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由 Chris Wilson 提交于
With this change, every batchbuffer can use all available fences (save pinned and scanout, of course) without ever stalling the gpu! In theory. Currently the actual pipelined update of the register is disabled due to some stability issues. However, just the deferred update is a significant win. Based on a series of patches by Daniel Vetter. The premise is that before every access to a buffer through the GTT we have to declare whether we need a register or not. If the access is by the GPU, a pipelined update to the register is made via the ringbuffer, and we track the last seqno of the batches that access it. If by the CPU we wait for the last GPU access and update the register (either to clear or to set it for the current buffer). One advantage of being able to pipeline changes is that we can defer the actual updating of the fence register until we first need to access the object through the GTT, i.e. we can eliminate the stall on set_tiling. This is important as the userspace bo cache does not track the tiling status of active buffers which generate frequent stalls on gen3 when enabling tiling for an already bound buffer. Signed-off-by: NChris Wilson <chris@chris-wilson.co.uk> Reviewed-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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