- 05 10月, 2011 19 次提交
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由 Thomas Hellstrom 提交于
The execbuf utils may call reference on NULL fence objects. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Add / fix some function comments. Don't move out an fbdev framebuffer when unused. Just unpin. Only have a single function that computes a SVGAGuestPtr from the buffer's current placement, and make it more versatile by accepting a struct ttm_buffer_object Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
When we hae screen objects we are allowed to place the overlay source in the GMR area, do this as this will save precious VRAM. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Since 3D requires HWv8 and screen objects is always available on those hosts we only need the screen objects path for surfaces. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
On lower versions, the way we mix 2D and 3D may be too slow. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
More preparation for Screen Object support. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
In preperation for screen objects, still leaves the delayed workqueue for surface updates in place. Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
This will make it easier to execute commands operating on user-space resources but generated by the kernel. JB: Added tracking if the sw_context was called from the kernel or userspace. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Reviewed-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jakob Bornecrantz 提交于
Signed-off-by: NJakob Bornecrantz <jakob@vmware.com> Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Thomas Hellstrom 提交于
Used by the vmwgfx driver. Signed-off-by: NThomas Hellstrom <thellstrom@vmware.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 20 9月, 2011 21 次提交
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由 Ben Skeggs 提交于
Since some somewhat questionable changes a while back, TTM provides a completely empty array of struct dma_address that stays around for the entire lifetime of the TTM object. Lets use this array, *always*, rather than wasting yet more memory on another array who's purpose is identical, as well as yet another bool array of the same size saying *which* of the previous two arrays to use... This change will also solve the high order allocation failures seen by some people while using nouveau. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
I'm still not certain how to determine the number of SUBPs are present on a given board. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Marcin Slusarz 提交于
Signed-off-by: NMarcin Slusarz <marcin.slusarz@gmail.com> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
On >=nv50, userspace would still end up allocating pushbufs in GART. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Martin Peres 提交于
This patch adds instructions to ctxprog and by doing, impacts context switching performance. My testcase showed a 1% performance cost using glxgears that is a context-switch bound application. Please test and report bugs/performance/power/other. Many thanks to Maxim Levitsky for his dedicated work on lowering power consumption with nouveau. More patches are coming thanks to his work: https://bugs.freedesktop.org/show_bug.cgi?id=37922Signed-off-by: NMartin Peres <martin.peres@ensi-bourges.fr> Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Written from observations of my NVD9's vbios, completely untested due to my NVD9 lacking actual DisplayPort connectors.. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Will need to be able to distinguish 2.0/2.1 from 3.0 soon. Also, move the vbios parsing to nouveau_dp where it belongs. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
The caller is now responsible for parsing its own lists (or whatever) of possible encoders. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
We don't use these by default anymore, and there's been complaints from a number of places thinking that the firmware blobs are required still. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Naturally... Because Macs can't just be the same as everything else now can they? Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Not hardcoded as originally thought. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Not 100% perfect yet, but a good start towards what it'll look like in the end. Actually seems stable on a NV44 I have here, as much as running around OA for a fair amount of time constantly switching between performance levels can prove.. My NV49 isn't quite so happy, and semaphores mess up somehow (sometimes) as a result of the memory reclocking. Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
This changes the meaning of what we reported as "core" clock previously. The shader/rop units are allegedly supposed to be run at the base clock listed in the perf table, while the geometric clock can be bumped from this value on some boards. So that we can report both, we'll report the base clock as "shader" (since the shaders *do* run at it), and the geometric clock as "core". Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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由 Ben Skeggs 提交于
Signed-off-by: NBen Skeggs <bskeggs@redhat.com>
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