From c0db1b677e1d584fab5d7ac76a32e1c0157542e0 Mon Sep 17 00:00:00 2001 From: Daniel J Blueman Date: Mon, 2 Apr 2018 15:10:35 +0800 Subject: [PATCH] drm/vc4: Fix memory leak during BO teardown During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being freed leading to leaking many 128B allocations. Fix the memory leak by releasing it at teardown time. Cc: stable@vger.kernel.org Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.") Signed-off-by: Daniel J Blueman Signed-off-by: Eric Anholt Reviewed-by: Eric Anholt Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org --- drivers/gpu/drm/vc4/vc4_bo.c | 2 ++ drivers/gpu/drm/vc4/vc4_validate_shaders.c | 1 + 2 files changed, 3 insertions(+) diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 2decc8e2c79f..add9cc97a3b6 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo) vc4_bo_set_label(obj, -1); if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; @@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo) } if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index d3f15bf60900..7cf82b071de2 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) fail: kfree(validation_state.branch_targets); if (validated_shader) { + kfree(validated_shader->uniform_addr_offsets); kfree(validated_shader->texture_samples); kfree(validated_shader); } -- GitLab