connode.hpp 23.1 KB
Newer Older
D
duke 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80
/*
 * Copyright 1997-2007 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

class PhaseTransform;
class MachNode;

//------------------------------ConNode----------------------------------------
// Simple constants
class ConNode : public TypeNode {
public:
  ConNode( const Type *t ) : TypeNode(t,1) {
    init_req(0, (Node*)Compile::current()->root());
    init_flags(Flag_is_Con);
  }
  virtual int  Opcode() const;
  virtual uint hash() const;
  virtual const RegMask &out_RegMask() const { return RegMask::Empty; }
  virtual const RegMask &in_RegMask(uint) const { return RegMask::Empty; }

  // Polymorphic factory method:
  static ConNode* make( Compile* C, const Type *t );
};

//------------------------------ConINode---------------------------------------
// Simple integer constants
class ConINode : public ConNode {
public:
  ConINode( const TypeInt *t ) : ConNode(t) {}
  virtual int Opcode() const;

  // Factory method:
  static ConINode* make( Compile* C, int con ) {
    return new (C, 1) ConINode( TypeInt::make(con) );
  }

};

//------------------------------ConPNode---------------------------------------
// Simple pointer constants
class ConPNode : public ConNode {
public:
  ConPNode( const TypePtr *t ) : ConNode(t) {}
  virtual int Opcode() const;

  // Factory methods:
  static ConPNode* make( Compile *C ,address con ) {
    if (con == NULL)
      return new (C, 1) ConPNode( TypePtr::NULL_PTR ) ;
    else
      return new (C, 1) ConPNode( TypeRawPtr::make(con) );
  }

  static ConPNode* make( Compile *C, ciObject* con ) {
    return new (C, 1) ConPNode( TypeOopPtr::make_from_constant(con) );
  }

};


81 82 83 84 85 86 87 88 89 90 91 92 93 94
//------------------------------ConNNode--------------------------------------
// Simple narrow oop constants
class ConNNode : public ConNode {
public:
  ConNNode( const TypeNarrowOop *t ) : ConNode(t) {}
  virtual int Opcode() const;

  static ConNNode* make( Compile *C, ciObject* con ) {
    return new (C, 1) ConNNode( TypeNarrowOop::make_from_constant(con) );
  }

};


D
duke 已提交
95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270
//------------------------------ConLNode---------------------------------------
// Simple long constants
class ConLNode : public ConNode {
public:
  ConLNode( const TypeLong *t ) : ConNode(t) {}
  virtual int Opcode() const;

  // Factory method:
  static ConLNode* make( Compile *C ,jlong con ) {
    return new (C, 1) ConLNode( TypeLong::make(con) );
  }

};

//------------------------------ConFNode---------------------------------------
// Simple float constants
class ConFNode : public ConNode {
public:
  ConFNode( const TypeF *t ) : ConNode(t) {}
  virtual int Opcode() const;

  // Factory method:
  static ConFNode* make( Compile *C, float con  ) {
    return new (C, 1) ConFNode( TypeF::make(con) );
  }

};

//------------------------------ConDNode---------------------------------------
// Simple double constants
class ConDNode : public ConNode {
public:
  ConDNode( const TypeD *t ) : ConNode(t) {}
  virtual int Opcode() const;

  // Factory method:
  static ConDNode* make( Compile *C, double con ) {
    return new (C, 1) ConDNode( TypeD::make(con) );
  }

};

//------------------------------BinaryNode-------------------------------------
// Place holder for the 2 conditional inputs to a CMove.  CMove needs 4
// inputs: the Bool (for the lt/gt/eq/ne bits), the flags (result of some
// compare), and the 2 values to select between.  The Matcher requires a
// binary tree so we break it down like this:
//     (CMove (Binary bol cmp) (Binary src1 src2))
class BinaryNode : public Node {
public:
  BinaryNode( Node *n1, Node *n2 ) : Node(0,n1,n2) { }
  virtual int Opcode() const;
  virtual uint ideal_reg() const { return 0; }
};

//------------------------------CMoveNode--------------------------------------
// Conditional move
class CMoveNode : public TypeNode {
public:
  enum { Control,               // When is it safe to do this cmove?
         Condition,             // Condition controlling the cmove
         IfFalse,               // Value if condition is false
         IfTrue };              // Value if condition is true
  CMoveNode( Node *bol, Node *left, Node *right, const Type *t ) : TypeNode(t,4)
  {
    init_class_id(Class_CMove);
    // all inputs are nullified in Node::Node(int)
    // init_req(Control,NULL);
    init_req(Condition,bol);
    init_req(IfFalse,left);
    init_req(IfTrue,right);
  }
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Identity( PhaseTransform *phase );
  static CMoveNode *make( Compile *C, Node *c, Node *bol, Node *left, Node *right, const Type *t );
  // Helper function to spot cmove graph shapes
  static Node *is_cmove_id( PhaseTransform *phase, Node *cmp, Node *t, Node *f, BoolNode *b );
};

//------------------------------CMoveDNode-------------------------------------
class CMoveDNode : public CMoveNode {
public:
  CMoveDNode( Node *bol, Node *left, Node *right, const Type* t) : CMoveNode(bol,left,right,t){}
  virtual int Opcode() const;
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
};

//------------------------------CMoveFNode-------------------------------------
class CMoveFNode : public CMoveNode {
public:
  CMoveFNode( Node *bol, Node *left, Node *right, const Type* t ) : CMoveNode(bol,left,right,t) {}
  virtual int Opcode() const;
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
};

//------------------------------CMoveINode-------------------------------------
class CMoveINode : public CMoveNode {
public:
  CMoveINode( Node *bol, Node *left, Node *right, const TypeInt *ti ) : CMoveNode(bol,left,right,ti){}
  virtual int Opcode() const;
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
};

//------------------------------CMoveLNode-------------------------------------
class CMoveLNode : public CMoveNode {
public:
  CMoveLNode(Node *bol, Node *left, Node *right, const TypeLong *tl ) : CMoveNode(bol,left,right,tl){}
  virtual int Opcode() const;
};

//------------------------------CMovePNode-------------------------------------
class CMovePNode : public CMoveNode {
public:
  CMovePNode( Node *c, Node *bol, Node *left, Node *right, const TypePtr* t ) : CMoveNode(bol,left,right,t) { init_req(Control,c); }
  virtual int Opcode() const;
};

//------------------------------ConstraintCastNode-------------------------------------
// cast to a different range
class ConstraintCastNode: public TypeNode {
public:
  ConstraintCastNode (Node *n, const Type *t ): TypeNode(t,2) {
    init_class_id(Class_ConstraintCast);
    init_req(1, n);
  }
  virtual Node *Identity( PhaseTransform *phase );
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual int Opcode() const;
  virtual uint ideal_reg() const = 0;
  virtual Node *Ideal_DU_postCCP( PhaseCCP * );
};

//------------------------------CastIINode-------------------------------------
// cast integer to integer (different range)
class CastIINode: public ConstraintCastNode {
public:
  CastIINode (Node *n, const Type *t ): ConstraintCastNode(n,t) {}
  virtual int Opcode() const;
  virtual uint ideal_reg() const { return Op_RegI; }
};

//------------------------------CastPPNode-------------------------------------
// cast pointer to pointer (different type)
class CastPPNode: public ConstraintCastNode {
public:
  CastPPNode (Node *n, const Type *t ): ConstraintCastNode(n, t) {
    // Only CastPP is safe.  CastII can cause optimizer loops.
    init_flags(Flag_is_dead_loop_safe);
  }
  virtual int Opcode() const;
  virtual uint ideal_reg() const { return Op_RegP; }
  virtual Node *Ideal_DU_postCCP( PhaseCCP * );
};

//------------------------------CheckCastPPNode--------------------------------
// for _checkcast, cast pointer to pointer (different type), without JOIN,
class CheckCastPPNode: public TypeNode {
public:
  CheckCastPPNode( Node *c, Node *n, const Type *t ) : TypeNode(t,2) {
    init_class_id(Class_CheckCastPP);
    init_flags(Flag_is_dead_loop_safe);
    init_req(0, c);
    init_req(1, n);
  }
  virtual Node *Identity( PhaseTransform *phase );
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual int   Opcode() const;
  virtual uint  ideal_reg() const { return Op_RegP; }
  // No longer remove CheckCast after CCP as it gives me a place to hang
  // the proper address type - which is required to compute anti-deps.
  //virtual Node *Ideal_DU_postCCP( PhaseCCP * );
};

271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305

//------------------------------EncodeP--------------------------------
// Encodes an oop pointers into its compressed form
// Takes an extra argument which is the real heap base as a long which
// may be useful for code generation in the backend.
class EncodePNode : public TypeNode {
 public:
  EncodePNode(Node* value, const Type* type):
    TypeNode(type, 2) {
    init_req(0, NULL);
    init_req(1, value);
  }
  virtual int Opcode() const;
  virtual Node *Identity( PhaseTransform *phase );
  virtual uint  ideal_reg() const { return Op_RegN; }

  static Node* encode(PhaseGVN* phase, Node* value);
};

//------------------------------DecodeN--------------------------------
// Converts a narrow oop into a real oop ptr.
// Takes an extra argument which is the real heap base as a long which
// may be useful for code generation in the backend.
class DecodeNNode : public TypeNode {
 public:
  DecodeNNode(Node* value, const Type* type):
    TypeNode(type, 2) {
    init_req(0, NULL);
    init_req(1, value);
  }
  virtual int Opcode() const;
  virtual Node *Identity( PhaseTransform *phase );
  virtual uint  ideal_reg() const { return Op_RegP; }
};

D
duke 已提交
306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627
//------------------------------Conv2BNode-------------------------------------
// Convert int/pointer to a Boolean.  Map zero to zero, all else to 1.
class Conv2BNode : public Node {
public:
  Conv2BNode( Node *i ) : Node(0,i) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeInt::BOOL; }
  virtual Node *Identity( PhaseTransform *phase );
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual uint  ideal_reg() const { return Op_RegI; }
};

// The conversions operations are all Alpha sorted.  Please keep it that way!
//------------------------------ConvD2FNode------------------------------------
// Convert double to float
class ConvD2FNode : public Node {
public:
  ConvD2FNode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return Type::FLOAT; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Identity( PhaseTransform *phase );
  virtual uint  ideal_reg() const { return Op_RegF; }
};

//------------------------------ConvD2INode------------------------------------
// Convert Double to Integer
class ConvD2INode : public Node {
public:
  ConvD2INode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeInt::INT; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Identity( PhaseTransform *phase );
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual uint  ideal_reg() const { return Op_RegI; }
};

//------------------------------ConvD2LNode------------------------------------
// Convert Double to Long
class ConvD2LNode : public Node {
public:
  ConvD2LNode( Node *dbl ) : Node(0,dbl) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeLong::LONG; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Identity( PhaseTransform *phase );
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual uint ideal_reg() const { return Op_RegL; }
};

//------------------------------ConvF2DNode------------------------------------
// Convert Float to a Double.
class ConvF2DNode : public Node {
public:
  ConvF2DNode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return Type::DOUBLE; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual uint  ideal_reg() const { return Op_RegD; }
};

//------------------------------ConvF2INode------------------------------------
// Convert float to integer
class ConvF2INode : public Node {
public:
  ConvF2INode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeInt::INT; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Identity( PhaseTransform *phase );
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual uint  ideal_reg() const { return Op_RegI; }
};

//------------------------------ConvF2LNode------------------------------------
// Convert float to long
class ConvF2LNode : public Node {
public:
  ConvF2LNode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeLong::LONG; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Identity( PhaseTransform *phase );
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual uint  ideal_reg() const { return Op_RegL; }
};

//------------------------------ConvI2DNode------------------------------------
// Convert Integer to Double
class ConvI2DNode : public Node {
public:
  ConvI2DNode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return Type::DOUBLE; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual uint  ideal_reg() const { return Op_RegD; }
};

//------------------------------ConvI2FNode------------------------------------
// Convert Integer to Float
class ConvI2FNode : public Node {
public:
  ConvI2FNode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return Type::FLOAT; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Identity( PhaseTransform *phase );
  virtual uint  ideal_reg() const { return Op_RegF; }
};

//------------------------------ConvI2LNode------------------------------------
// Convert integer to long
class ConvI2LNode : public TypeNode {
public:
  ConvI2LNode(Node *in1, const TypeLong* t = TypeLong::INT)
    : TypeNode(t, 2)
  { init_req(1, in1); }
  virtual int Opcode() const;
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual uint  ideal_reg() const { return Op_RegL; }
};

//------------------------------ConvL2DNode------------------------------------
// Convert Long to Double
class ConvL2DNode : public Node {
public:
  ConvL2DNode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return Type::DOUBLE; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual uint ideal_reg() const { return Op_RegD; }
};

//------------------------------ConvL2FNode------------------------------------
// Convert Long to Float
class ConvL2FNode : public Node {
public:
  ConvL2FNode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return Type::FLOAT; }
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual uint  ideal_reg() const { return Op_RegF; }
};

//------------------------------ConvL2INode------------------------------------
// Convert long to integer
class ConvL2INode : public Node {
public:
  ConvL2INode( Node *in1 ) : Node(0,in1) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeInt::INT; }
  virtual Node *Identity( PhaseTransform *phase );
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual uint  ideal_reg() const { return Op_RegI; }
};

//------------------------------CastX2PNode-------------------------------------
// convert a machine-pointer-sized integer to a raw pointer
class CastX2PNode : public Node {
public:
  CastX2PNode( Node *n ) : Node(NULL, n) {}
  virtual int Opcode() const;
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual Node *Identity( PhaseTransform *phase );
  virtual uint ideal_reg() const { return Op_RegP; }
  virtual const Type *bottom_type() const { return TypeRawPtr::BOTTOM; }
};

//------------------------------CastP2XNode-------------------------------------
// Used in both 32-bit and 64-bit land.
// Used for card-marks and unsafe pointer math.
class CastP2XNode : public Node {
public:
  CastP2XNode( Node *ctrl, Node *n ) : Node(ctrl, n) {}
  virtual int Opcode() const;
  virtual const Type *Value( PhaseTransform *phase ) const;
  virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  virtual Node *Identity( PhaseTransform *phase );
  virtual uint ideal_reg() const { return Op_RegX; }
  virtual const Type *bottom_type() const { return TypeX_X; }
  // Return false to keep node from moving away from an associated card mark.
  virtual bool depends_only_on_test() const { return false; }
};

//------------------------------MemMoveNode------------------------------------
// Memory to memory move.  Inserted very late, after allocation.
class MemMoveNode : public Node {
public:
  MemMoveNode( Node *dst, Node *src ) : Node(0,dst,src) {}
  virtual int Opcode() const;
};

//------------------------------ThreadLocalNode--------------------------------
// Ideal Node which returns the base of ThreadLocalStorage.
class ThreadLocalNode : public Node {
public:
  ThreadLocalNode( ) : Node((Node*)Compile::current()->root()) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeRawPtr::BOTTOM;}
  virtual uint ideal_reg() const { return Op_RegP; }
};

//------------------------------LoadReturnPCNode-------------------------------
class LoadReturnPCNode: public Node {
public:
  LoadReturnPCNode(Node *c) : Node(c) { }
  virtual int Opcode() const;
  virtual uint ideal_reg() const { return Op_RegP; }
};


//-----------------------------RoundFloatNode----------------------------------
class RoundFloatNode: public Node {
public:
  RoundFloatNode(Node* c, Node *in1): Node(c, in1) {}
  virtual int   Opcode() const;
  virtual const Type *bottom_type() const { return Type::FLOAT; }
  virtual uint  ideal_reg() const { return Op_RegF; }
  virtual Node *Identity( PhaseTransform *phase );
  virtual const Type *Value( PhaseTransform *phase ) const;
};


//-----------------------------RoundDoubleNode---------------------------------
class RoundDoubleNode: public Node {
public:
  RoundDoubleNode(Node* c, Node *in1): Node(c, in1) {}
  virtual int   Opcode() const;
  virtual const Type *bottom_type() const { return Type::DOUBLE; }
  virtual uint  ideal_reg() const { return Op_RegD; }
  virtual Node *Identity( PhaseTransform *phase );
  virtual const Type *Value( PhaseTransform *phase ) const;
};

//------------------------------Opaque1Node------------------------------------
// A node to prevent unwanted optimizations.  Allows constant folding.
// Stops value-numbering, Ideal calls or Identity functions.
class Opaque1Node : public Node {
  virtual uint hash() const ;                  // { return NO_HASH; }
  virtual uint cmp( const Node &n ) const;
public:
  Opaque1Node( Node *n ) : Node(0,n) {}
  // Special version for the pre-loop to hold the original loop limit
  // which is consumed by range check elimination.
  Opaque1Node( Node *n, Node* orig_limit ) : Node(0,n,orig_limit) {}
  Node* original_loop_limit() { return req()==3 ? in(2) : NULL; }
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeInt::INT; }
  virtual Node *Identity( PhaseTransform *phase );
};

//------------------------------Opaque2Node------------------------------------
// A node to prevent unwanted optimizations.  Allows constant folding.  Stops
// value-numbering, most Ideal calls or Identity functions.  This Node is
// specifically designed to prevent the pre-increment value of a loop trip
// counter from being live out of the bottom of the loop (hence causing the
// pre- and post-increment values both being live and thus requiring an extra
// temp register and an extra move).  If we "accidentally" optimize through
// this kind of a Node, we'll get slightly pessimal, but correct, code.  Thus
// it's OK to be slightly sloppy on optimizations here.
class Opaque2Node : public Node {
  virtual uint hash() const ;                  // { return NO_HASH; }
  virtual uint cmp( const Node &n ) const;
public:
  Opaque2Node( Node *n ) : Node(0,n) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeInt::INT; }
};

//----------------------PartialSubtypeCheckNode--------------------------------
// The 2nd slow-half of a subtype check.  Scan the subklass's 2ndary superklass
// array for an instance of the superklass.  Set a hidden internal cache on a
// hit (cache is checked with exposed code in gen_subtype_check()).  Return
// not zero for a miss or zero for a hit.
class PartialSubtypeCheckNode : public Node {
public:
  PartialSubtypeCheckNode(Node* c, Node* sub, Node* super) : Node(c,sub,super) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeRawPtr::BOTTOM; }
  virtual uint ideal_reg() const { return Op_RegP; }
};

//
class MoveI2FNode : public Node {
 public:
  MoveI2FNode( Node *value ) : Node(0,value) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return Type::FLOAT; }
  virtual uint ideal_reg() const { return Op_RegF; }
  virtual const Type* Value( PhaseTransform *phase ) const;
};

class MoveL2DNode : public Node {
 public:
  MoveL2DNode( Node *value ) : Node(0,value) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return Type::DOUBLE; }
  virtual uint ideal_reg() const { return Op_RegD; }
  virtual const Type* Value( PhaseTransform *phase ) const;
};

class MoveF2INode : public Node {
 public:
  MoveF2INode( Node *value ) : Node(0,value) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeInt::INT; }
  virtual uint ideal_reg() const { return Op_RegI; }
  virtual const Type* Value( PhaseTransform *phase ) const;
};

class MoveD2LNode : public Node {
 public:
  MoveD2LNode( Node *value ) : Node(0,value) {}
  virtual int Opcode() const;
  virtual const Type *bottom_type() const { return TypeLong::LONG; }
  virtual uint ideal_reg() const { return Op_RegL; }
  virtual const Type* Value( PhaseTransform *phase ) const;
};