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b2f7658f
编写于
6月 30, 2022
作者:
J
jiao_yanlin
浏览文件
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电子邮件补丁
差异文件
Sample code content modification
Signed-off-by:
N
jiao_yanlin
<
jiaoyanlin@huawei.com
>
上级
b9ef2a11
变更
1
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1 changed file
with
40 addition
and
19 deletion
+40
-19
en/application-dev/reference/apis/js-apis-audio.md
en/application-dev/reference/apis/js-apis-audio.md
+40
-19
未找到文件。
en/application-dev/reference/apis/js-apis-audio.md
浏览文件 @
b2f7658f
...
...
@@ -1325,7 +1325,7 @@ Sets a device to the active state. This API uses an asynchronous callback to ret
**Example**
```
audioManager.setDeviceActive(audio.DeviceType.SPEAKER, true, (err) => {
audioManager.setDeviceActive(audio.
Active
DeviceType.SPEAKER, true, (err) => {
if (err) {
console.error('Failed to set the active status of the device. ${err.message}');
return;
...
...
@@ -1359,7 +1359,7 @@ Sets a device to the active state. This API uses a promise to return the result.
```
audioManager.setDeviceActive(audio.DeviceType.SPEAKER, true).then(() => {
audioManager.setDeviceActive(audio.
Active
DeviceType.SPEAKER, true).then(() => {
console.log('Promise returned to indicate that the device is set to the active status.');
});
```
...
...
@@ -1382,7 +1382,7 @@ Checks whether a device is active. This API uses an asynchronous callback to ret
**Example**
```
audioManager.isDeviceActive(audio.DeviceType.SPEAKER, (err, value) => {
audioManager.isDeviceActive(audio.
Active
DeviceType.SPEAKER, (err, value) => {
if (err) {
console.error('Failed to obtain the active status of the device. ${err.message}');
return;
...
...
@@ -1415,7 +1415,7 @@ Checks whether a device is active. This API uses a promise to return the result.
**Example**
```
audioManager.isDeviceActive(audio.DeviceType.SPEAKER).then((value) => {
audioManager.isDeviceActive(audio.
Active
DeviceType.SPEAKER).then((value) => {
console.log('Promise returned to indicate that the active status of the device is obtained.' + value);
});
```
...
...
@@ -1649,7 +1649,7 @@ var interAudioInterrupt = {
contentType:0,
pauseWhenDucked:true
};
this.
audioManager.on('interrupt', interAudioInterrupt, (InterruptAction) => {
audioManager.on('interrupt', interAudioInterrupt, (InterruptAction) => {
if (InterruptAction.actionType === 0) {
console.log("An event to gain the audio focus starts.");
console.log("Focus gain event:" + JSON.stringify(InterruptAction));
...
...
@@ -1685,7 +1685,7 @@ var interAudioInterrupt = {
contentType:0,
pauseWhenDucked:true
};
this.
audioManager.off('interrupt', interAudioInterrupt, (InterruptAction) => {
audioManager.off('interrupt', interAudioInterrupt, (InterruptAction) => {
if (InterruptAction.actionType === 0) {
console.log("An event to release the audio focus starts.");
console.log("Focus release event:" + JSON.stringify(InterruptAction));
...
...
@@ -1747,7 +1747,7 @@ This is a system API and cannot be called by third-party applications.
**Example**
```
audioManager.setAudioScene(audio.AudioScene
Mode
.AUDIO_SCENE_PHONE_CALL).then(() => {
audioManager.setAudioScene(audio.AudioScene.AUDIO_SCENE_PHONE_CALL).then(() => {
console.log('Promise returned to indicate a successful setting of the audio scene mode.');
}).catch ((err) => {
console.log('Failed to set the audio scene mode');
...
...
@@ -1906,6 +1906,7 @@ Obtains the renderer information of this **AudioRenderer** instance. This API us
**Example**
```
var resultFlag = true;
audioRenderer.getRendererInfo().then((rendererInfo) => {
console.log('Renderer GetRendererInfo:');
console.log('Renderer content:' + rendererInfo.content);
...
...
@@ -2352,13 +2353,11 @@ Obtains a reasonable minimum buffer size in bytes for rendering. This API uses a
**Example**
```
audioRenderer.getBufferSize(
(err, bufferSize) => {
var bufferSize = audioRenderer.getBufferSize(async
(err, bufferSize) => {
if (err) {
console.error('getBufferSize error');
}
});
let buf = new ArrayBuffer(bufferSize);
ss.readSync(buf);
```
### getBufferSize<sup>8+</sup>
...
...
@@ -2378,11 +2377,12 @@ Obtains a reasonable minimum buffer size in bytes for rendering. This API uses a
**Example**
```
audioRenderer.getBufferSize().then((bufferSize) => {
let buf = new ArrayBuffer(bufferSize);
ss.readSync(buf);
var bufferSize;
await audioRenderer.getBufferSize().then(async function (data) => {
console.info('AudioFrameworkRenderLog: getBufferSize :SUCCESS '+data);
bufferSize=data;
}).catch((err) => {
console.
log('ERROR
: '+err.message);
console.
info('AudioFrameworkRenderLog: getBufferSize :ERROR
: '+err.message);
});
```
...
...
@@ -2507,7 +2507,9 @@ Subscribes to audio interruption events. This API uses a callback to get interru
**Example**
```
audioRenderer.on('interrupt', (interruptEvent) => {
var isPlay;
var started;
audioRenderer.on('interrupt', async(interruptEvent) => {
if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_FORCE) {
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
...
...
@@ -2520,14 +2522,33 @@ audioRenderer.on('interrupt', (interruptEvent) => {
break;
}
} else if (interruptEvent.forceType == audio.InterruptForceType.INTERRUPT_SHARE) {
switch (interruptEvent.hintType) {
switch (interruptEvent.hintType) {
case audio.InterruptHint.INTERRUPT_HINT_RESUME:
console.log('Resume force paused renderer or ignore');
startRenderer();
await audioRenderer.start().then(async function () {
console.info('AudioInterruptMusic: renderInstant started :SUCCESS ');
started = true;
}).catch((err) => {
console.info('AudioInterruptMusic: renderInstant start :ERROR : '+err.message);
started = false;
});
if (started) {
isPlay = true;
console.info('AudioInterruptMusic Renderer started : isPlay : '+isPlay);
} else {
console.error('AudioInterruptMusic Renderer start failed');
}
break;
case audio.InterruptHint.INTERRUPT_HINT_PAUSE:
console.log('Choose to pause or ignore');
pauseRenderer();
if (isPlay == true) {
isPlay == false;
console.info('AudioInterruptMusic: Media PAUSE : TRUE');
}
else {
isPlay = true;
console.info('AudioInterruptMusic: Media PLAY : TRUE');
}
break;
}
}
...
...
@@ -2988,7 +3009,7 @@ audioCapturer.read(bufferSize, true, async(err, buffer) => {
if (!err) {
console.log("Success in reading the buffer data");
}
};
}
)
;
```
...
...
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