- 05 10月, 2011 18 次提交
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由 Thomas Hellstrom 提交于
The execbuf utils may call reference on NULL fence objects. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Add / fix some function comments. Don't move out an fbdev framebuffer when unused. Just unpin. Only have a single function that computes a SVGAGuestPtr from the buffer's current placement, and make it more versatile by accepting a struct ttm_buffer_object Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
When we hae screen objects we are allowed to place the overlay source in the GMR area, do this as this will save precious VRAM. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Since 3D requires HWv8 and screen objects is always available on those hosts we only need the screen objects path for surfaces. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
On lower versions, the way we mix 2D and 3D may be too slow. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
More preparation for Screen Object support. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
In preperation for screen objects, still leaves the delayed workqueue for surface updates in place. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
This will make it easier to execute commands operating on user-space resources but generated by the kernel. JB: Added tracking if the sw_context was called from the kernel or userspace. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 06 9月, 2011 8 次提交
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由 Thomas Hellstrom 提交于
This bumps driver major version as a result of previous incompatible interface changes. In addition, a leftover command definition is removed from the vmwgfx_drm.h header. Also a strict version check is enforced on the exebuf ioctl. This is intended to be the last major bump before exiting staging. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Will be needed for queries and drm event-driven throttling. As a benefit, they help avoid stale user-space fence handles. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Break out on-demand enabling and disabling of fence irqs to make the function more readable. Also make dev_priv->fence_queue_waiters an int instead of an atomic_t since we only manipulate it with dev_priv->hw_mutex held. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
This is needed before we introduce the fence objects. Otherwise this will be even more confusing. The plan is to use the following: seqno: A 32-bit sequence number that may be passed in the fifo. marker: Objects, carrying a seqno, that track fifo submission time. They are used for fifo lag based throttling. fence objects: Kernel space objects, possibly accessible from user-space and carrying a 32-bit seqno together with signaled status. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Since we don't allow user-space to map the fifo anymore, add a parameter to get fifo hw version and an ioctl to copy the 3D capabilities. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecranz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
This was previously used by user-space to check whether a fence sequence had passed or not. With fence objects that's not needed anymore. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
It doesn't seem like its needed. If this turns out to be an incorrect assumption, we can reinstate it. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
It was only used for bringup debugging, and probably doesn't work anymore. Remove it. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 01 9月, 2011 11 次提交
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由 Thomas Hellstrom 提交于
Guest Memory Regions 2 is a way to bind pages to the GPU, but using the FIFO instead of an io-submitted descriptor chain. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJosé Fonseca <jfonseca@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
When GMR2 is available, make sure we restrict the number of used GMR pages to the limit indicated by the device. This is done by failing a GMRID allocation if the total number of GMR pages exceeds the limit. As a result TTM will then start evicting buffers in GMR memory on a LRU basis until the allocation succeeds. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Previously this was not done when any 3D resource was active, since that meant disabling the fifo with all 3D state lost. Now, if there are still 3D resources active, we use the svga hide feature. This fixes X server VT switching with 3D enabled. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Perform all command stream validation in a bounce buffer separate from the fifo. This makes the fifo available to all validation-generated commands, which would otherwise attempt to grab the fifo recursively, causing a deadlock. This is in preparation for GMR2 and swappable surfaces. Also maintain references to all surfaces in the command stream until the command stream has been fired in order to avoid racing with surface destruction taking place after validation but before submission. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Michel Dänzer 提交于
Signed-off-by: NMichel Dänzer <daenzer@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Michel Dänzer 提交于
Signed-off-by: NMichel Dänzer <daenzer@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Michel Dänzer 提交于
Signed-off-by: NMichel Dänzer <daenzer@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Michel Dänzer 提交于
Signed-off-by: NMichel Dänzer <daenzer@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Marek Olšák 提交于
Sometimes we want to know whether a buffer is busy and wait for it (bo_wait). However, sometimes it would be more useful to be able to query whether a buffer is busy and being either read or written, and wait until it's stopped being either read or written. The point of this is to be able to avoid unnecessary waiting, e.g. if a GPU has written something to a buffer and is now reading that buffer, and a CPU wants to map that buffer for read, it needs to only wait for the last write. If there were no write, there wouldn't be any waiting needed. This, or course, requires user space drivers to send read/write flags with each relocation (like we have read/write domains in radeon, so we can actually use those for something useful now). Now how this patch works: The read/write flags should passed to ttm_validate_buffer. TTM maintains separate sync objects of the last read and write for each buffer, in addition to the sync object of the last use of a buffer. ttm_bo_wait then operates with one the sync objects. Signed-off-by: NMarek Olšák <maraeo@gmail.com> Reviewed-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 26 7月, 2011 1 次提交
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由 Rakib Mullick 提交于
Signed-off-by: NRakib Mullick <rakib.mullick@gmail.com> Cc: Jeff Garzik <jgarzik@pobox.com> Cc: David Airlie <airlied@linux.ie> Cc: Tejun Heo <tj@kernel.org> Cc: Joe Perches <joe@perches.com> Signed-off-by: NAndrew Morton <akpm@linux-foundation.org> Signed-off-by: NLinus Torvalds <torvalds@linux-foundation.org>
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- 31 3月, 2011 1 次提交
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由 Lucas De Marchi 提交于
Fixes generated by 'codespell' and manually reviewed. Signed-off-by: NLucas De Marchi <lucas.demarchi@profusion.mobi>
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- 23 2月, 2011 1 次提交
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由 Dave Airlie 提交于
This reverts commit 5a893fc2. This causes a use after free in the ttm free alloc pages path, when it tries to get the be after the be has been destroyed. Signed-off-by: NDave Airlie <airlied@redhat.com>
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