- 15 3月, 2010 1 次提交
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由 Dave Airlie 提交于
Now that the drm core can do this, lets just use it, split the code out so TTM doesn't have to drag all of drmP.h in. Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 01 3月, 2010 1 次提交
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由 Randy Dunlap 提交于
Fix function prototype to match its actual usage and implementation. drivers/gpu/drm/ttm/ttm_bo_util.c:341:10: error: symbol 'ttm_io_prot' redeclared with different type (originally declared at include/drm/ttm/ttm_bo_driver.h:911) - incompatible argument 1 (different signedness) Signed-off-by: NRandy Dunlap <randy.dunlap@oracle.com> Cc: David Airlie <airlied@linux.ie> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 14 1月, 2010 1 次提交
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由 Thomas Hellstrom 提交于
This is needed for a bugfix in the vmwgfx driver. Drivers may have GPU bindings on buffers that core TTM is not aware of, and TTM may view those buffers as ordinary system memory buffers. Add a notifier to such drivers when TTM is about to move the buffer contents out to swappable memory. The driver must then release any private GPU bindings on those buffers. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 10 12月, 2009 2 次提交
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由 Thomas Hellstrom 提交于
Return -ERESTARTSYS instead of -ERESTART when interrupted by a signal. The -ERESTARTSYS is converted to an -EINTR by the kernel signal layer before returned to user-space. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
This change allow driver to pass sorted memory placement, from most prefered placement to least prefered placement. In order to avoid long function prototype a structure is used to gather memory placement informations such as range restriction (if you need a buffer to be in given range). Range restriction is determined by fpfn & lpfn which are the first page and last page number btw which allocation can happen. If those fields are set to 0 ttm will assume buffer can be put anywhere in the address space (thus it avoids putting a burden on the driver to always properly set those fields). This patch also factor few functions like evicting first entry of lru list or getting a memory space. This avoid code duplication. V2: Change API to use placement flags and array instead of packing placement order into a quadword. V3: Make sure we set the appropriate mem.placement flag when validating or allocation memory space. [Pending Thomas Hellstrom further review but okay from preliminary review so far]. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 07 12月, 2009 1 次提交
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由 Thomas Hellstrom 提交于
Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 19 8月, 2009 1 次提交
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由 Thomas Hellstrom 提交于
Common resources, like memory accounting and swap lists should be global and not per device. Introduce a struct ttm_bo_global to accomodate this, and register it with sysfs. Add a small sysfs interface to return the number of active buffer objects. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@linux.ie>
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- 29 7月, 2009 1 次提交
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由 Dave Airlie 提交于
This adds new set/get tiling interfaces where the pitch and macro/micro tiling enables can be set. Along with a flag to decide if this object should have a surface when mapped. The only thing we need to allocate with a mapped surface should be the frontbuffer. Note rotate scanout shouldn't require one, and back/depth shouldn't either, though mesa needs some fixes. It fixes the TTM interfaces along Thomas's suggestions, and I've tested the surface stealing code with two X servers and not seen any lockdep issues. I've stopped tiling the fbcon frontbuffer, as I don't see there being any advantage other than testing, I've left the testing commands in there, just flip the fb_tiled to true in radeon_fb.c Open: Can we integrate endian swapping in with this? Future features: texture tiling - need to relocate texture registers TXOFFSET* with tiling info. This also merges Michel's cleanup surfaces regs at init time patch even though it makes sense on its own, this patch really relies on it. Some PowerMac firmwares set up a tiling surface at the beginning of VRAM which messes us up otherwise. that patch is: Signed-off-by: NMichel Dänzer <daenzer@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 15 7月, 2009 1 次提交
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由 Dave Airlie 提交于
This add support for using dma32 memory on gpus that really need it. Currently IGPs are left without DMA32 but we might need to change that unless we can fix rs690. Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 15 6月, 2009 1 次提交
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由 Thomas Hellstrom 提交于
TTM is a GPU memory manager subsystem designed for use with GPU devices with various memory types (On-card VRAM, AGP, PCI apertures etc.). It's essentially a helper library that assists the DRM driver in creating and managing persistent buffer objects. TTM manages placement of data and CPU map setup and teardown on data movement. It can also optionally manage synchronization of data on a per-buffer-object level. TTM takes care to provide an always valid virtual user-space address to a buffer object which makes user-space sub-allocation of big buffer objects feasible. TTM uses a fine-grained per buffer-object locking scheme, taking care to release all relevant locks when waiting for the GPU. Although this implies some locking overhead, it's probably a big win for devices with multiple command submission mechanisms, since the lock contention will be minimal. TTM can be used with whatever user-space interface the driver chooses, including GEM. It's used by the upcoming Radeon KMS DRM driver and is also the GPU memory management core of various new experimental DRM drivers. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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