- 22 5月, 2012 7 次提交
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由 NeilBrown 提交于
Now that bitmaps can grow and shrink it is best if we record how much space is available. This means that when we reduce the size of the bitmap we won't "lose" the space for late when we might want to increase the size of the bitmap again. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
This function will allocate the new data structures and copy bits across from old to new, allowing for the possibility that the chunksize has changed. Use the same function for performing the initial allocation of the structures. This improves test coverage. When bitmap_resize is used to resize an existing bitmap, it only copies '1' bits in, not '0' bits. So when allocating the bitmap, ensure everything is initialised to ZERO. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
The new "struct bitmap_counts" contains all the fields that are related to counting the number of active writes in each bitmap chunk. Having this separate will make it easier to change the chunksize or overall size of a bitmap atomically. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
We currently use '&' and '|' which isn't the norm in the kernel and doesn't allow easy atomicity. So change to bit numbers and {set,clear,test}_bit. This allows us to remove a spinlock/unlock (which was dubious anyway) and some other simplifications. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
This number is more generally useful, and bytes-in-last-page is easily extracted from it. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
This new 'struct bitmap_storage' reflects the external storage of the bitmap. Having this clearly defined will make it easier to change the storage used while the array is active. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
There are two different 'pending' concepts in the handling of the write intent bitmap. Firstly, a 'page' from the bitmap (which container PAGE_SIZE*8 bits) may have changes (bits cleared) that should be written in due course. There is no hurry for these and the page will transition from PENDING to NEEDWRITE and will then be written, though if it ever becomes DIRTY it will be written much sooner and PENDING will be cleared. Secondly, a page of counters - which contains PAGE_SIZE/2 counters, one for each bit, can usefully have a 'pending' flag which indicates if any of the counters are low (2 or 1) and ready to be processed by bitmap_daemon_work(). If this flag is clear we can skip the whole page. These two concepts are currently combined in the bitmap-file flag. This causes a tighter connection between the counters and the bitmap file than I would like - as I want to add some flexibility to the bitmap file. So introduce a new flag with the page-of-counters, and rewrite bitmap_daemon_work() so that it handles the two different 'pending' concepts separately. This also allows us to clear BITMAP_PAGE_PENDING when we write out a dirty page, which may occasionally reduce the number of times we write a page. Signed-off-by: NNeilBrown <neilb@suse.de>
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- 04 5月, 2012 1 次提交
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由 NeilBrown 提交于
commit 61a0d80c "md/bitmap: discard CHUNK_BLOCK_SHIFT macro" replaced CHUNK_BLOCK_RATIO() by the same text that was replacing CHUNK_BLOCK_SHIFT() - which is clearly wrong. The result is that 'chunks' is often too small by 1, which can sometimes result in a crash (not sure how). So use the correct replacement, and get rid of CHUNK_BLOCK_RATIO which is no longe used. Reported-by: NKarl Newman <siliconfiend@gmail.com> Tested-by: NKarl Newman <siliconfiend@gmail.com> Signed-off-by: NNeilBrown <neilb@suse.de>
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- 19 3月, 2012 3 次提交
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由 NeilBrown 提交于
Be redefining ->chunkshift as the shift from sectors to chunks rather than bytes to chunks, we can just use "bitmap->chunkshift" which is shorter than the macro call, and less indirect. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
The part of /proc/mdstat which describes the bitmap should really be generated by code in bitmap.c. So move it there. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
Signed-off-by: NNeilBrown <neilb@suse.de>
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- 11 10月, 2011 1 次提交
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由 NeilBrown 提交于
Having mddev_t and 'struct mddev_s' is ugly and not preferred Signed-off-by: NNeilBrown <neilb@suse.de>
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- 27 7月, 2011 1 次提交
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由 Jonathan Brassow 提交于
Revert most of commit e384e585 md/bitmap: prepare for storing write-intent-bitmap via dm-dirty-log. MD should not need to use DM's dirty log - we decided to use md's bitmaps instead. Keeping the DIV_ROUND_UP clean-ups that were part of commit e384e585, however. Signed-off-by: NJonathan Brassow <jbrassow@redhat.com> Signed-off-by: NNeilBrown <neilb@suse.de>
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- 09 6月, 2011 1 次提交
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由 Namhyung Kim 提交于
Get rid of ->syncchunk and ->counter_bits since they're never used. Also discard COUNTER_BYTE_RATIO which is unused. Signed-off-by: NNamhyung Kim <namhyung@gmail.com> Signed-off-by: NNeilBrown <neilb@suse.de>
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- 31 3月, 2011 1 次提交
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由 Lucas De Marchi 提交于
Fixes generated by 'codespell' and manually reviewed. Signed-off-by: NLucas De Marchi <lucas.demarchi@profusion.mobi>
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- 28 10月, 2010 1 次提交
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由 NeilBrown 提交于
bitmap_get_counter returns the number of sectors covered by the counter in a pass-by-reference variable. In some cases this can be very large, so make it a sector_t for safety. Signed-off-by: NNeilBrown <neilb@suse.de>
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- 26 7月, 2010 2 次提交
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由 NeilBrown 提交于
dm makes this distinction between ->ctr and ->resume, so we need to too. Also get the new bitmap_load to clear out the bitmap first, as this is most consistent with the dm suspend/resume approach Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
This allows md/raid5 to fully work as a dm target. Normally md uses a 'filemap' which contains a list of pages of bits each of which may be written separately. dm-log uses and all-or-nothing approach to writing the log, so when using a dm-log, ->filemap is NULL and the flags normally stored in filemap_attr are stored in ->logattrs instead. Signed-off-by: NNeilBrown <neilb@suse.de>
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- 18 5月, 2010 2 次提交
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由 NeilBrown 提交于
When a raid1 array is configured to support write-behind on some devices, it normally only reads from other devices. If all devices are write-behind (because the rest have failed) it is possible for a read request to be serviced before a behind-write request, which would appear as data corruption. So when forced to read from a WriteMostly device, wait for any write-behind to complete, and don't start any more behind-writes. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 Paul Clements 提交于
Keep track of the maximum number of concurrent write-behind requests for an md array and exposed this number in sysfs at md/bitmap/max_backlog_used Writing any value to this file will clear it. This allows userspace to be involved in tuning bitmap/backlog. Signed-off-by: NPaul Clements <paul.clements@steeleye.com> Signed-off-by: NNeilBrown <neilb@suse.de>
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- 14 12月, 2009 3 次提交
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由 NeilBrown 提交于
In this case, the metadata needs to not be in the same sector as the bitmap. md will not read/write any bitmap metadata. Config must be done via sysfs and when a recovery makes the array non-degraded again, writing 'true' to 'bitmap/can_clear' will allow bits in the bitmap to be cleared again. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
... and into bitmap_info. These are all configuration parameters that need to be set before the bitmap is created. Signed-off-by: NNeilBrown <neilb@suse.de>
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由 NeilBrown 提交于
A write intent bitmap can be removed from an array while the array is active. When this happens, all IO is suspended and flushed before the bitmap is removed. However it is possible that bitmap_daemon_work is still running to clear old bits from the bitmap. If it is, it can dereference the bitmap after it has been freed. So introduce a new mutex to protect bitmap_daemon_work and get it before destroying a bitmap. This is suitable for any current -stable kernel. Signed-off-by: NNeilBrown <neilb@suse.de> Cc: stable@kernel.org
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- 31 3月, 2009 1 次提交
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由 Christoph Hellwig 提交于
Move the headers with the local structures for the disciplines and bitmap.h into drivers/md/ so that they are more easily grepable for hacking and not far away. md.h is left where it is for now as there are some uses from the outside. Signed-off-by: NChristoph Hellwig <hch@lst.de> Signed-off-by: NNeilBrown <neilb@suse.de>
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- 28 6月, 2008 1 次提交
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由 Neil Brown 提交于
When an array is degraded, bits in the write-intent bitmap are not cleared, so that if the missing device is re-added, it can be synced by only updated those parts of the device that have changed since it was removed. The enable this a 'events_cleared' value is stored. It is the event counter for the array the last time that any bits were cleared. Sometimes - if a device disappears from an array while it is 'clean' - the events_cleared value gets updated incorrectly (there are subtle ordering issues between updateing events in the main metadata and the bitmap metadata) resulting in the missing device appearing to require a full resync when it is re-added. With this patch, we update events_cleared precisely when we are about to clear a bit in the bitmap. We record events_cleared when we clear the bit internally, and copy that to the superblock which is written out before the bit on storage. This makes it more "obviously correct". We also need to update events_cleared when the event_count is going backwards (as happens on a dirty->clean transition of a non-degraded array). Thanks to Mike Snitzer for identifying this problem and testing early "fixes". Cc: "Mike Snitzer" <snitzer@gmail.com> Signed-off-by: NNeil Brown <neilb@suse.de>
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- 25 5月, 2008 1 次提交
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由 Christoph Hellwig 提交于
Kill the trivial and rather pointless file_path wrapper around d_path. Signed-off-by: NChristoph Hellwig <hch@lst.de> Signed-off-by: NNeil Brown <neilb@suse.de> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 05 3月, 2008 1 次提交
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由 NeilBrown 提交于
On an md array with a write-intent bitmap, a thread wakes up every few seconds and scans the bitmap looking for work to do. If the array is idle, there will be no work to do, but a lot of scanning is done to discover this. So cache the fact that the bitmap is completely clean, and avoid scanning the whole bitmap when the cache is known to be clean. Signed-off-by: NNeil Brown <neilb@suse.de> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 07 2月, 2008 1 次提交
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由 NeilBrown 提交于
Currently an md array with a write-intent bitmap does not updated that bitmap to reflect successful partial resync. Rather the entire bitmap is updated when the resync completes. This is because there is no guarentee that resync requests will complete in order, and tracking each request individually is unnecessarily burdensome. However there is value in regularly updating the bitmap, so add code to periodically pause while all pending sync requests complete, then update the bitmap. Doing this only every few seconds (the same as the bitmap update time) does not notciably affect resync performance. [snitzer@gmail.com: export bitmap_cond_end_sync] Signed-off-by: NNeil Brown <neilb@suse.de> Cc: "Mike Snitzer" <snitzer@gmail.com> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 17 10月, 2007 1 次提交
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由 Adrian Bunk 提交于
bitmap_active() no longer exists and BITMAP_ACTIVE is no longer used. Signed-off-by: NAdrian Bunk <bunk@kernel.org> Cc: Neil Brown <neilb@suse.de> Cc: "J. Bruce Fields" <bfields@fieldses.org> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 18 7月, 2007 1 次提交
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由 NeilBrown 提交于
bitmap_unplug only ever returns 0, so it may as well be void. Two callers try to print a message if it returns non-zero, but that message is already printed by bitmap_file_kick. write_page returns an error which is not consistently checked. It always causes BITMAP_WRITE_ERROR to be set on an error, and that can more conveniently be checked. When the return of write_page is checked, an error causes bitmap_file_kick to be called - so move that call into write_page - and protect against recursive calls into bitmap_file_kick. bitmap_update_sb returns an error that is never checked. So make these 'void' and be consistent about checking the bit. Signed-off-by: NNeil Brown <neilb@suse.de> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 24 5月, 2007 1 次提交
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由 NeilBrown 提交于
It is possible that real data or metadata follows the bitmap without full page alignment. So limit the last write to be only the required number of bytes, rounded up to the hard sector size of the device. Signed-off-by: NNeil Brown <neilb@suse.de> Cc: <stable@kernel.org> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 10 2月, 2007 1 次提交
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由 Neil Brown 提交于
md/bitmap tracks how many active write requests are pending on blocks associated with each bit in the bitmap, so that it knows when it can clear the bit (when count hits zero). The counter has 14 bits of space, so if there are ever more than 16383, we cannot cope. Currently the code just calles BUG_ON as "all" drivers have request queue limits much smaller than this. However is seems that some don't. Apparently some multipath configurations can allow more than 16383 concurrent write requests. So, in this unlikely situation, instead of calling BUG_ON we now wait for the count to drop down a bit. This requires a new wait_queue_head, some waiting code, and a wakeup call. Tested by limiting the counter to 20 instead of 16383 (writes go a lot slower in that case...). Signed-off-by: NNeil Brown <neilb@suse.de> Cc: <stable@kernel.org> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 22 10月, 2006 1 次提交
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由 NeilBrown 提交于
And a couple of bug fixes found by sparse. Signed-off-by: NNeil Brown <neilb@suse.de> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 03 10月, 2006 1 次提交
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由 Paul Clements 提交于
Add a new sysfs interface that allows the bitmap of an array to be dirtied. The interface is write-only, and is used as follows: echo "1000" > /sys/block/md2/md/bitmap (dirty the bit for chunk 1000 [offset 0] in the in-memory and on-disk bitmaps of array md2) echo "1000-2000" > /sys/block/md1/md/bitmap (dirty the bits for chunks 1000-2000 in md1's bitmap) This is useful, for example, in cluster environments where you may need to combine two disjoint bitmaps into one (following a server failure, after a secondary server has taken over the array). By combining the bitmaps on the two servers, a full resync can be avoided (This was discussed on the list back on March 18, 2005, "[PATCH 1/2] md bitmap bug fixes" thread). Signed-off-by: NNeil Brown <neilb@suse.de> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 27 6月, 2006 2 次提交
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由 NeilBrown 提交于
If md is asked to store a bitmap in a file, it tries to hold onto the page cache pages for that file, manipulate them directly, and call a cocktail of operations to write the file out. I don't believe this is a supportable approach. This patch changes the approach to use the same approach as swap files. i.e. bmap is used to enumerate all the block address of parts of the file and we write directly to those blocks of the device. swapfile only uses parts of the file that provide a full pages at contiguous addresses. We don't have that luxury so we have to cope with pages that are non-contiguous in storage. To handle this we attach buffers to each page, and store the addresses in those buffers. With this approach the pagecache may contain data which is inconsistent with what is on disk. To alleviate the problems this can cause, md invalidates the pagecache when releasing the file. If the file is to be examined while the array is active (a non-critical but occasionally useful function), O_DIRECT io must be used. And new version of mdadm will have support for this. This approach simplifies a lot of code: - we no longer need to keep a list of pages which we need to wait for, as the b_endio function can keep track of how many outstanding writes there are. This saves a mempool. - -EAGAIN returns from write_page are no longer possible (not sure if they ever were actually). Signed-off-by: NNeil Brown <neilb@suse.de> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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由 NeilBrown 提交于
md/bitmap currently has a separate thread to wait for writes to the bitmap file to complete (as we cannot get a callback on that action). However this isn't needed as bitmap_unplug is called from process context and waits for the writeback thread to do it's work. The same result can be achieved by doing the waiting directly in bitmap_unplug. Signed-off-by: NNeil Brown <neilb@suse.de> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 09 11月, 2005 1 次提交
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由 NeilBrown 提交于
Current bitmaps use set_bit et.al and so are host-endian, which means not-portable. Oops. Define a new version number (4) for which bitmaps are little-endian. Signed-off-by: NNeil Brown <neilb@suse.de> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 10 9月, 2005 1 次提交
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由 NeilBrown 提交于
If a device is flagged 'WriteMostly' and the array has a bitmap, and the bitmap superblock indicates that write_behind is allowed, then write_behind is enabled for WriteMostly devices. Write requests will be acknowledges as complete to the caller (via b_end_io) when all non-WriteMostly devices have completed the write, but will not be cleared from the bitmap until all devices complete. This requires memory allocation to make a local copy of the data being written. If there is insufficient memory, then we fall-back on normal write semantics. Signed-Off-By: NPaul Clements <paul.clements@steeleye.com> Signed-off-by: NNeil Brown <neilb@cse.unsw.edu.au> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 05 8月, 2005 1 次提交
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由 NeilBrown 提交于
The recent change to never ignore the bitmap, revealed that the bitmap isn't begin flushed properly when an array is stopped. We call bitmap_daemon_work three times as there is a three-stage pipeline for flushing updates to the bitmap file. Signed-off-by: NNeil Brown <neilb@cse.unsw.edu.au> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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- 16 7月, 2005 1 次提交
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由 NeilBrown 提交于
We need to be careful differentiating between a resync of a complete array, in which we can clear the bitmap, and a resync of a degraded array, in which we cannot. This patch cleans all that up. Cc: Paul Clements <paul.clements@steeleye.com> Signed-off-by: NNeil Brown <neilb@cse.unsw.edu.au> Signed-off-by: NAndrew Morton <akpm@osdl.org> Signed-off-by: NLinus Torvalds <torvalds@osdl.org>
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