Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
OpenHarmony
Third Party Unity
提交
e1dca8fa
T
Third Party Unity
项目概览
OpenHarmony
/
Third Party Unity
1 年多 前同步成功
通知
36
Star
144
Fork
2
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
Third Party Unity
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
提交
e1dca8fa
编写于
10月 28, 2019
作者:
M
mvandervoord
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Add options for different output formats
上级
3f334b8b
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
44 addition
and
0 deletion
+44
-0
docs/UnityConfigurationGuide.md
docs/UnityConfigurationGuide.md
+12
-0
src/unity.c
src/unity.c
+32
-0
未找到文件。
docs/UnityConfigurationGuide.md
浏览文件 @
e1dca8fa
...
...
@@ -343,6 +343,18 @@ _Note:_
specifying
`UNITY_USE_FLUSH_STDOUT`
. No other defines are required.
##### `UNITY_OUTPUT_FOR_ECLIPSE`
##### `UNITY_OUTPUT_FOR_IAR_WORKBENCH`
##### `UNITY_OUTPUT_FOR_QT_CREATOR`
When managing your own builds, it is often handy to have messages output in a format which is
recognized by your IDE. These are some standard formats which can be supported. If you're using
Ceedling to manage your builds, it is better to stick with the standard format (leaving these
all undefined) and allow Ceedling to use its own decorators.
##### `UNITY_PTR_ATTRIBUTE`
Some compilers require a custom attribute to be assigned to pointers, like
...
...
src/unity.c
浏览文件 @
e1dca8fa
...
...
@@ -570,12 +570,44 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
/*-----------------------------------------------*/
static
void
UnityTestResultsBegin
(
const
char
*
file
,
const
UNITY_LINE_TYPE
line
)
{
#ifdef UNITY_OUTPUT_FOR_ECLIPSE
UNITY_OUTPUT_CHAR
(
'('
);
UnityPrint
(
file
);
UNITY_OUTPUT_CHAR
(
':'
);
UnityPrintNumber
((
UNITY_INT
)
line
);
UNITY_OUTPUT_CHAR
(
')'
);
UNITY_OUTPUT_CHAR
(
' '
);
UnityPrint
(
Unity
.
CurrentTestName
);
UNITY_OUTPUT_CHAR
(
':'
);
#else
#ifdef UNITY_OUTPUT_FOR_IAR_WORKBENCH
UnityPrint
(
"<SRCREF line="
);
UnityPrintNumber
((
UNITY_INT
)
line
);
UnityPrint
(
" file=
\"
"
);
UnityPrint
(
file
);
UNITY_OUTPUT_CHAR
(
'"'
);
UNITY_OUTPUT_CHAR
(
'>'
);
UnityPrint
(
Unity
.
CurrentTestName
);
UnityPrint
(
"</SRCREF> "
);
#else
#ifdef UNITY_OUTPUT_FOR_QT_CREATOR
UnityPrint
(
"file://"
);
UnityPrint
(
file
);
UNITY_OUTPUT_CHAR
(
':'
);
UnityPrintNumber
((
UNITY_INT
)
line
);
UNITY_OUTPUT_CHAR
(
' '
);
UnityPrint
(
Unity
.
CurrentTestName
);
UNITY_OUTPUT_CHAR
(
':'
);
#else
UnityPrint
(
file
);
UNITY_OUTPUT_CHAR
(
':'
);
UnityPrintNumber
((
UNITY_INT
)
line
);
UNITY_OUTPUT_CHAR
(
':'
);
UnityPrint
(
Unity
.
CurrentTestName
);
UNITY_OUTPUT_CHAR
(
':'
);
#endif
#endif
#endif
}
/*-----------------------------------------------*/
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录