unity.h 14.8 KB
Newer Older
G
greg-williams 已提交
1 2 3 4 5 6
#ifndef UNITY_FRAMEWORK_H
#define UNITY_FRAMEWORK_H

#define UNITY

#include <stdio.h>
7
#include <setjmp.h>
G
greg-williams 已提交
8

9 10 11 12 13

//-------------------------------------------------------
// Bus Width Management
//-------------------------------------------------------

14 15 16 17 18
#ifndef INT_WIDTH
#define INT_WIDTH (32)
#endif

#if (INT_WIDTH == 32)
19 20 21 22 23 24
    typedef unsigned char   _UU8;
    typedef unsigned short  _UU16;
    typedef unsigned int    _UU32;
    typedef signed char     _US8;
    typedef signed short    _US16;
    typedef signed int      _US32;
25 26 27 28 29 30 31 32 33 34
#elif (INT_WIDTH == 16)
    typedef unsigned char   _UU8;
    typedef unsigned int    _UU16;
    typedef unsigned long   _UU32;
    typedef signed char     _US8;
    typedef signed int      _US16;
    typedef signed long     _US32;               
#else
    #error Invalid INT_WIDTH specified! (32 or 16 only are currently supported)
    #error Defaults to INT_WIDTH=32 if unspecified
35 36 37
#endif


M
mvandervoord 已提交
38 39 40 41 42 43 44 45 46
//-------------------------------------------------------
// Internal Functions and Structs Needed For Unity To Run
//
// (use the macros below this section instead of calling
//  these directly. The macros have a consistent naming
//  convention and will pull in file and line information
//  for you.)
//-------------------------------------------------------

G
greg-williams 已提交
47 48
typedef void (*UnityTestFunction)(void);

49
typedef enum
G
greg-williams 已提交
50 51 52 53 54 55 56 57 58 59
{
    UNITY_DISPLAY_STYLE_INT,
    UNITY_DISPLAY_STYLE_UINT,
    UNITY_DISPLAY_STYLE_HEX8,
    UNITY_DISPLAY_STYLE_HEX16,
    UNITY_DISPLAY_STYLE_HEX32
} UNITY_DISPLAY_STYLE_T;

struct _Unity
{
60 61
    const char* TestFile;
    const char* CurrentTestName;
G
greg-williams 已提交
62 63 64 65 66 67
    unsigned char NumberOfTests;
    unsigned char TestFailures;
    unsigned char TestIgnores;
    unsigned char CurrentTestFailed;
    unsigned char CurrentTestIgnored;
    float DefaultDelta;
68
    jmp_buf AbortFrame;
G
greg-williams 已提交
69 70 71 72
};

extern struct _Unity Unity;

73 74 75 76

//-------------------------------------------------------
// Test Suite Management
//-------------------------------------------------------
G
greg-williams 已提交
77

78
void UnityBegin(void);
G
greg-williams 已提交
79
void UnityEnd(void);
80 81 82 83 84 85
void UnityConcludeTest(void);


//-------------------------------------------------------
// Test Output
//-------------------------------------------------------
G
greg-williams 已提交
86

87
void UnityPrintChar(const char ch);
88
void UnityPrint(const char* string);
89 90 91 92 93
void UnityPrintMask(const unsigned long mask, const unsigned long number);
void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style);
void UnityPrintNumber(const long number);
void UnityPrintNumberUnsigned(const unsigned long number);
void UnityPrintNumberHex(const unsigned long number, const char nibbles);
G
greg-williams 已提交
94

95

96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
//-------------------------------------------------------
// Test Assertion Fuctions
//-------------------------------------------------------

void UnityAssertEqualNumber(const long expected,
                            const long actual,
                            const char* msg,
                            const unsigned short lineNumber,
                            const UNITY_DISPLAY_STYLE_T style);
                         
void UnityAssertEqualNumberUnsigned(const unsigned long expected,
                                    const unsigned long actual,
                                    const char* msg,
                                    const unsigned short lineNumber,
                                    const UNITY_DISPLAY_STYLE_T style);

void UnityAssertEqualIntArray(const int* expected,
                              const int* actual,
                              const unsigned long num_elements,
                              const char* msg,
                              const unsigned short lineNumber,
                              const UNITY_DISPLAY_STYLE_T style);

void UnityAssertEqualUnsignedIntArray(const unsigned int* expected,
                              const unsigned int* actual,
M
mvandervoord 已提交
121 122 123 124 125 126 127 128
                              const unsigned long num_elements,
                              const char* msg,
                              const unsigned short lineNumber,
                              const UNITY_DISPLAY_STYLE_T style);

void UnityAssertBits(const long mask,
                     const long expected,
                     const long actual,
129
                     const char* msg,
130 131
                     const unsigned short lineNumber);

132 133 134
void UnityAssertEqualString(const char* expected,
                            const char* actual,
                            const char* msg,
135 136
                            const unsigned short lineNumber );

M
mvandervoord 已提交
137 138 139
void UnityAssertEqualMemory(const void* expected,
                            const void* actual,
                            unsigned long length,
140
                            const char* msg,
141 142
                            const unsigned short lineNumber );

143 144 145
void UnityAssertFloatsWithin(const float delta,
                             const float expected,
                             const float actual,
146
                             const char* msg,
147 148
                             const unsigned short lineNumber);

149 150 151 152 153 154 155 156 157 158 159
void UnityAssertNumbersWithin(const long delta,
                              const long expected,
                              const long actual,
                              const char* msg,
                              const unsigned short lineNumber);

void UnityAssertNumbersUnsignedWithin(const unsigned long delta,
                                      const unsigned long expected,
                                      const unsigned long actual,
                                      const char* msg,
                                      const unsigned short lineNumber);
160

M
mvandervoord 已提交
161 162 163
void UnityFail(const char* message, const long line);

void UnityIgnore(const char* message, const long line);
164

165

M
mvandervoord 已提交
166 167 168
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
G
greg-williams 已提交
169

170
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
171

172
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
173 174 175

#define ABORT_IF_NECESSARY() \
    if( Unity.CurrentTestFailed || Unity.CurrentTestIgnored ) {TEST_ABORT();}
G
greg-williams 已提交
176 177 178 179 180 181 182

#define RUN_TEST(func) \
    Unity.CurrentTestName = #func; \
    Unity.NumberOfTests ++; \
    runTest(func); \
    UnityConcludeTest();

183
    
M
mvandervoord 已提交
184 185 186 187 188 189
//-------------------------------------------------------
// Test Asserts
//
// (these are the macros you are looking for)
//-------------------------------------------------------

G
greg-williams 已提交
190 191 192
#define TEST_ASSERT_MESSAGE(condition, message) if (condition) {} else {TEST_FAIL(message);}
#define TEST_ASSERT(condition) TEST_ASSERT_MESSAGE(condition, NULL)

193
#define TEST_ASSERT_TRUE_MESSAGE(condition, message) TEST_ASSERT_MESSAGE(condition, message)
G
greg-williams 已提交
194 195
#define TEST_ASSERT_TRUE(condition) TEST_ASSERT(condition)

196
#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) TEST_ASSERT_MESSAGE(!(condition), message)
G
greg-williams 已提交
197 198
#define TEST_ASSERT_UNLESS(condition) TEST_ASSERT(!(condition))

199
#define TEST_ASSERT_FALSE_MESSAGE(condition, message) TEST_ASSERT_MESSAGE(!(condition), message)
G
greg-williams 已提交
200 201 202 203 204 205 206
#define TEST_ASSERT_FALSE(condition) TEST_ASSERT(!(condition))

#define TEST_ASSERT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer == NULL, #pointer " was not null.")
#define TEST_ASSERT_NOT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer != NULL, #pointer " was null.")

#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) \
    Unity.TestFile=__FILE__; \
207
    UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
208
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
209 210
#define TEST_ASSERT_EQUAL_INT(expected, actual)	TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, NULL)

M
mvandervoord 已提交
211 212
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) \
    Unity.TestFile=__FILE__; \
213
    UnityAssertEqualIntArray((int*)(expected), (int*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
M
mvandervoord 已提交
214 215 216
    ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, NULL)

G
greg-williams 已提交
217 218 219
#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_INT_MESSAGE((expected), (actual), (message))
#define TEST_ASSERT_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT(expected, actual)

220 221 222
#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) TEST_ASSERT_FALSE_MESSAGE(((expected) == (actual)), (message))
#define TEST_ASSERT_NOT_EQUAL(expected, actual) TEST_ASSERT_FALSE((expected) == (actual))

G
greg-williams 已提交
223 224
#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) \
    Unity.TestFile=__FILE__; \
225
    UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (unsigned short)__LINE__); \
226
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
227 228 229 230
#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, NULL)

#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) \
    Unity.TestFile=__FILE__; \
231
    UnityAssertEqualNumberUnsigned((unsigned long)(expected), (unsigned long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
232
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
233 234
#define TEST_ASSERT_EQUAL_UINT(expected, actual) TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, NULL)

M
mvandervoord 已提交
235 236
#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) \
    Unity.TestFile=__FILE__; \
237
    UnityAssertEqualUnsignedIntArray((unsigned int*)(expected), (unsigned int*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
M
mvandervoord 已提交
238 239 240
    ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, NULL)

G
greg-williams 已提交
241 242
#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) \
    Unity.TestFile=__FILE__; \
243
    UnityAssertEqualNumberUnsigned((unsigned long)(expected), (unsigned long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX8); \
244
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
245 246 247 248
#define TEST_ASSERT_EQUAL_HEX8(expected, actual) TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, NULL)

#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) \
    Unity.TestFile=__FILE__; \
249
    UnityAssertEqualNumberUnsigned((unsigned long)(expected), (unsigned long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX16); \
250
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
251 252 253 254
#define TEST_ASSERT_EQUAL_HEX16(expected, actual)	TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, NULL)

#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) \
    Unity.TestFile=__FILE__; \
255
    UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
256
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
257 258
#define TEST_ASSERT_EQUAL_HEX32(expected, actual)	TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, NULL)

M
mvandervoord 已提交
259 260 261 262 263 264
#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) \
    Unity.TestFile=__FILE__; \
    UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
    ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, NULL)

G
greg-williams 已提交
265
#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)
266
#define TEST_ASSERT_EQUAL_HEX(expected, actual) TEST_ASSERT_EQUAL_HEX32(expected, actual)
G
greg-williams 已提交
267

M
mvandervoord 已提交
268 269
#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) \
    Unity.TestFile=__FILE__; \
270
    UnityAssertEqualIntArray((int*)(expected), (int*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
M
mvandervoord 已提交
271 272 273
    ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, NULL)

G
greg-williams 已提交
274 275 276
#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) \
    Unity.TestFile=__FILE__; \
    UnityAssertBits((mask), (expected), (actual), (message), (unsigned short)__LINE__); \
277
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
278 279 280 281 282
#define TEST_ASSERT_BITS(mask, expected, actual) TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, NULL)

#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) \
    Unity.TestFile=__FILE__; \
    UnityAssertBits((mask), (-1), (actual), (message), (unsigned short)__LINE__); \
283
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
284 285 286 287 288
#define TEST_ASSERT_BITS_HIGH(mask, actual) TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, NULL)

#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) \
    Unity.TestFile=__FILE__; \
    UnityAssertBits((mask), (0), (actual), (message), (unsigned short)__LINE__); \
289
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
290 291 292 293
#define TEST_ASSERT_BITS_LOW(mask, actual) TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, NULL)

#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) \
    Unity.TestFile=__FILE__; \
294
    UnityAssertBits(((_UU32)1 << bit), (-1), (actual), (message), (unsigned short)__LINE__); \
295
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
296 297 298 299
#define TEST_ASSERT_BIT_HIGH(bit, actual) TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, NULL)

#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) \
    Unity.TestFile=__FILE__; \
300
    UnityAssertBits(((_UU32)1 << bit), (0), (actual), (message), (unsigned short)__LINE__); \
301
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
302 303 304 305 306
#define TEST_ASSERT_BIT_LOW(bit, actual) TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, NULL)

#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) \
    Unity.TestFile=__FILE__; \
    UnityAssertFloatsWithin((delta), (expected), (actual), (message), (unsigned short)__LINE__); \
307
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
308 309 310 311 312
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, NULL)

#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) \
    Unity.TestFile=__FILE__; \
    UnityAssertEqualString((expected), (actual), (message), (unsigned short)__LINE__); \
313
    ABORT_IF_NECESSARY();
G
greg-williams 已提交
314 315
#define TEST_ASSERT_EQUAL_STRING(expected, actual) TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, NULL)

316 317 318 319 320 321
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) \
    Unity.TestFile=__FILE__; \
    UnityAssertEqualMemory((expected), (actual), (len), (message), (unsigned short)__LINE__); \
    ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, NULL)

322 323 324
#define TEST_FAIL(message) { Unity.TestFile=__FILE__; UnityFail((message), (unsigned short)__LINE__); TEST_ABORT(); }
#define TEST_IGNORE_MESSAGE(message) { Unity.TestFile=__FILE__; UnityIgnore((message), (unsigned short)__LINE__); TEST_ABORT(); }
#define TEST_IGNORE() TEST_IGNORE_MESSAGE(NULL)
G
greg-williams 已提交
325 326

#endif