Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
OpenHarmony
Third Party Unity
提交
382c7087
T
Third Party Unity
项目概览
OpenHarmony
/
Third Party Unity
1 年多 前同步成功
通知
36
Star
144
Fork
2
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
Third Party Unity
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
提交
382c7087
编写于
8月 31, 2016
作者:
M
Mark VanderVoord
提交者:
GitHub
8月 31, 2016
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #211 from jsalling/feature/testunity-fail-output
Make testunity.c failure output uniform
上级
de7627f0
268c5b7e
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
13 addition
and
9 deletion
+13
-9
test/Makefile
test/Makefile
+7
-6
test/tests/testunity.c
test/tests/testunity.c
+6
-3
未找到文件。
test/Makefile
浏览文件 @
382c7087
...
...
@@ -42,12 +42,13 @@ intDetection:
$(BUILD_DIR)/testunityRunner.c
:
tests/testunity.c | $(BUILD_DIR)
awk
$(AWK_SCRIPT)
tests/testunity.c
>
$@
AWK_SCRIPT
=
'/^void test/{ declarations[d++]=$$0; gsub(/\(?void\)? ?/,""); tests[t++]=$$0 } \
END{ print "\#include \"unity.h\" //Autogenerated by awk in Makefile" ; \
for (i=0; i<d; i++) { print declarations[i] ";" } \
printf "int main()\n{\n UNITY_BEGIN();\n" ; \
for (i=0; i<t; i++) { print " RUN_TEST(" tests[i] ");" } \
printf " return UNITY_END();\n}\n" }'
AWK_SCRIPT
=
\
'/^void test/{ declarations[d++]=$$0; gsub(/\(?void\)? ?/,""); tests[t++]=$$0; line[u++]=NR } \
END{ print "\#include \"unity.h\" /* Autogenerated by awk in Makefile */" ; \
for (i=0; i<d; i++) { print declarations[i] ";" } \
printf "int main(void)\n{\n UNITY_BEGIN();\n" ; \
for (i=0; i<t; i++) { print " RUN_TEST(" tests[i] ", " line[i] ");" } \
printf " return UNITY_END();\n}\n" }'
$(BUILD_DIR)
:
mkdir
-p
$(BUILD_DIR)
...
...
test/tests/testunity.c
浏览文件 @
382c7087
...
...
@@ -30,7 +30,7 @@ static const _UD d_zero = 0.0;
UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
UNITY_OUTPUT_CHAR(':'); \
UnityPrint(Unity.CurrentTestName); \
UnityPrint("
[[[[ Previous Test Should Have Failed But Did Not ]]]]");
\
UnityPrint("
:FAIL: [[[[ Test Should Have Failed But Did Not ]]]]");
\
UNITY_OUTPUT_CHAR('\n'); \
}
...
...
@@ -40,7 +40,10 @@ static const _UD d_zero = 0.0;
Unity.CurrentTestIgnored = 0; \
if (Unity.CurrentTestFailed == 1) { \
SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
UnityPrint("[[[[ Previous Test Should Have Ignored But Did Not ]]]]"); \
UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
UNITY_OUTPUT_CHAR(':'); \
UnityPrint(Unity.CurrentTestName); \
UnityPrint(":FAIL: [[[[ Test Should Have Ignored But Did Not ]]]]"); \
UNITY_OUTPUT_CHAR('\n'); \
}
...
...
@@ -59,7 +62,7 @@ void tearDown(void)
TEST_FAIL_MESSAGE
(
"<= Failed in tearDown"
);
if
((
SetToOneMeanWeAlreadyCheckedThisGuy
==
0
)
&&
(
Unity
.
CurrentTestFailed
>
0
))
{
UnityPrint
(
"
[[[[ Previous
Test Should Have Passed But Did Not ]]]]"
);
UnityPrint
(
"
: [[[[
Test Should Have Passed But Did Not ]]]]"
);
UNITY_OUTPUT_CHAR
(
'\n'
);
}
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录