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181b2927
编写于
6月 30, 2022
作者:
O
openharmony_ci
提交者:
Gitee
6月 30, 2022
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差异文件
!6157 示例代码内容修改
Merge pull request !6157 from 一杯丞丞汁儿/OpenHarmony-3.1-Release
上级
1fb3bc64
b2f7658f
变更
2
隐藏空白更改
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Showing
2 changed file
with
80 addition
and
38 deletion
+80
-38
en/application-dev/reference/apis/js-apis-audio.md
en/application-dev/reference/apis/js-apis-audio.md
+40
-19
zh-cn/application-dev/reference/apis/js-apis-audio.md
zh-cn/application-dev/reference/apis/js-apis-audio.md
+40
-19
未找到文件。
en/application-dev/reference/apis/js-apis-audio.md
浏览文件 @
181b2927
...
...
@@ -1325,7 +1325,7 @@ Sets a device to the active state. This API uses an asynchronous callback to ret
**Example**
```
audioManager.setDeviceActive(audio.DeviceType.SPEAKER, true, (err) => {
audioManager.setDeviceActive(audio.
Active
DeviceType.SPEAKER, true, (err) => {
if (err) {
console.error('Failed to set the active status of the device. ${err.message}');
return;
...
...
@@ -1359,7 +1359,7 @@ Sets a device to the active state. This API uses a promise to return the result.
```
audioManager.setDeviceActive(audio.DeviceType.SPEAKER, true).then(() => {
audioManager.setDeviceActive(audio.
Active
DeviceType.SPEAKER, true).then(() => {
console.log('Promise returned to indicate that the device is set to the active status.');
});
```
...
...
@@ -1382,7 +1382,7 @@ Checks whether a device is active. This API uses an asynchronous callback to ret
**Example**
```
audioManager.isDeviceActive(audio.DeviceType.SPEAKER, (err, value) => {
audioManager.isDeviceActive(audio.
Active
DeviceType.SPEAKER, (err, value) => {
if (err) {
console.error('Failed to obtain the active status of the device. ${err.message}');
return;
...
...
@@ -1415,7 +1415,7 @@ Checks whether a device is active. This API uses a promise to return the result.
**Example**
```
audioManager.isDeviceActive(audio.DeviceType.SPEAKER).then((value) => {
audioManager.isDeviceActive(audio.
Active
DeviceType.SPEAKER).then((value) => {
console.log('Promise returned to indicate that the active status of the device is obtained.' + value);
});
```
...
...
@@ -1649,7 +1649,7 @@ var interAudioInterrupt = {
contentType:0,
pauseWhenDucked:true
};
this.
audioManager.on('interrupt', interAudioInterrupt, (InterruptAction) => {
audioManager.on('interrupt', interAudioInterrupt, (InterruptAction) => {
if (InterruptAction.actionType === 0) {
console.log("An event to gain the audio focus starts.");
console.log("Focus gain event:" + JSON.stringify(InterruptAction));
...
...
@@ -1685,7 +1685,7 @@ var interAudioInterrupt = {
contentType:0,
pauseWhenDucked:true
};
this.
audioManager.off('interrupt', interAudioInterrupt, (InterruptAction) => {
audioManager.off('interrupt', interAudioInterrupt, (InterruptAction) => {
if (InterruptAction.actionType === 0) {
console.log("An event to release the audio focus starts.");
console.log("Focus release event:" + JSON.stringify(InterruptAction));
...
...
@@ -1747,7 +1747,7 @@ This is a system API and cannot be called by third-party applications.
**Example**
```
audioManager.setAudioScene(audio.AudioScene
Mode
.AUDIO_SCENE_PHONE_CALL).then(() => {
audioManager.setAudioScene(audio.AudioScene.AUDIO_SCENE_PHONE_CALL).then(() => {
console.log('Promise returned to indicate a successful setting of the audio scene mode.');
}).catch ((err) => {
console.log('Failed to set the audio scene mode');
...
...
@@ -1906,6 +1906,7 @@ Obtains the renderer information of this **AudioRenderer** instance. This API us
**Example**
```
var resultFlag = true;
audioRenderer.getRendererInfo().then((rendererInfo) => {
console.log('Renderer GetRendererInfo:');
console.log('Renderer content:' + rendererInfo.content);
...
...
@@ -2352,13 +2353,11 @@ Obtains a reasonable minimum buffer size in bytes for rendering. This API uses a
**Example**
```
audioRenderer.getBufferSize(
(err, bufferSize) => {
var bufferSize = audioRenderer.getBufferSize(async
(err, bufferSize) => {
if (err) {
console.error('getBufferSize error');
}
});
let buf = new ArrayBuffer(bufferSize);
ss.readSync(buf);
```
### getBufferSize<sup>8+</sup>
...
...
@@ -2378,11 +2377,12 @@ Obtains a reasonable minimum buffer size in bytes for rendering. This API uses a
**Example**
```
audioRenderer.getBufferSize().then((bufferSize) => {
let buf = new ArrayBuffer(bufferSize);
ss.readSync(buf);
var bufferSize;
await audioRenderer.getBufferSize().then(async function (data) => {
console.info('AudioFrameworkRenderLog: getBufferSize :SUCCESS '+data);
bufferSize=data;
}).catch((err) => {
console.
log('ERROR
: '+err.message);
console.
info('AudioFrameworkRenderLog: getBufferSize :ERROR
: '+err.message);
});
```
...
...
@@ -2507,7 +2507,9 @@ Subscribes to audio interruption events. This API uses a callback to get interru
**Example**
```
audioRenderer.on('interrupt', (interruptEvent) => {
var isPlay;
var started;
audioRenderer.on('interrupt', async(interruptEvent) => {
if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_FORCE) {
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
...
...
@@ -2520,14 +2522,33 @@ audioRenderer.on('interrupt', (interruptEvent) => {
break;
}
} else if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_SHARE) {
switch (interruptEvent.hintType) {
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_RESUME:
console.log('Resume force paused renderer or ignore');
startRenderer();
await audioRenderer.start().then(async function () {
console.info('AudioInterruptMusic: renderInstant started :SUCCESS ');
started = true;
}).catch((err) => {
console.info('AudioInterruptMusic: renderInstant start :ERROR : '+err.message);
started = false;
});
if (started) {
isPlay = true;
console.info('AudioInterruptMusic Renderer started : isPlay : '+isPlay);
} else {
console.error('AudioInterruptMusic Renderer start failed');
}
break;
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
console.log('Choose to pause or ignore');
pauseRenderer();
if (isPlay == true) {
isPlay == false;
console.info('AudioInterruptMusic: Media PAUSE : TRUE');
}
else {
isPlay = true;
console.info('AudioInterruptMusic: Media PLAY : TRUE');
}
break;
}
}
...
...
@@ -2988,7 +3009,7 @@ audioCapturer.read(bufferSize, true, async(err, buffer) => {
if (!err) {
console.log("Success in reading the buffer data");
}
};
}
)
;
```
...
...
zh-cn/application-dev/reference/apis/js-apis-audio.md
浏览文件 @
181b2927
...
...
@@ -1338,7 +1338,7 @@ setDeviceActive(deviceType: ActiveDeviceType, active: boolean, callback: AsyncCa
**示例:**
```
audioManager.setDeviceActive(audio.DeviceType.SPEAKER, true, (err) => {
audioManager.setDeviceActive(audio.
Active
DeviceType.SPEAKER, true, (err) => {
if (err) {
console.error('Failed to set the active status of the device. ${err.message}');
return;
...
...
@@ -1372,7 +1372,7 @@ setDeviceActive(deviceType: ActiveDeviceType, active: boolean): Promise<void&
```
audioManager.setDeviceActive(audio.DeviceType.SPEAKER, true).then(() => {
audioManager.setDeviceActive(audio.
Active
DeviceType.SPEAKER, true).then(() => {
console.log('Promise returned to indicate that the device is set to the active status.');
});
```
...
...
@@ -1395,7 +1395,7 @@ isDeviceActive(deviceType: ActiveDeviceType, callback: AsyncCallback<boolean&
**示例:**
```
audioManager.isDeviceActive(audio.DeviceType.SPEAKER, (err, value) => {
audioManager.isDeviceActive(audio.
Active
DeviceType.SPEAKER, (err, value) => {
if (err) {
console.error('Failed to obtain the active status of the device. ${err.message}');
return;
...
...
@@ -1428,7 +1428,7 @@ isDeviceActive(deviceType: ActiveDeviceType): Promise<boolean>
**示例:**
```
audioManager.isDeviceActive(audio.DeviceType.SPEAKER).then((value) => {
audioManager.isDeviceActive(audio.
Active
DeviceType.SPEAKER).then((value) => {
console.log('Promise returned to indicate that the active status of the device is obtained.' + value);
});
```
...
...
@@ -1670,7 +1670,7 @@ var interAudioInterrupt = {
contentType:0,
pauseWhenDucked:true
};
this.
audioManager.on('interrupt', interAudioInterrupt, (InterruptAction) => {
audioManager.on('interrupt', interAudioInterrupt, (InterruptAction) => {
if (InterruptAction.actionType === 0) {
console.log("An event to gain the audio focus starts.");
console.log("Focus gain event:" + JSON.stringify(InterruptAction));
...
...
@@ -1706,7 +1706,7 @@ var interAudioInterrupt = {
contentType:0,
pauseWhenDucked:true
};
this.
audioManager.off('interrupt', interAudioInterrupt, (InterruptAction) => {
audioManager.off('interrupt', interAudioInterrupt, (InterruptAction) => {
if (InterruptAction.actionType === 0) {
console.log("An event to release the audio focus starts.");
console.log("Focus release event:" + JSON.stringify(InterruptAction));
...
...
@@ -1768,7 +1768,7 @@ setAudioScene\(scene: AudioScene\): Promise<void\>
**示例:**
```
audioManager.setAudioScene(audio.AudioScene
Mode
.AUDIO_SCENE_PHONE_CALL).then(() => {
audioManager.setAudioScene(audio.AudioScene.AUDIO_SCENE_PHONE_CALL).then(() => {
console.log('Promise returned to indicate a successful setting of the audio scene mode.');
}).catch ((err) => {
console.log('Failed to set the audio scene mode');
...
...
@@ -1927,6 +1927,7 @@ getRendererInfo(): Promise<AudioRendererInfo\>
**示例:**
```
var resultFlag = true;
audioRenderer.getRendererInfo().then((rendererInfo) => {
console.log('Renderer GetRendererInfo:');
console.log('Renderer content:' + rendererInfo.content);
...
...
@@ -2373,13 +2374,11 @@ getBufferSize(callback: AsyncCallback\<number>): void
**示例:**
```
audioRenderer.getBufferSize(
(err, bufferSize) => {
var bufferSize = audioRenderer.getBufferSize(async
(err, bufferSize) => {
if (err) {
console.error('getBufferSize error');
}
});
let buf = new ArrayBuffer(bufferSize);
ss.readSync(buf);
```
### getBufferSize<sup>8+</sup>
...
...
@@ -2399,11 +2398,12 @@ getBufferSize(): Promise\<number>
**示例:**
```
audioRenderer.getBufferSize().then((bufferSize) => {
let buf = new ArrayBuffer(bufferSize);
ss.readSync(buf);
var bufferSize;
await audioRenderer.getBufferSize().then(async function (data) => {
console.info('AudioFrameworkRenderLog: getBufferSize :SUCCESS '+data);
bufferSize=data;
}).catch((err) => {
console.
log('ERROR
: '+err.message);
console.
info('AudioFrameworkRenderLog: getBufferSize :ERROR
: '+err.message);
});
```
...
...
@@ -2528,7 +2528,9 @@ on(type: 'interrupt', callback: Callback\<InterruptEvent>): void
**示例:**
```
audioRenderer.on('interrupt', (interruptEvent) => {
var isPlay;
var started;
audioRenderer.on('interrupt', async(interruptEvent) => {
if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_FORCE) {
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
...
...
@@ -2541,14 +2543,33 @@ audioRenderer.on('interrupt', (interruptEvent) => {
break;
}
} else if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_SHARE) {
switch (interruptEvent.hintType) {
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_RESUME:
console.log('Resume force paused renderer or ignore');
startRenderer();
await audioRenderer.start().then(async function () {
console.info('AudioInterruptMusic: renderInstant started :SUCCESS ');
started = true;
}).catch((err) => {
console.info('AudioInterruptMusic: renderInstant start :ERROR : '+err.message);
started = false;
});
if (started) {
isPlay = true;
console.info('AudioInterruptMusic Renderer started : isPlay : '+isPlay);
} else {
console.error('AudioInterruptMusic Renderer start failed');
}
break;
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
console.log('Choose to pause or ignore');
pauseRenderer();
if (isPlay == true) {
isPlay == false;
console.info('AudioInterruptMusic: Media PAUSE : TRUE');
}
else {
isPlay = true;
console.info('AudioInterruptMusic: Media PLAY : TRUE');
}
break;
}
}
...
...
@@ -3009,7 +3030,7 @@ audioCapturer.read(bufferSize, true, async(err, buffer) => {
if (!err) {
console.log("Success in reading the buffer data");
}
};
}
)
;
```
...
...
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