bfq-iosched: Revert "bfq: Fix computation of shallow depth"
stable inclusion from stable-5.10.17 commit d93178df8f754b8ae5b5c804edcd6d4b64aad5a7 bugzilla: 48169 -------------------------------- [ Upstream commit 388c705b ] This reverts commit 6d4d2735. bfq.limit_depth passes word_depths[] as shallow_depth down to sbitmap core sbitmap_get_shallow, which uses just the number to limit the scan depth of each bitmap word, formula: scan_percentage_for_each_word = shallow_depth / (1 << sbimap->shift) * 100% That means the comments's percentiles 50%, 75%, 18%, 37% of bfq are correct. But after commit patch 'bfq: Fix computation of shallow depth', we use sbitmap.depth instead, as a example in following case: sbitmap.depth = 256, map_nr = 4, shift = 6; sbitmap_word.depth = 64. The resulsts of computed bfqd->word_depths[] are {128, 192, 48, 96}, and three of the numbers exceed core dirver's 'sbitmap_word.depth=64' limit nothing. Signed-off-by: NLin Feng <linf@wangsu.com> Reviewed-by: NJan Kara <jack@suse.cz> Signed-off-by: NJens Axboe <axboe@kernel.dk> Signed-off-by: NSasha Levin <sashal@kernel.org> Signed-off-by: NZheng Zengkai <zhengzengkai@huawei.com> Acked-by: NXie XiuQi <xiexiuqi@huawei.com>
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