提交 c0db1b67 编写于 作者: D Daniel J Blueman 提交者: Eric Anholt

drm/vc4: Fix memory leak during BO teardown

During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.

Cc: stable@vger.kernel.org
Fixes: 6d45c81d ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: NDaniel J Blueman <daniel@quora.org>
Signed-off-by: NEric Anholt <eric@anholt.net>
Reviewed-by: NEric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
上级 5a9f698f
......@@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo)
vc4_bo_set_label(obj, -1);
if (bo->validated_shader) {
kfree(bo->validated_shader->uniform_addr_offsets);
kfree(bo->validated_shader->texture_samples);
kfree(bo->validated_shader);
bo->validated_shader = NULL;
......@@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo)
}
if (bo->validated_shader) {
kfree(bo->validated_shader->uniform_addr_offsets);
kfree(bo->validated_shader->texture_samples);
kfree(bo->validated_shader);
bo->validated_shader = NULL;
......
......@@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
fail:
kfree(validation_state.branch_targets);
if (validated_shader) {
kfree(validated_shader->uniform_addr_offsets);
kfree(validated_shader->texture_samples);
kfree(validated_shader);
}
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册