提交 2c3056f1 编写于 作者: G Gerd Hoffmann

sdl2: move sdl_switch to sdl2-2d.c

Move sdl_switch to sdl2-2d.c file, rename to sdl2_2d_switch.
Signed-off-by: NGerd Hoffmann <kraxel@redhat.com>
Reviewed-by: NMax Reitz <mreitz@redhat.com>
上级 46522a82
......@@ -13,11 +13,17 @@ struct sdl2_console {
int hidden;
};
void sdl2_window_create(struct sdl2_console *scon);
void sdl2_window_destroy(struct sdl2_console *scon);
void sdl2_window_resize(struct sdl2_console *scon);
void sdl2_reset_keys(struct sdl2_console *scon);
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev);
void sdl2_2d_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void sdl2_2d_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface);
#endif /* SDL2_H */
......@@ -59,3 +59,45 @@ void sdl2_2d_update(DisplayChangeListener *dcl,
SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
SDL_RenderPresent(scon->real_renderer);
}
void sdl2_2d_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
DisplaySurface *old_surface = scon->surface;
int format = 0;
scon->surface = new_surface;
if (scon->texture) {
SDL_DestroyTexture(scon->texture);
scon->texture = NULL;
}
if (!new_surface) {
sdl2_window_destroy(scon);
return;
}
if (!scon->real_window) {
sdl2_window_create(scon);
} else if (old_surface &&
((surface_width(old_surface) != surface_width(new_surface)) ||
(surface_height(old_surface) != surface_height(new_surface)))) {
sdl2_window_resize(scon);
}
SDL_RenderSetLogicalSize(scon->real_renderer,
surface_width(new_surface),
surface_height(new_surface));
if (surface_bits_per_pixel(scon->surface) == 16) {
format = SDL_PIXELFORMAT_RGB565;
} else if (surface_bits_per_pixel(scon->surface) == 32) {
format = SDL_PIXELFORMAT_ARGB8888;
}
scon->texture = SDL_CreateTexture(scon->real_renderer, format,
SDL_TEXTUREACCESS_STREAMING,
surface_width(new_surface),
surface_height(new_surface));
}
......@@ -68,7 +68,7 @@ static struct sdl2_console *get_scon_from_window(uint32_t window_id)
return NULL;
}
static void sdl2_window_create(struct sdl2_console *scon)
void sdl2_window_create(struct sdl2_console *scon)
{
int flags = 0;
......@@ -95,7 +95,7 @@ static void sdl2_window_create(struct sdl2_console *scon)
sdl_update_caption(scon);
}
static void sdl2_window_destroy(struct sdl2_console *scon)
void sdl2_window_destroy(struct sdl2_console *scon)
{
if (!scon->real_window) {
return;
......@@ -107,7 +107,7 @@ static void sdl2_window_destroy(struct sdl2_console *scon)
scon->real_window = NULL;
}
static void sdl2_window_resize(struct sdl2_console *scon)
void sdl2_window_resize(struct sdl2_console *scon)
{
if (!scon->real_window) {
return;
......@@ -118,48 +118,6 @@ static void sdl2_window_resize(struct sdl2_console *scon)
surface_height(scon->surface));
}
static void sdl_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
DisplaySurface *old_surface = scon->surface;
int format = 0;
scon->surface = new_surface;
if (scon->texture) {
SDL_DestroyTexture(scon->texture);
scon->texture = NULL;
}
if (!new_surface) {
sdl2_window_destroy(scon);
return;
}
if (!scon->real_window) {
sdl2_window_create(scon);
} else if (old_surface &&
((surface_width(old_surface) != surface_width(new_surface)) ||
(surface_height(old_surface) != surface_height(new_surface)))) {
sdl2_window_resize(scon);
}
SDL_RenderSetLogicalSize(scon->real_renderer,
surface_width(new_surface),
surface_height(new_surface));
if (surface_bits_per_pixel(scon->surface) == 16) {
format = SDL_PIXELFORMAT_RGB565;
} else if (surface_bits_per_pixel(scon->surface) == 32) {
format = SDL_PIXELFORMAT_ARGB8888;
}
scon->texture = SDL_CreateTexture(scon->real_renderer, format,
SDL_TEXTUREACCESS_STREAMING,
surface_width(new_surface),
surface_height(new_surface));
}
static void sdl_update_caption(struct sdl2_console *scon)
{
char win_title[1024];
......@@ -710,7 +668,7 @@ static void sdl_cleanup(void)
static const DisplayChangeListenerOps dcl_2d_ops = {
.dpy_name = "sdl2-2d",
.dpy_gfx_update = sdl2_2d_update,
.dpy_gfx_switch = sdl_switch,
.dpy_gfx_switch = sdl2_2d_switch,
.dpy_refresh = sdl_refresh,
.dpy_mouse_set = sdl_mouse_warp,
.dpy_cursor_define = sdl_mouse_define,
......
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