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2dd006d2
编写于
8月 23, 2022
作者:
O
openharmony_ci
提交者:
Gitee
8月 23, 2022
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差异文件
!8517 【轻量级 PR】:update zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-path2d.md.
Merge pull request !8517 from 胡金云/N/A
上级
9ecfe6ee
b18119e7
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
20 addition
and
20 deletion
+20
-20
zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-path2d.md
...ion-dev/reference/arkui-ts/ts-components-canvas-path2d.md
+20
-20
未找到文件。
zh-cn/application-dev/reference/arkui-ts/ts-components-canvas-path2d.md
浏览文件 @
2dd006d2
...
@@ -20,8 +20,8 @@ addPath(path: Object): void
...
@@ -20,8 +20,8 @@ addPath(path: Object): void
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
AddPath
{
struct
AddPath
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
@@ -58,8 +58,8 @@ closePath(): void
...
@@ -58,8 +58,8 @@ closePath(): void
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
ClosePath
{
struct
ClosePath
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
@@ -103,8 +103,8 @@ moveTo(x: number, y: number): void
...
@@ -103,8 +103,8 @@ moveTo(x: number, y: number): void
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
MoveTo
{
struct
MoveTo
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
@@ -148,8 +148,8 @@ lineTo(x: number, y: number): void
...
@@ -148,8 +148,8 @@ lineTo(x: number, y: number): void
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
LineTo
{
struct
LineTo
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
@@ -198,8 +198,8 @@ bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number,
...
@@ -198,8 +198,8 @@ bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number,
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
BezierCurveTo
{
struct
BezierCurveTo
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
@@ -242,8 +242,8 @@ quadraticCurveTo(cpx: number, cpy: number, x: number ,y: number): void
...
@@ -242,8 +242,8 @@ quadraticCurveTo(cpx: number, cpy: number, x: number ,y: number): void
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
QuadraticCurveTo
{
struct
QuadraticCurveTo
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
@@ -289,8 +289,8 @@ arc(x: number, y: number, radius: number, startAngle: number, endAngle: number,
...
@@ -289,8 +289,8 @@ arc(x: number, y: number, radius: number, startAngle: number, endAngle: number,
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
Arc
{
struct
Arc
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
@@ -333,8 +333,8 @@ arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void
...
@@ -333,8 +333,8 @@ arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
ArcTo
{
struct
ArcTo
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
@@ -381,8 +381,8 @@ ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number
...
@@ -381,8 +381,8 @@ ellipse(x: number, y: number, radiusX: number, radiusY: number, rotation: number
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
CanvasExample
{
struct
CanvasExample
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
@@ -425,8 +425,8 @@ rect(x: number, y: number, width: number, height: number): void
...
@@ -425,8 +425,8 @@ rect(x: number, y: number, width: number, height: number): void
-
示例
-
示例
```
ts
```
ts
// xxx.ets
// xxx.ets
@
Entry
@
Entry
@
Component
@
Component
struct
CanvasExample
{
struct
CanvasExample
{
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
private
settings
:
RenderingContextSettings
=
new
RenderingContextSettings
(
true
)
...
...
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