1. 08 4月, 2009 3 次提交
  2. 06 4月, 2009 4 次提交
  3. 01 4月, 2009 3 次提交
  4. 31 3月, 2009 1 次提交
  5. 29 3月, 2009 17 次提交
  6. 21 3月, 2009 2 次提交
  7. 18 3月, 2009 1 次提交
  8. 17 3月, 2009 1 次提交
  9. 14 3月, 2009 3 次提交
  10. 13 3月, 2009 5 次提交
    • A
      qemu:virtio-net: Check return size on the correct sg list (Alex Williamson) · c6bb9a32
      aliguori 提交于
      When checking that the size of the control virtqueue return field
      is sufficient, use the correct sg list.
      Signed-off-by: NAlex Williamson <alex.williamson@hp.com>
      Signed-off-by: NAnthony Liguori <aliguori@us.ibm.com>
      
      
      git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6845 c046a42c-6fe2-441c-8c8c-71466251a162
      c6bb9a32
    • A
      Add and use remaining #defines for PCI device IDs (Stuart Brady) · a770dc7e
      aliguori 提交于
      This patch adds and uses #defines for the remaining hardcoded PCI
      device IDs.  It also moves definitions taken from linux/pci_ids.h
      into a separate header (hw/pci_ids.h), removes the 'RTL' from
      PCI_DEVICE_ID_REALTEK_RTL8029, and renames PCI_DEVICE_ID_FSL_E500
      to PCI_DEVICE_ID_MPC8533E to match Linux's definition.
      
      Changes in v2:
       * Don't use C99-style comments
       * Move definitions from linux/pci_ids.h into a separate header
       * Rename PCI_DEVICE_ID_FSL_E500 to PCI_DEVICE_ID_MPC8533E
      Signed-off-by: NStuart Brady <stuart.brady@gmail.com>
      Signed-off-by: NAnthony Liguori <aliguori@us.ibm.com>
      
      
      git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6841 c046a42c-6fe2-441c-8c8c-71466251a162
      a770dc7e
    • A
      remove is_graphic_console from vga.c (Stefano Stabellini) · b8c18e4c
      aliguori 提交于
      Hi all,
      since vga_draw_graphic is only called by vga_hw_update when the console
      associated with the graphic card is active, we don't need to check if
      the current console is active using is_graphic_console.
      
      I suspect I introduced these checks when the console switching mechanism
      didn't work as it does now.
      Signed-off-by: NStefano Stabellini <stefano.stabellini@eu.citrix.com>
      Signed-off-by: NAnthony Liguori <aliguori@us.ibm.com>
      
      
      git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6840 c046a42c-6fe2-441c-8c8c-71466251a162
      b8c18e4c
    • A
      DisplayAllocator interface (Stefano Stabellini) · 7b5d76da
      aliguori 提交于
      Hi all,
      this patch adds a DisplayAllocator interface that allows display
      frontends (sdl in particular) to provide a preallocated display buffer
      for the graphical backend to use.
      
      Whenever a graphical backend cannot use
      qemu_create_displaysurface_from because its own internal pixel format
      cannot be exported directly (text mode or graphical mode with color
      depth 8 or 24), it creates another display buffer in memory using
      qemu_create_displaysurface and does the conversion.
      This new buffer needs to be blitted into the sdl surface buffer every time
      we need to update portions of the screen.
      We can avoid this using the DisplayAllocator interace: sdl provides its
      own implementation of qemu_create_displaysurface, giving back the sdl
      surface buffer directly (as we used to do before the DisplayState
      changes).
      Since the buffer returned by sdl could be in bgr format we need to put
      back in the handlers of that case.
      
      This approach is good if the two following conditions are true:
      
      1) the sdl surface is a software surface that resides in main memory;
      
      2) the host display color depth is either 16 or 32 bpp.
      
      If first condition is false we can have bad performances using sdl
      and vnc together.
      If the second condition is false performances are certainly not going to
      improve but they shouldn't get worse either.
      
      The first condition is always true, at least on linux/X11 systems; but I
      believe is true also on other platforms.
      The second condition is true in the vast majority of the cases.
      
      This patch should also have the good side effect of solving the sdl
      2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not
      going to be called anymore when the guest is in text mode or 24bpp.
      However the root problem is still present so I suspect we may
      still see some slowness on MacOS when the guest is in 32 or 16 bpp.
      Signed-off-by: NStefano Stabellini <stefano.stabellini@eu.citrix.com>
      Signed-off-by: NAnthony Liguori <aliguori@us.ibm.com>
      
      
      git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
      7b5d76da
    • A
      From 67e94ae77f8de4d5d822917f1723cefa7ebfb64d Mon Sep 17 00:00:00 2001 · 610626af
      aliguori 提交于
      From: Xiantao Zhang <xiantao.zhang@intel.com>
      Date: Tue, 3 Mar 2009 13:33:13 +0800
      Subject: [PATCH] Split ioapic logic from the current apic.
      
      Add a new ioapic.c to hold ioapic's logic, and also
      make it work for ia64.
      Signed-off-by: NXiantao Zhang <xiantao.zhang@intel.com>
      ---
       Makefile.target |    2 +-
       hw/apic.c       |  237 +++----------------------------------------------
       hw/ioapic.c     |  263 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
       hw/pc.h         |    5 +-
       4 files changed, 281 insertions(+), 226 deletions(-)
       create mode 100644 hw/ioapic.c
      
      
      git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6827 c046a42c-6fe2-441c-8c8c-71466251a162
      610626af