提交 54eba930 编写于 作者: M mvandervoord

- support arrays of integers

- fixed bug when reporting problems with large integers
- fixed bug in test suite when checking for expected failures.


git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@22 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
上级 897d2a37
此差异由.gitattributes 抑制。
此差异由.gitattributes 抑制。
......@@ -147,6 +147,26 @@ TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message)
Another way of calling TEST_ASSERT_EQUAL_HEX32_MESSAGE
------------------------------------
Numerical Assertions: Integer Arrays
------------------------------------
TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements)
Compare two arrays for equality and display errors as signed integers.
TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements)
Compare two arrays for equality and display errors as unsigned integers.
TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements)
Compare two arrays for equality and display errors as 32-bit hex values.
TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements)
Another way of calling TEST_ASSERT_EQUAL_HEX32_ARRAY.
-----------------------------
Numerical Assertions: Bitwise
-----------------------------
......
......@@ -38,18 +38,19 @@ void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T styl
{
switch (style)
{
case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex(number,2); break;
case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex(number,4); break;
case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex(number,8); break;
case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned(number); break;
default: UnityPrintNumber(number); break;
case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex((unsigned long)number, 2); break;
case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex((unsigned long)number, 4); break;
case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex((unsigned long)number, 8); break;
case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned((unsigned long)number); break;
default: UnityPrintNumber(number); break;
}
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(const long number_to_print)
{
unsigned long divisor = 10;
long divisor = 1;
long next_divisor;
long number = number_to_print;
if (number < 0)
......@@ -59,38 +60,47 @@ void UnityPrintNumber(const long number_to_print)
}
// figure out initial divisor
while (number / divisor)
while (number / divisor > 9)
{
divisor *= 10;
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now divide number by divisor, mod and print, then divide divisor
// now mod and print, then divide divisor
do
{
divisor /= 10;
UnityPrintChar((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 1U);
while (divisor > 0);
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(const unsigned long number)
{
unsigned long divisor = 10;
unsigned long divisor = 1;
unsigned long next_divisor;
// figure out initial divisor
while (number / divisor)
while (number / divisor > 9)
{
divisor *= 10;
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now divide number by divisor, mod and print, then divide divisor
// now mod and print, then divide divisor
do
{
divisor /= 10;
UnityPrintChar((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 1U);
while (divisor > 0);
}
void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print)
......@@ -116,7 +126,7 @@ void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print
void UnityPrintMask(const unsigned long mask, const unsigned long number)
{
unsigned long bit = 0x00000001;
int i;
long i;
for (i = 0; i < 32; i++)
{
......@@ -139,7 +149,7 @@ void UnityPrintMask(const unsigned long mask, const unsigned long number)
}
}
void UnityTestResultsBegin(const int line)
void UnityTestResultsBegin(const long line)
{
UnityPrint(Unity.TestFile);
UnityPrintChar(':');
......@@ -169,9 +179,9 @@ void UnityConcludeTest()
Unity.CurrentTestIgnored = 0;
}
void UnityAssertBits(const int mask,
const int expected,
const int actual,
void UnityAssertBits(const long mask,
const long expected,
const long actual,
const char* msg,
const unsigned short lineNumber)
{
......@@ -194,8 +204,8 @@ void UnityAssertBits(const int mask,
}
}
void UnityAssertEqualInt(const int expected,
const int actual,
void UnityAssertEqualInt(const long expected,
const long actual,
const char* msg,
const unsigned short lineNumber,
const UNITY_DISPLAY_STYLE_T style)
......@@ -219,6 +229,57 @@ void UnityAssertEqualInt(const int expected,
}
}
void UnityAssertEqualIntArray(const long* expected,
const long* actual,
const unsigned long num_elements,
const char* msg,
const unsigned short lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
unsigned long elements = num_elements;
const long* ptr_expected = expected;
const long* ptr_actual = actual;
if (elements == 0)
{
Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(lineNumber);
UnityPrint("You asked me to compare 0 elements of an array, which was pointless.");
if (msg)
{
UnityPrintChar(' ');
UnityPrint(msg);
}
UnityPrintChar('\n');
return;
}
while (elements--)
{
if (*ptr_expected++ != *ptr_actual++)
{
Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(lineNumber);
UnityPrint("Element ");
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(" Expected ");
UnityPrintNumberByStyle(*--ptr_expected, style);
UnityPrint(" was ");
UnityPrintNumberByStyle(*--ptr_actual, style);
UnityPrintChar('.');
if (msg)
{
UnityPrintChar(' ');
UnityPrint(msg);
}
UnityPrintChar('\n');
return;
}
}
}
void UnityAssertFloatsWithin(const float delta,
const float expected,
const float actual,
......@@ -246,13 +307,13 @@ void UnityAssertFloatsWithin(const float delta,
}
}
void UnityAssertIntsWithin(const int delta,
const int expected,
const int actual,
void UnityAssertIntsWithin(const long delta,
const long expected,
const long actual,
const char* msg,
const unsigned short lineNumber)
{
int diff = actual - expected;
long diff = actual - expected;
if (diff < 0)
{
......@@ -278,7 +339,7 @@ void UnityAssertEqualString(const char* expected,
const char* msg,
unsigned short lineNumber)
{
unsigned int i;
unsigned long i;
// if both pointers not null compare the strings
if (expected && actual)
......@@ -318,9 +379,9 @@ void UnityAssertEqualString(const char* expected,
}
void UnityAssertEqualMemory(void* expected,
void* actual,
unsigned int length,
void UnityAssertEqualMemory(const void* expected,
const void* actual,
unsigned long length,
const char* msg,
unsigned short lineNumber)
{
......@@ -356,7 +417,7 @@ void UnityAssertEqualMemory(void* expected,
}
}
void UnityFail(const char* message, const int line)
void UnityFail(const char* message, const long line)
{
Unity.CurrentTestFailed = 1;
UnityTestResultsBegin(line);
......@@ -364,7 +425,7 @@ void UnityFail(const char* message, const int line)
UnityPrintChar('\n');
}
void UnityIgnore(const char* message, const int line)
void UnityIgnore(const char* message, const long line)
{
Unity.CurrentTestIgnored = 1;
UnityTestResultsBegin(line);
......@@ -395,7 +456,7 @@ void UnityEnd(void)
}
}
int UnityGetNumFailures(void)
long UnityGetNumFailures(void)
{
return Unity.TestFailures;
}
......@@ -6,6 +6,15 @@
#include <stdio.h>
#include <setjmp.h>
//-------------------------------------------------------
// Internal Functions and Structs Needed For Unity To Run
//
// (use the macros below this section instead of calling
// these directly. The macros have a consistent naming
// convention and will pull in file and line information
// for you.)
//-------------------------------------------------------
typedef void (*UnityTestFunction)(void);
typedef enum
......@@ -36,7 +45,7 @@ void CreateResults();
void UnityBegin();
void UnityEnd(void);
int UnityGetNumFailures(void);
long UnityGetNumFailures(void);
void UnityPrintChar(const char ch);
void UnityPrint(const char* string);
......@@ -47,15 +56,22 @@ void UnityPrintNumberUnsigned(const unsigned long number);
void UnityPrintNumberHex(const unsigned long number, const char nibbles);
void UnityConcludeTest();
void UnityAssertEqualInt(const int expected,
const int actual,
void UnityAssertEqualInt(const long expected,
const long actual,
const char* msg,
const unsigned short lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertBits(const int mask,
const int expected,
const int actual,
void UnityAssertEqualIntArray(const long* expected,
const long* actual,
const unsigned long num_elements,
const char* msg,
const unsigned short lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertBits(const long mask,
const long expected,
const long actual,
const char* msg,
const unsigned short lineNumber);
......@@ -64,9 +80,9 @@ void UnityAssertEqualString(const char* expected,
const char* msg,
const unsigned short lineNumber );
void UnityAssertEqualMemory(void* expected,
void* actual,
unsigned int length,
void UnityAssertEqualMemory(const void* expected,
const void* actual,
unsigned long length,
const char* msg,
const unsigned short lineNumber );
......@@ -76,15 +92,19 @@ void UnityAssertFloatsWithin(const float delta,
const char* msg,
const unsigned short lineNumber);
void UnityAssertIntsWithin(const int delta,
const int expected,
const int actual,
void UnityAssertIntsWithin(const long delta,
const long expected,
const long actual,
const char* msg,
const unsigned short lineNumber);
void UnityFail(const char* message, const int line);
void UnityFail(const char* message, const long line);
void UnityIgnore(const char* message, const long line);
void UnityIgnore(const char* message, const int line);
//-------------------------------------------------------
// Test Running Macros
//-------------------------------------------------------
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
......@@ -99,6 +119,12 @@ void UnityIgnore(const char* message, const int line);
runTest(func); \
UnityConcludeTest();
//-------------------------------------------------------
// Test Asserts
//
// (these are the macros you are looking for)
//-------------------------------------------------------
#define TEST_ASSERT_MESSAGE(condition, message) if (condition) {} else {TEST_FAIL(message);}
#define TEST_ASSERT(condition) TEST_ASSERT_MESSAGE(condition, NULL)
......@@ -112,15 +138,20 @@ void UnityIgnore(const char* message, const int line);
#define TEST_ASSERT_FALSE(condition) TEST_ASSERT(!(condition))
#define TEST_ASSERT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer == NULL, #pointer " was not null.")
#define TEST_ASSERT_NOT_NULL(pointer) TEST_ASSERT_MESSAGE(pointer != NULL, #pointer " was null.")
#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_INT(expected, actual) TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, NULL)
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_INT); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_INT_MESSAGE((expected), (actual), (message))
#define TEST_ASSERT_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT(expected, actual)
......@@ -132,31 +163,49 @@ void UnityIgnore(const char* message, const int line);
#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_UINT(expected, actual) TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, NULL)
#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_UINT); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX8); \
UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX8); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_HEX8(expected, actual) TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, NULL)
#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX16); \
UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX16); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_HEX16(expected, actual) TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, NULL)
#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualInt((int)(expected), (int)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
UnityAssertEqualInt((long)(expected), (long)(actual), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_HEX32(expected, actual) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, NULL)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message)
#define TEST_ASSERT_EQUAL_HEX(expected, actual) TEST_ASSERT_EQUAL_HEX32(expected, actual)
#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) \
Unity.TestFile=__FILE__; \
UnityAssertEqualIntArray((long*)(expected), (long*)(actual), (unsigned long)(num_elements), (message), (unsigned short)__LINE__, UNITY_DISPLAY_STYLE_HEX32); \
ABORT_IF_NECESSARY();
#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, NULL)
#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) \
Unity.TestFile=__FILE__; \
UnityAssertBits((mask), (expected), (actual), (message), (unsigned short)__LINE__); \
......
......@@ -12,6 +12,11 @@
} \
}
#define VERIFY_FAILURE_WAS_CAUGHT \
EXPECT_ABORT_BEGIN \
TEST_ASSERT_MESSAGE((1u == failed), "<---- [ This Test Should Have Failed But Did Not ]"); \
EXPECT_ABORT_END
void setUp(void)
{
}
......@@ -264,6 +269,7 @@ void testEqualUints(void)
TEST_ASSERT_EQUAL_UINT(*p0, v1);
TEST_ASSERT_EQUAL_UINT(*p0, *p1);
TEST_ASSERT_EQUAL_UINT(*p0, 19467);
TEST_ASSERT_EQUAL_UINT(4294967295ul, 4294967295ul);
}
void testEqualHex8s(void)
......@@ -446,7 +452,7 @@ void testFloatsNotWithinDelta(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testIntsWithinDelta(void)
......@@ -468,7 +474,7 @@ void testIntsNotWithinDelta(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testEqualStrings(void)
......@@ -494,7 +500,7 @@ void testNotEqualString1(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualString2(void)
......@@ -508,7 +514,7 @@ void testNotEqualString2(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualString3(void)
......@@ -522,7 +528,7 @@ void testNotEqualString3(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualString_ExpectedStringIsNull(void)
......@@ -536,7 +542,7 @@ void testNotEqualString_ExpectedStringIsNull(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualString_ActualStringIsNull(void)
......@@ -550,7 +556,7 @@ void testNotEqualString_ActualStringIsNull(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testEqualMemory(void)
......@@ -577,7 +583,7 @@ void testNotEqualMemory1(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualMemory2(void)
......@@ -591,7 +597,7 @@ void testNotEqualMemory2(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualMemory3(void)
......@@ -605,7 +611,7 @@ void testNotEqualMemory3(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualMemory4(void)
......@@ -619,7 +625,137 @@ void testNotEqualMemory4(void)
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
TEST_ASSERT_MESSAGE(1U == failed, "This is also expected");
VERIFY_FAILURE_WAS_CAUGHT
}
void testEqualIntArrays(void)
{
int p0[] = {1, 8, 987, -2};
int p1[] = {1, 8, 987, -2};
int p2[] = {1, 8, 987, 2};
int p3[] = {1, 500, 600, 700};
TEST_ASSERT_EQUAL_INT_ARRAY(p0, p0, 1);
TEST_ASSERT_EQUAL_INT_ARRAY(p0, p0, 4);
TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
TEST_ASSERT_EQUAL_INT_ARRAY(p0, p2, 3);
TEST_ASSERT_EQUAL_INT_ARRAY(p0, p3, 1);
}
void testNotEqualIntArrays1(void)
{
int p0[] = {1, 8, 987, -2};
int p1[] = {1, 8, 987, 2};
int failed;
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualIntArrays2(void)
{
int p0[] = {1, 8, 987, -2};
int p1[] = {2, 8, 987, -2};
int failed;
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualIntArrays3(void)
{
int p0[] = {1, 8, 987, -2};
int p1[] = {1, 8, 986, -2};
int failed;
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testEqualUIntArrays(void)
{
unsigned int p0[] = {1, 8, 987, 4294967295ul};
unsigned int p1[] = {1, 8, 987, 4294967295ul};
unsigned int p2[] = {1, 8, 987, 2};
unsigned int p3[] = {1, 500, 600, 700};
TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p0, 1);
TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p0, 4);
TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p1, 4);
TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p2, 3);
TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p3, 1);
}
void testNotEqualUIntArrays1(void)
{
unsigned int p0[] = {1, 8, 987, 4294967295ul};
unsigned int p1[] = {1, 8, 987, 4294967294ul};
int failed;
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p1, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualUIntArrays2(void)
{
unsigned int p0[] = {1, 8, 987, 4294967295ul};
unsigned int p1[] = {2, 8, 987, 4294967295ul};
int failed;
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p1, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualUIntArrays3(void)
{
unsigned int p0[] = {1, 8, 987, 4294967295ul};
unsigned int p1[] = {1, 8, 986, 4294967295ul};
int failed;
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p1, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testProtection(void)
......
......@@ -48,6 +48,14 @@ void testNotEqualMemory1(void);
void testNotEqualMemory2(void);
void testNotEqualMemory3(void);
void testNotEqualMemory4(void);
void testEqualIntArrays(void);
void testNotEqualIntArrays1(void);
void testNotEqualIntArrays2(void);
void testNotEqualIntArrays3(void);
void testEqualUIntArrays(void);
void testNotEqualUIntArrays1(void);
void testNotEqualUIntArrays2(void);
void testNotEqualUIntArrays3(void);
void testProtection(void);
......@@ -113,6 +121,14 @@ int main(void)
RUN_TEST(testNotEqualMemory2);
RUN_TEST(testNotEqualMemory3);
RUN_TEST(testNotEqualMemory4);
RUN_TEST(testEqualIntArrays);
RUN_TEST(testNotEqualIntArrays1);
RUN_TEST(testNotEqualIntArrays2);
RUN_TEST(testNotEqualIntArrays3);
RUN_TEST(testEqualUIntArrays);
RUN_TEST(testNotEqualUIntArrays1);
RUN_TEST(testNotEqualUIntArrays2);
RUN_TEST(testNotEqualUIntArrays3);
RUN_TEST(testProtection);
UnityEnd();
......
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