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由 Daniel J Blueman 提交于
During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being freed leading to leaking many 128B allocations. Fix the memory leak by releasing it at teardown time. Cc: stable@vger.kernel.org Fixes: 6d45c81d ("drm/vc4: Add support for branching in shader validation.") Signed-off-by: NDaniel J Blueman <daniel@quora.org> Signed-off-by: NEric Anholt <eric@anholt.net> Reviewed-by: NEric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
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