down in the file
-
由 jsalling 提交于
-
由 jsalling 提交于
Remove UNITY_FLOAT_VERBOSE entirely, add option UNITY_EXCLUDE_FLOAT_PRINT Remove some questionable float casts from doubles Default to Round Ties to Even behavior, add option to Round Ties Away from Zero
-
由 jsalling 提交于
Linux gcc & clang and OSX clang produce output with ties round to even Windows mingw gcc does not Example 0.0078125 prints '0.007812'
-