/* * Copyright 1997-2007 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. * */ class PhaseTransform; class MachNode; //------------------------------ConNode---------------------------------------- // Simple constants class ConNode : public TypeNode { public: ConNode( const Type *t ) : TypeNode(t,1) { init_req(0, (Node*)Compile::current()->root()); init_flags(Flag_is_Con); } virtual int Opcode() const; virtual uint hash() const; virtual const RegMask &out_RegMask() const { return RegMask::Empty; } virtual const RegMask &in_RegMask(uint) const { return RegMask::Empty; } // Polymorphic factory method: static ConNode* make( Compile* C, const Type *t ); }; //------------------------------ConINode--------------------------------------- // Simple integer constants class ConINode : public ConNode { public: ConINode( const TypeInt *t ) : ConNode(t) {} virtual int Opcode() const; // Factory method: static ConINode* make( Compile* C, int con ) { return new (C, 1) ConINode( TypeInt::make(con) ); } }; //------------------------------ConPNode--------------------------------------- // Simple pointer constants class ConPNode : public ConNode { public: ConPNode( const TypePtr *t ) : ConNode(t) {} virtual int Opcode() const; // Factory methods: static ConPNode* make( Compile *C ,address con ) { if (con == NULL) return new (C, 1) ConPNode( TypePtr::NULL_PTR ) ; else return new (C, 1) ConPNode( TypeRawPtr::make(con) ); } static ConPNode* make( Compile *C, ciObject* con ) { return new (C, 1) ConPNode( TypeOopPtr::make_from_constant(con) ); } }; //------------------------------ConNNode-------------------------------------- // Simple narrow oop constants class ConNNode : public ConNode { public: ConNNode( const TypeNarrowOop *t ) : ConNode(t) {} virtual int Opcode() const; static ConNNode* make( Compile *C, ciObject* con ) { return new (C, 1) ConNNode( TypeNarrowOop::make_from_constant(con) ); } }; //------------------------------ConLNode--------------------------------------- // Simple long constants class ConLNode : public ConNode { public: ConLNode( const TypeLong *t ) : ConNode(t) {} virtual int Opcode() const; // Factory method: static ConLNode* make( Compile *C ,jlong con ) { return new (C, 1) ConLNode( TypeLong::make(con) ); } }; //------------------------------ConFNode--------------------------------------- // Simple float constants class ConFNode : public ConNode { public: ConFNode( const TypeF *t ) : ConNode(t) {} virtual int Opcode() const; // Factory method: static ConFNode* make( Compile *C, float con ) { return new (C, 1) ConFNode( TypeF::make(con) ); } }; //------------------------------ConDNode--------------------------------------- // Simple double constants class ConDNode : public ConNode { public: ConDNode( const TypeD *t ) : ConNode(t) {} virtual int Opcode() const; // Factory method: static ConDNode* make( Compile *C, double con ) { return new (C, 1) ConDNode( TypeD::make(con) ); } }; //------------------------------BinaryNode------------------------------------- // Place holder for the 2 conditional inputs to a CMove. CMove needs 4 // inputs: the Bool (for the lt/gt/eq/ne bits), the flags (result of some // compare), and the 2 values to select between. The Matcher requires a // binary tree so we break it down like this: // (CMove (Binary bol cmp) (Binary src1 src2)) class BinaryNode : public Node { public: BinaryNode( Node *n1, Node *n2 ) : Node(0,n1,n2) { } virtual int Opcode() const; virtual uint ideal_reg() const { return 0; } }; //------------------------------CMoveNode-------------------------------------- // Conditional move class CMoveNode : public TypeNode { public: enum { Control, // When is it safe to do this cmove? Condition, // Condition controlling the cmove IfFalse, // Value if condition is false IfTrue }; // Value if condition is true CMoveNode( Node *bol, Node *left, Node *right, const Type *t ) : TypeNode(t,4) { init_class_id(Class_CMove); // all inputs are nullified in Node::Node(int) // init_req(Control,NULL); init_req(Condition,bol); init_req(IfFalse,left); init_req(IfTrue,right); } virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); static CMoveNode *make( Compile *C, Node *c, Node *bol, Node *left, Node *right, const Type *t ); // Helper function to spot cmove graph shapes static Node *is_cmove_id( PhaseTransform *phase, Node *cmp, Node *t, Node *f, BoolNode *b ); }; //------------------------------CMoveDNode------------------------------------- class CMoveDNode : public CMoveNode { public: CMoveDNode( Node *bol, Node *left, Node *right, const Type* t) : CMoveNode(bol,left,right,t){} virtual int Opcode() const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); }; //------------------------------CMoveFNode------------------------------------- class CMoveFNode : public CMoveNode { public: CMoveFNode( Node *bol, Node *left, Node *right, const Type* t ) : CMoveNode(bol,left,right,t) {} virtual int Opcode() const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); }; //------------------------------CMoveINode------------------------------------- class CMoveINode : public CMoveNode { public: CMoveINode( Node *bol, Node *left, Node *right, const TypeInt *ti ) : CMoveNode(bol,left,right,ti){} virtual int Opcode() const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); }; //------------------------------CMoveLNode------------------------------------- class CMoveLNode : public CMoveNode { public: CMoveLNode(Node *bol, Node *left, Node *right, const TypeLong *tl ) : CMoveNode(bol,left,right,tl){} virtual int Opcode() const; }; //------------------------------CMovePNode------------------------------------- class CMovePNode : public CMoveNode { public: CMovePNode( Node *c, Node *bol, Node *left, Node *right, const TypePtr* t ) : CMoveNode(bol,left,right,t) { init_req(Control,c); } virtual int Opcode() const; }; //------------------------------ConstraintCastNode------------------------------------- // cast to a different range class ConstraintCastNode: public TypeNode { public: ConstraintCastNode (Node *n, const Type *t ): TypeNode(t,2) { init_class_id(Class_ConstraintCast); init_req(1, n); } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual int Opcode() const; virtual uint ideal_reg() const = 0; virtual Node *Ideal_DU_postCCP( PhaseCCP * ); }; //------------------------------CastIINode------------------------------------- // cast integer to integer (different range) class CastIINode: public ConstraintCastNode { public: CastIINode (Node *n, const Type *t ): ConstraintCastNode(n,t) {} virtual int Opcode() const; virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------CastPPNode------------------------------------- // cast pointer to pointer (different type) class CastPPNode: public ConstraintCastNode { public: CastPPNode (Node *n, const Type *t ): ConstraintCastNode(n, t) { // Only CastPP is safe. CastII can cause optimizer loops. init_flags(Flag_is_dead_loop_safe); } virtual int Opcode() const; virtual uint ideal_reg() const { return Op_RegP; } virtual Node *Ideal_DU_postCCP( PhaseCCP * ); }; //------------------------------CheckCastPPNode-------------------------------- // for _checkcast, cast pointer to pointer (different type), without JOIN, class CheckCastPPNode: public TypeNode { public: CheckCastPPNode( Node *c, Node *n, const Type *t ) : TypeNode(t,2) { init_class_id(Class_CheckCastPP); init_flags(Flag_is_dead_loop_safe); init_req(0, c); init_req(1, n); } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual int Opcode() const; virtual uint ideal_reg() const { return Op_RegP; } // No longer remove CheckCast after CCP as it gives me a place to hang // the proper address type - which is required to compute anti-deps. //virtual Node *Ideal_DU_postCCP( PhaseCCP * ); }; //------------------------------EncodeP-------------------------------- // Encodes an oop pointers into its compressed form // Takes an extra argument which is the real heap base as a long which // may be useful for code generation in the backend. class EncodePNode : public TypeNode { public: EncodePNode(Node* value, const Type* type): TypeNode(type, 2) { init_req(0, NULL); init_req(1, value); } virtual int Opcode() const; virtual Node *Identity( PhaseTransform *phase ); virtual uint ideal_reg() const { return Op_RegN; } static Node* encode(PhaseGVN* phase, Node* value); }; //------------------------------DecodeN-------------------------------- // Converts a narrow oop into a real oop ptr. // Takes an extra argument which is the real heap base as a long which // may be useful for code generation in the backend. class DecodeNNode : public TypeNode { public: DecodeNNode(Node* value, const Type* type): TypeNode(type, 2) { init_req(0, NULL); init_req(1, value); } virtual int Opcode() const; virtual Node *Identity( PhaseTransform *phase ); virtual uint ideal_reg() const { return Op_RegP; } }; //------------------------------Conv2BNode------------------------------------- // Convert int/pointer to a Boolean. Map zero to zero, all else to 1. class Conv2BNode : public Node { public: Conv2BNode( Node *i ) : Node(0,i) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::BOOL; } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegI; } }; // The conversions operations are all Alpha sorted. Please keep it that way! //------------------------------ConvD2FNode------------------------------------ // Convert double to float class ConvD2FNode : public Node { public: ConvD2FNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ConvD2INode------------------------------------ // Convert Double to Integer class ConvD2INode : public Node { public: ConvD2INode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ConvD2LNode------------------------------------ // Convert Double to Long class ConvD2LNode : public Node { public: ConvD2LNode( Node *dbl ) : Node(0,dbl) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ConvF2DNode------------------------------------ // Convert Float to a Double. class ConvF2DNode : public Node { public: ConvF2DNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------ConvF2INode------------------------------------ // Convert float to integer class ConvF2INode : public Node { public: ConvF2INode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ConvF2LNode------------------------------------ // Convert float to long class ConvF2LNode : public Node { public: ConvF2LNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ConvI2DNode------------------------------------ // Convert Integer to Double class ConvI2DNode : public Node { public: ConvI2DNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------ConvI2FNode------------------------------------ // Convert Integer to Float class ConvI2FNode : public Node { public: ConvI2FNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ConvI2LNode------------------------------------ // Convert integer to long class ConvI2LNode : public TypeNode { public: ConvI2LNode(Node *in1, const TypeLong* t = TypeLong::INT) : TypeNode(t, 2) { init_req(1, in1); } virtual int Opcode() const; virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ConvL2DNode------------------------------------ // Convert Long to Double class ConvL2DNode : public Node { public: ConvL2DNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------ConvL2FNode------------------------------------ // Convert Long to Float class ConvL2FNode : public Node { public: ConvL2FNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ConvL2INode------------------------------------ // Convert long to integer class ConvL2INode : public Node { public: ConvL2INode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------CastX2PNode------------------------------------- // convert a machine-pointer-sized integer to a raw pointer class CastX2PNode : public Node { public: CastX2PNode( Node *n ) : Node(NULL, n) {} virtual int Opcode() const; virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual Node *Identity( PhaseTransform *phase ); virtual uint ideal_reg() const { return Op_RegP; } virtual const Type *bottom_type() const { return TypeRawPtr::BOTTOM; } }; //------------------------------CastP2XNode------------------------------------- // Used in both 32-bit and 64-bit land. // Used for card-marks and unsafe pointer math. class CastP2XNode : public Node { public: CastP2XNode( Node *ctrl, Node *n ) : Node(ctrl, n) {} virtual int Opcode() const; virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual Node *Identity( PhaseTransform *phase ); virtual uint ideal_reg() const { return Op_RegX; } virtual const Type *bottom_type() const { return TypeX_X; } // Return false to keep node from moving away from an associated card mark. virtual bool depends_only_on_test() const { return false; } }; //------------------------------MemMoveNode------------------------------------ // Memory to memory move. Inserted very late, after allocation. class MemMoveNode : public Node { public: MemMoveNode( Node *dst, Node *src ) : Node(0,dst,src) {} virtual int Opcode() const; }; //------------------------------ThreadLocalNode-------------------------------- // Ideal Node which returns the base of ThreadLocalStorage. class ThreadLocalNode : public Node { public: ThreadLocalNode( ) : Node((Node*)Compile::current()->root()) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeRawPtr::BOTTOM;} virtual uint ideal_reg() const { return Op_RegP; } }; //------------------------------LoadReturnPCNode------------------------------- class LoadReturnPCNode: public Node { public: LoadReturnPCNode(Node *c) : Node(c) { } virtual int Opcode() const; virtual uint ideal_reg() const { return Op_RegP; } }; //-----------------------------RoundFloatNode---------------------------------- class RoundFloatNode: public Node { public: RoundFloatNode(Node* c, Node *in1): Node(c, in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual uint ideal_reg() const { return Op_RegF; } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; }; //-----------------------------RoundDoubleNode--------------------------------- class RoundDoubleNode: public Node { public: RoundDoubleNode(Node* c, Node *in1): Node(c, in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual uint ideal_reg() const { return Op_RegD; } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; }; //------------------------------Opaque1Node------------------------------------ // A node to prevent unwanted optimizations. Allows constant folding. // Stops value-numbering, Ideal calls or Identity functions. class Opaque1Node : public Node { virtual uint hash() const ; // { return NO_HASH; } virtual uint cmp( const Node &n ) const; public: Opaque1Node( Node *n ) : Node(0,n) {} // Special version for the pre-loop to hold the original loop limit // which is consumed by range check elimination. Opaque1Node( Node *n, Node* orig_limit ) : Node(0,n,orig_limit) {} Node* original_loop_limit() { return req()==3 ? in(2) : NULL; } virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual Node *Identity( PhaseTransform *phase ); }; //------------------------------Opaque2Node------------------------------------ // A node to prevent unwanted optimizations. Allows constant folding. Stops // value-numbering, most Ideal calls or Identity functions. This Node is // specifically designed to prevent the pre-increment value of a loop trip // counter from being live out of the bottom of the loop (hence causing the // pre- and post-increment values both being live and thus requiring an extra // temp register and an extra move). If we "accidentally" optimize through // this kind of a Node, we'll get slightly pessimal, but correct, code. Thus // it's OK to be slightly sloppy on optimizations here. class Opaque2Node : public Node { virtual uint hash() const ; // { return NO_HASH; } virtual uint cmp( const Node &n ) const; public: Opaque2Node( Node *n ) : Node(0,n) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } }; //----------------------PartialSubtypeCheckNode-------------------------------- // The 2nd slow-half of a subtype check. Scan the subklass's 2ndary superklass // array for an instance of the superklass. Set a hidden internal cache on a // hit (cache is checked with exposed code in gen_subtype_check()). Return // not zero for a miss or zero for a hit. class PartialSubtypeCheckNode : public Node { public: PartialSubtypeCheckNode(Node* c, Node* sub, Node* super) : Node(c,sub,super) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeRawPtr::BOTTOM; } virtual uint ideal_reg() const { return Op_RegP; } }; // class MoveI2FNode : public Node { public: MoveI2FNode( Node *value ) : Node(0,value) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual uint ideal_reg() const { return Op_RegF; } virtual const Type* Value( PhaseTransform *phase ) const; }; class MoveL2DNode : public Node { public: MoveL2DNode( Node *value ) : Node(0,value) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual uint ideal_reg() const { return Op_RegD; } virtual const Type* Value( PhaseTransform *phase ) const; }; class MoveF2INode : public Node { public: MoveF2INode( Node *value ) : Node(0,value) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual uint ideal_reg() const { return Op_RegI; } virtual const Type* Value( PhaseTransform *phase ) const; }; class MoveD2LNode : public Node { public: MoveD2LNode( Node *value ) : Node(0,value) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual uint ideal_reg() const { return Op_RegL; } virtual const Type* Value( PhaseTransform *phase ) const; };