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e1dca8fa
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Third Party Unity
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e1dca8fa
编写于
10月 28, 2019
作者:
M
mvandervoord
浏览文件
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电子邮件补丁
差异文件
Add options for different output formats
上级
3f334b8b
变更
2
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2 changed file
with
44 addition
and
0 deletion
+44
-0
docs/UnityConfigurationGuide.md
docs/UnityConfigurationGuide.md
+12
-0
src/unity.c
src/unity.c
+32
-0
未找到文件。
docs/UnityConfigurationGuide.md
浏览文件 @
e1dca8fa
...
...
@@ -343,6 +343,18 @@ _Note:_
specifying
`UNITY_USE_FLUSH_STDOUT`
. No other defines are required.
##### `UNITY_OUTPUT_FOR_ECLIPSE`
##### `UNITY_OUTPUT_FOR_IAR_WORKBENCH`
##### `UNITY_OUTPUT_FOR_QT_CREATOR`
When managing your own builds, it is often handy to have messages output in a format which is
recognized by your IDE. These are some standard formats which can be supported. If you're using
Ceedling to manage your builds, it is better to stick with the standard format (leaving these
all undefined) and allow Ceedling to use its own decorators.
##### `UNITY_PTR_ATTRIBUTE`
Some compilers require a custom attribute to be assigned to pointers, like
...
...
src/unity.c
浏览文件 @
e1dca8fa
...
...
@@ -570,12 +570,44 @@ void UnityPrintFloat(const UNITY_DOUBLE input_number)
/*-----------------------------------------------*/
static
void
UnityTestResultsBegin
(
const
char
*
file
,
const
UNITY_LINE_TYPE
line
)
{
#ifdef UNITY_OUTPUT_FOR_ECLIPSE
UNITY_OUTPUT_CHAR
(
'('
);
UnityPrint
(
file
);
UNITY_OUTPUT_CHAR
(
':'
);
UnityPrintNumber
((
UNITY_INT
)
line
);
UNITY_OUTPUT_CHAR
(
')'
);
UNITY_OUTPUT_CHAR
(
' '
);
UnityPrint
(
Unity
.
CurrentTestName
);
UNITY_OUTPUT_CHAR
(
':'
);
#else
#ifdef UNITY_OUTPUT_FOR_IAR_WORKBENCH
UnityPrint
(
"<SRCREF line="
);
UnityPrintNumber
((
UNITY_INT
)
line
);
UnityPrint
(
" file=
\"
"
);
UnityPrint
(
file
);
UNITY_OUTPUT_CHAR
(
'"'
);
UNITY_OUTPUT_CHAR
(
'>'
);
UnityPrint
(
Unity
.
CurrentTestName
);
UnityPrint
(
"</SRCREF> "
);
#else
#ifdef UNITY_OUTPUT_FOR_QT_CREATOR
UnityPrint
(
"file://"
);
UnityPrint
(
file
);
UNITY_OUTPUT_CHAR
(
':'
);
UnityPrintNumber
((
UNITY_INT
)
line
);
UNITY_OUTPUT_CHAR
(
' '
);
UnityPrint
(
Unity
.
CurrentTestName
);
UNITY_OUTPUT_CHAR
(
':'
);
#else
UnityPrint
(
file
);
UNITY_OUTPUT_CHAR
(
':'
);
UnityPrintNumber
((
UNITY_INT
)
line
);
UNITY_OUTPUT_CHAR
(
':'
);
UnityPrint
(
Unity
.
CurrentTestName
);
UNITY_OUTPUT_CHAR
(
':'
);
#endif
#endif
#endif
}
/*-----------------------------------------------*/
...
...
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