- 18 7月, 2012 15 次提交
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由 Alex Deucher 提交于
Document the non-VM functions in radeon_gart.c v2: adjust per Christian's suggestions Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Adds documentation to most of the functions in radeon_ring.c v2: adjust per Christian's suggestions v3: adjust per Christian's latest patches v4: adjust per my latest changes Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Adds documentation to most of the functions in radeon_fence.c v2: address Christian's comments: - split common concept description into it's own comment - fix description of intr parameter - Improve description of -EDEADLK error Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Adds documentation to most of the functions in radeon_asic.c Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Adds documentation to most of the functions in radeon_irq_kms.c Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Adds documentation to most of the functions in radeon_kms.c Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Adds documentation to most of the functions in radeon_device.c v2: split out general descriptions as per Christian's comments. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Add support for using memory buffers rather than scratch registers. Some rings may not be able to write to scratch registers. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
Just store the index in the ring structure. Idea taken from one of Jerome's wip rptr patches. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Alex Deucher 提交于
When submitting a CONST_IB, emit a SWITCH_BUFFER packet before the CONST_IB. This isn't strictly necessary (the driver will work fine without it), but is good practice and allows for more flexible DE/CE sychronization options in the future. Current userspace drivers do not take advantage of the CE yet. v2: - clean up code flow a bit - no need to flush caches for CONST IB Signed-off-by: NAlex Deucher <alexander.deucher@amd.com> Reviewed-by: NChristian König <christian.koenig@amd.com>
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由 Christian König 提交于
Const IBs are executed on the CE not the CP, so we can't fence them in the normal way. So submit them directly before the IB instead, just as the documentation says. v2: keep the extra documentation Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Otherwise we can encounter out of memory situations under extreme load. v2: add documentation for the new function Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Otherwise the sa managers out of memory handling doesn't work. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Laurent Pinchart 提交于
DRM_IOCTL_MODESET_CTL must only be used for UMS drivers. Make it a no-op for KMS drivers. Signed-off-by: NLaurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: NMichel Dänzer <michel@daenzer.net> Signed-off-by: NDave Airlie <airlied@gmail.com>
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- 17 7月, 2012 15 次提交
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由 Christian König 提交于
Try to save whatever is on the rings when we encounter an lockup. v2: Fix spelling error. Free saved ring data if reset fails. Add documentation for the new functions. v3: Some more spelling fixes v4: It doesn't make sense to save anything if all fences are signaled Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Before emitting any indirect buffer, emit the offset of the next valid ring content if any. This allow code that want to resume ring to resume ring right after ib that caused GPU lockup. v2: use scratch registers instead of storing it into memory v3: skip over the surface sync for ni and si as well v4: use SET_CONFIG_REG instead of PACKET0 Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Making it easier to control when it is executed. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Just restore the page table instead. Addressing three problem with this change: 1. Calling vm_manager_suspend in the suspend path is problematic cause it wants to wait for the VM use to end, which in case of a lockup never happens. 2. In case of a locked up memory controller unbinding the VM seems to make it even more unstable, creating an unrecoverable lockup in the end. 3. If we want to backup/restore the leftover ring content we must not unbind VMs in between. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Just reinitialize the shader content on resume instead. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
The IB pool is in gart memory, so it is completely superfluous to unpin / repin it on suspend / resume. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
It's not critical, but the current code isn't 100% correct. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
For a normal suspend/resume we allready wait for the rings to be empty, and for a suspend/reasume in case of a lockup we REALLY don't want to wait for anything. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Start with last signaled fence number instead of last emitted one. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
It is possible that radeon_fence_process is called after writeback is disabled for suspend, leading to an invalid read of register 0x0. This fixes a problem for me where the fence value is temporary incremented by 0x100000000 on suspend/resume. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
We don't need to pad anything if the number of dwords written to the ring already matches the requirements. Fixes some "writting more dword to ring than expected" warnings. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Jerome Glisse 提交于
GPU reset need to be exclusive, one happening at a time. For this add a rw semaphore so that any path that trigger GPU activities have to take the semaphore as a reader thus allowing concurency. The GPU reset path take the semaphore as a writer ensuring that no concurrent reset take place. v2: init rw semaphore Signed-off-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NChristian König <christian.koenig@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Don't return success if scheduling the IB fails, otherwise we end up with an oops in ttm_eu_fence_buffer_objects. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
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由 Christian König 提交于
Waiting for a fence can fail for different reasons, the most common is a deadlock. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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由 Christian König 提交于
Instead of returning the error handle it directly and while at it fix the comments about the ring lock. Signed-off-by: NChristian König <deathsimple@vodafone.de> Reviewed-by: NMichel Dänzer <michel.daenzer@amd.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexander.deucher@amd.com>
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- 16 7月, 2012 2 次提交
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由 Chris Wilson 提交于
In order to support snoopable memory on non-LLC architectures (so that we can bind vgem objects into the i915 GATT for example), we have to avoid the prefetcher on the GPU from crossing memory domains and so prevent allocation of a snoopable PTE immediately following an uncached PTE. To do that, we need to extend the range allocator with support for tracking and segregating different node colours. This will be used by i915 to segregate memory domains within the GTT. v2: Now with more drm_mm helpers and less driver interference. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Cc: Dave Airlie <airlied@redhat.com Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Ben Skeggs <bskeggs@redhat.com> Cc: Jerome Glisse <jglisse@redhat.com> Cc: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDave Airlie <airlied@gmail.com>
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由 Dave Airlie 提交于
If drm can't find proc it should fail more gracefully, than just oopsing, this tests drm_class is NULL, and sets it to NULL in the fail paths. Reported-by: NFengguang Wu <fengguang.wu@intel.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 05 7月, 2012 8 次提交
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由 Eugeni Dodonov 提交于
This is required for a stable FDI connection. v2: fix and simplify the FDI_RX_MISC bits as noticed by Paulo Zanoni. CC: Paulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: NEugeni Dodonov <eugeni.dodonov@intel.com> Reviewed-by: NPaulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
We already have this pattern at quite a few places, and moving part of the modeset helper stuff into the driver will add more. v2: Don't clobber the crtc struct name with the macro parameter ... v3: Convert two more places noticed by Paulo Zanoni. Reviewed-by: NPaulo Zanoni <paulo.r.zanoni@intel.com> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
The tileoffset register only supports a limited offset in x/y of 4096, so for giant screen configuration with a shared fb we wrap around. Fix this by computing a linear offset in tiles (pages) and only use the tileoffset register to offset within the tile. Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
To avoid recomputing the display framebuffer offset on gen2/3 pageflips. This is also prep work to do similar trickery on gen4+ Also: - kill "Start", such upper-case remnants from the ddx must surely die. - rename "Offset" to linear_offset, to make it clearer that on gen4+ this is only used by the hw for linear buffers, for tiled buffers it uses the TILEOFF register. - call DSAPADDR DSPLINOFF on gen4+ for the same reason (and because the documentation really renamed the register). Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
MI display flips can't handle some changes in the framebuffer format or layout. Return an error in such cases. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Ville Syrjälä 提交于
Zero initialize the mode_cmd structure when creating the kernel framebuffer. Avoids having uninitialized data in offsets[0] for instance. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
The issue with this check is that it results in userspace receiving an -EIO while the gpu reset hasn't completed, resulting in fallback to sw rendering or worse. Now there's also a stern comment in intel_ring_wait_seqno saying that intel_ring_begin should not return -EAGAIN, ever, because some callers can't handle that. But after an audit of the callsites I don't see any issues. I guess the last problematic spot disappeared with the removal of the pipelined fencing code. So do the right thing and call check_wedge, which should properly decide whether an -EAGAIN or -EIO is appropriate if wedged is set. Note that the early check for a wedged gpu before touching the ring is rather important (and it took me quite some time of acting like the densest doofus to figure that out): If we don't do that and the gpu died for good, not having been resurrect by the reset code, userspace can merrily fill up the entire ring until it notices that something is amiss. Allowing userspace to emit more render, despite that we know that it will fail can't lead to anything good (and by experience can lead to all sorts of havoc, including angering the OOM gods and hard-hanging the hw for good). v2: Fix EAGAIN mispell, noticed by Chris Wilson. Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Tested-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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由 Daniel Vetter 提交于
... instead of looping endless with no hope of ever serving that page-fault. We only need to break out of this loop when the gpu died, to run the reset work (and hopefully resurrect it). To clarify questions Chris raised on irc: This is about handling I/O errors not from our own code, but e.g. when the disk died when trying to swap in a gem bo. So this patch remidies the issue that the current handling only handles gpu-death-induced cases of -EIO. Admittedly, dying disks are much rarer than hanging gpus ...To clarify questions Chris raised on irc: This is about handling I/O errors not from our own code, but e.g. when the disk died when trying to swap in a gem bo. So this patch remidies the issue that the current handling only handles gpu-death-induced cases of -EIO. Admittedly, dying disks are much rarer than hanging gpus ... This seems to have been lost in: commit d9bc7e9f Author: Chris Wilson <chris@chris-wilson.co.uk> Date: Mon Feb 7 13:09:31 2011 +0000 drm/i915: Fix infinite loop regression from 21dd3734Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Tested-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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