未验证 提交 b18119e7 编写于 作者: 胡金云 提交者: Gitee

update zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-path2d.md.

此处文档,位置排版有误,多个示例位置不正常,导致图片无法显示,已进行调整;
Signed-off-by: N胡金云 <hujinyun1992@qq.com>
Signed-off-by: N胡金云 <hujinyun1992@qq.com>
上级 0b0da612
...@@ -20,8 +20,8 @@ addPath(path: Object): void ...@@ -20,8 +20,8 @@ addPath(path: Object): void
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct AddPath { struct AddPath {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
...@@ -58,8 +58,8 @@ closePath(): void ...@@ -58,8 +58,8 @@ closePath(): void
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct ClosePath { struct ClosePath {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
...@@ -103,8 +103,8 @@ moveTo(x: number, y: number): void ...@@ -103,8 +103,8 @@ moveTo(x: number, y: number): void
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct MoveTo { struct MoveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
...@@ -148,8 +148,8 @@ lineTo(x: number, y: number): void ...@@ -148,8 +148,8 @@ lineTo(x: number, y: number): void
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct LineTo { struct LineTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
...@@ -198,8 +198,8 @@ bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, ...@@ -198,8 +198,8 @@ bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number,
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct BezierCurveTo { struct BezierCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
...@@ -242,8 +242,8 @@ quadraticCurveTo(cpx: number, cpy: number, x: number ,y: number): void ...@@ -242,8 +242,8 @@ quadraticCurveTo(cpx: number, cpy: number, x: number ,y: number): void
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct QuadraticCurveTo { struct QuadraticCurveTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
...@@ -289,8 +289,8 @@ arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, ...@@ -289,8 +289,8 @@ arc(x: number, y: number, radius: number, startAngle: number, endAngle: number,
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct Arc { struct Arc {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
...@@ -333,8 +333,8 @@ arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void ...@@ -333,8 +333,8 @@ arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct ArcTo { struct ArcTo {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
...@@ -381,8 +381,8 @@ ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number ...@@ -381,8 +381,8 @@ ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct CanvasExample { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
...@@ -425,8 +425,8 @@ rect(x: number, y: number, width: number, height: number): void ...@@ -425,8 +425,8 @@ rect(x: number, y: number, width: number, height: number): void
- 示例 - 示例
```ts ```ts
// xxx.ets // xxx.ets
@Entry @Entry
@Component @Component
struct CanvasExample { struct CanvasExample {
private settings: RenderingContextSettings = new RenderingContextSettings(true) private settings: RenderingContextSettings = new RenderingContextSettings(true)
......
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