1. 16 2月, 2018 1 次提交
    • A
      sdl: restore optimized redraw · 2ab858c6
      Anatoly Trosinenko 提交于
      The documentation on SDL_RenderPresent function states that
      "the backbuffer should be considered invalidated after each present",
      so copy the entire texture on each redraw.
      
      On the other hand, SDL_UpdateTexture function is described as
      "fairly slow function", so restrict it to just the changed pixels.
      
      Also added SDL_RenderClear call, as suggested in the documentation
      page on SDL_RenderPresent.
      Signed-off-by: NAnatoly Trosinenko <anatoly.trosinenko@gmail.com>
      Message-id: 20180205133228.25082-1-anatoly.trosinenko@gmail.com
      Signed-off-by: NGerd Hoffmann <kraxel@redhat.com>
      2ab858c6
  2. 03 6月, 2016 1 次提交
  3. 05 2月, 2016 1 次提交
    • P
      ui: Clean up includes · e16f4c87
      Peter Maydell 提交于
      Clean up includes so that osdep.h is included first and headers
      which it implies are not included manually.
      
      This commit was created with scripts/clean-includes.
      Signed-off-by: NPeter Maydell <peter.maydell@linaro.org>
      Message-id: 1454089805-5470-2-git-send-email-peter.maydell@linaro.org
      e16f4c87
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