提交 4c78cde2 编写于 作者: J jsalling

Finish clean up of float support options

上级 e92f2c27
......@@ -686,6 +686,7 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
}
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_FLOAT
/* Wrap this define in a function with variable types as float or double */
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
if (isinf(expected) && isinf(actual) && (isneg(expected) == isneg(actual))) return 1; \
......@@ -714,7 +715,6 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
UnityPrint(UnityStrDelta)
#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
#ifndef UNITY_EXCLUDE_FLOAT
static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual)
{
UNITY_FLOAT diff;
......
......@@ -168,16 +168,15 @@
#ifdef UNITY_EXCLUDE_FLOAT
/* No Floating Point Support */
#undef UNITY_INCLUDE_FLOAT
#undef UNITY_FLOAT_PRECISION
#undef UNITY_FLOAT_TYPE
#ifndef UNITY_EXCLUDE_DOUBLE
#define UNITY_EXCLUDE_DOUBLE /* Remove double when excluding float support */
#endif
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
#define UNITY_EXCLUDE_FLOAT_PRINT
#endif
#else
#ifndef UNITY_INCLUDE_FLOAT
#define UNITY_INCLUDE_FLOAT
#endif
/* Floating Point Support */
#ifndef UNITY_FLOAT_PRECISION
#define UNITY_FLOAT_PRECISION (0.00001f)
......@@ -212,30 +211,20 @@ typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
* Double Float Support
*-------------------------------------------------------*/
/* unlike FLOAT, we DON'T include by default */
#ifndef UNITY_EXCLUDE_DOUBLE
#ifndef UNITY_INCLUDE_DOUBLE
#define UNITY_EXCLUDE_DOUBLE
#endif
#endif
#ifdef UNITY_EXCLUDE_DOUBLE
/* unlike float, we DON'T include by default */
#if defined(UNITY_EXCLUDE_DOUBLE) || !defined(UNITY_INCLUDE_DOUBLE)
/* No Floating Point Support */
#undef UNITY_DOUBLE_PRECISION
#undef UNITY_DOUBLE_TYPE
#ifdef UNITY_INCLUDE_DOUBLE
#ifndef UNITY_EXCLUDE_DOUBLE
#define UNITY_EXCLUDE_DOUBLE
#else
#undef UNITY_INCLUDE_DOUBLE
#endif
#ifdef UNITY_EXCLUDE_FLOAT
#undef UNITY_EXCLUDE_FLOAT_PRINT
#define UNITY_EXCLUDE_FLOAT_PRINT
#else
#ifndef UNITY_DOUBLE_TYPE
#define UNITY_DOUBLE_TYPE double
#endif
#ifndef UNITY_EXCLUDE_FLOAT
#ifndef UNITY_DOUBLE_TYPE
#define UNITY_DOUBLE_TYPE double
#endif
typedef UNITY_FLOAT UNITY_DOUBLE;
/* For parameter in UnityPrintFloat(UNITY_DOUBLE), which aliases to double or float */
#endif
......
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