diff --git a/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-path2d.md b/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-path2d.md index 1ed91611f728f7ac05fb4d6663000c41f9d8d0db..6f06e7cdc11a68f3bbf412f2dd78bf2bc515fa41 100644 --- a/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-path2d.md +++ b/zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-path2d.md @@ -20,8 +20,8 @@ addPath(path: Object): void - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct AddPath { private settings: RenderingContextSettings = new RenderingContextSettings(true) @@ -58,8 +58,8 @@ closePath(): void - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct ClosePath { private settings: RenderingContextSettings = new RenderingContextSettings(true) @@ -103,8 +103,8 @@ moveTo(x: number, y: number): void - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct MoveTo { private settings: RenderingContextSettings = new RenderingContextSettings(true) @@ -148,8 +148,8 @@ lineTo(x: number, y: number): void - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct LineTo { private settings: RenderingContextSettings = new RenderingContextSettings(true) @@ -198,8 +198,8 @@ bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct BezierCurveTo { private settings: RenderingContextSettings = new RenderingContextSettings(true) @@ -242,8 +242,8 @@ quadraticCurveTo(cpx: number, cpy: number, x: number ,y: number): void - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct QuadraticCurveTo { private settings: RenderingContextSettings = new RenderingContextSettings(true) @@ -289,8 +289,8 @@ arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct Arc { private settings: RenderingContextSettings = new RenderingContextSettings(true) @@ -333,8 +333,8 @@ arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct ArcTo { private settings: RenderingContextSettings = new RenderingContextSettings(true) @@ -381,8 +381,8 @@ ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct CanvasExample { private settings: RenderingContextSettings = new RenderingContextSettings(true) @@ -425,8 +425,8 @@ rect(x: number, y: number, width: number, height: number): void - 示例 ```ts -// xxx.ets -@Entry + // xxx.ets + @Entry @Component struct CanvasExample { private settings: RenderingContextSettings = new RenderingContextSettings(true)